Tech 1 Air Units | ||||
---|---|---|---|---|
Scout | ||||
Interceptor | ||||
Attack Bomber | ||||
Light Air Transport | ||||
Light Gunship |
Bombers | ||||
---|---|---|---|---|
Tech 1 Attack | ||||
Tech 2 Fighter/Bomber | ||||
Tech 2 Torpedo | ||||
Tech 3 Strategic | ||||
Other |
Cybran T1 Attack Bomber: Zeus | |
Lightly armored area-of-effect bomber.[ e ] | |
Build costs | -2250 -100 500 |
---|---|
Max health | 200 |
Speed Fuel | 10 (Air) 6:40 |
Veterancy | 3 (+1/s) |
Intel (radius) | Vision: 32 Radar: 65 |
Weapon: Neutron Cluster Bomb Bomb - Bomb |
|
Damage per second | 150 |
Bomb damage | 50 |
Damage radius | 3 |
Salvo size | 6 Bombs (in 0.5 s) |
Reload time | 2 seconds |
Range | 40 |
Weapon: Air Crash Death |
|
Damage | 100 |
Damage radius | 1 |
The Cybran T1 Attack Bomber, nicknamed the Zeus, is a Cybran unit. This is a bomber.
“The Zeus packs a large punch by developing a bomb that detonates just before impact, delivering a powerful area of effect explosion and exposing the area to a concentrated dose of radiation.” —Zeus Vanilla SupCom description
Though capable of bombing runs that can be very effective against low-tech ground units, the Zeus is fragile, and must attack in considerable numbers if the target is defended by even one or two low-tech anti-air defenses. Zeus attacks against any defended targets are likely to suffer high casualties. The Zeus is best used against undefended targets or to harass your opponent early on. They can also be used a scout so they can attack land targets when they find one though it is not advised due to the bomber's low line of sight. Overall the Zeus is a good initial bomber.