Supreme Commander Wiki
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== Direct Fire ==
 
== Direct Fire ==
 
[[Image:Snoop_firing_it%27s_Tom_Cat_Maginegun.png|thumb|right|450px|A ''[[Snoop]]'' firing its ''Tom Cat Machinegun''.]]
 
[[Image:Snoop_firing_it%27s_Tom_Cat_Maginegun.png|thumb|right|450px|A ''[[Snoop]]'' firing its ''Tom Cat Machinegun''.]]
[[Image:Two_Pillars.png|thumb|right|450px|Two ''[[Pillars]]'' in combat. The high firing arc can be observed on the back ''Pillar'' firing its dual barreled Gauss Cannons. The front ''Pillar'' has taken heavy fire from some ''[[Cybran T1 Assault Bot|Mantis]]es.'']]
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[[Image:Two_Pillars.png|thumb|right|450px|Two ''[[Pillar]]s'' in combat. The high firing arc can be observed on the back ''Pillar'' firing its dual barreled Gauss Cannons. The front ''Pillar'' has taken heavy fire from some ''[[Cybran T1 Assault Bot|Mantis]]es.'']]
 
[[Image:A_Tigershark_surfaced_to_attack_a_damaged_Beacon_as_it%27s_torpedo_is_ineffective.png|thumb|right|450px|This ''[[Tigershark]]'' has surfaced to finish off a damaged ''[[Beacon Class]]'' with it's ''Light Plasma Cannon''.]]
 
[[Image:A_Tigershark_surfaced_to_attack_a_damaged_Beacon_as_it%27s_torpedo_is_ineffective.png|thumb|right|450px|This ''[[Tigershark]]'' has surfaced to finish off a damaged ''[[Beacon Class]]'' with it's ''Light Plasma Cannon''.]]
   

Revision as of 14:26, 19 April 2009

The UEF typically use traditional weapons, along with a bit of "High Tech" plasma weaponry. As far as weapons go, the UEF choose a middle ground between rate of fire and damage.

Please make sure you understand the terms RoF, DPS, Damage radius and Damage before reading this article.

Direct Fire

Snoop firing it's Tom Cat Maginegun

A Snoop firing its Tom Cat Machinegun.

Two Pillars

Two Pillars in combat. The high firing arc can be observed on the back Pillar firing its dual barreled Gauss Cannons. The front Pillar has taken heavy fire from some Mantises.

A Tigershark surfaced to attack a damaged Beacon as it's torpedo is ineffective

This Tigershark has surfaced to finish off a damaged Beacon Class with it's Light Plasma Cannon.


Tom Cat Machinegun

The Tom Cat Machinegun is a basic projectile weapon that propels bullets at high speeds. It is used by the UEF. It is a characteristically weak weapon with low damage per second, (ironically) highrate of fire, and low muzzle velocity. It is a light weapon and is used only on light platforms. The Tom Cat Machinegun is used by the Mech Marine and the Snoop.

Gauss Cannon

The Gauss Cannon is the UEF's most common weapon. Common attributes include average damage, average range, low firing randomness, average rate of fire, low muzzle velocity, and an uncommonly high firing arc.

The Gauss Cannon is used by the MA12 Striker, Pillar, and Thunderhead Class. The Valiant Class, Summit Class, and Fatboy use Gauss Cannons with extended range and increased damage. The Triad uses a series of Gauss Cannons with slightly increased range and damage.

Hells Fury Riot-Gun

The Hells Fury Riot-Gun possess a very high rate of fire and high damage per second, but does not have a damage radius. This weapon is best suited at attacking slow-moving targets.

The Hells Fury Riot-Gun is used by the Riptide, Stinger, C14 Star Lifter, Sparky and Fatboy.

Light Plasma Cannon

The Light Plasma Cannon characteristically does moderate damage with an average rate of fire.

The Light Plasma Cannon is used by the DM1 Plasma Cannon and Tigershark.

Heavy Plasma Cannon

The Heavy Plasma Cannon is part of the UEF's heavier direct fire weaponry. It possesses a characteristically high damage per second and damage.

The Heavy Plasma Cannon is used by the Broadsword, Continental, Titan, and sACU.

Plasma Gatling Cannon

The Plasma Gatling Cannon is a mid-level plasma weapon. During its firing sequence, the cannon fires 15 projectiles over 4.5 seconds, each doing 15 damage. This gives an approximate DPS of 32.

The Plasma Gatling Cannon is used by the Mongoose.

Heavy Plasma Gatling Cannon

The Heavy Plasma Gatling Cannon is the heaviest UEF plasma weapon. During its firing sequence, the cannon is capable of firing 15 projectiles per second, with a DPS of 875. However, the weapon needs to cool, only allowing it to fire a salvo once every 8 seconds. It consumes 750 energy to fire a salvo of 2625 damage. This gives the Heavy Plasma Gatling Cannon an overall DPS of 328.

The Heavy Plasma Gatling Cannon is used by the Ravager.

Dual-Barreled Hiro Plasma Cannon

The Dual-Barreled Hiro Plasma Cannon differs from other UEF weaponry, as it is a laser type weapon. Each shot from this weapon has a damage of 1000. Its range is fairly large, making it fairly effective in naval combat.

The Dual-Barreled Hiro Plasma Cannon is used by the Neptune Class.

Heavy Fragmentation Grenade Launcher

The Heavy Fragmentation Grenade Launcher is a very effective weapon against swarms of low tech units, as it has some splash damage. It fires bursts of four grenades with a fairly high range.

The Heavy Fragmentation Grenade Launcher is used by the Mongoose in Forged Alliance only.

Ionized Plasma Cannon

The Ionized Plasma Cannon has very high damage and a long range, but a low rate of fire. It is mainly a support weapon, but powerful enough to be used on its own. It is very good at destroying Experimental units, buildings and heavy land units.

The Ionized Plasma Cannon is used by the Percival.

Bombs

Napalm Carpet Bomb

The Napalm Carpet Bomb does Damage over time. It is launched in salvos rather than as one bomb. Each bomb has a faily low damage, but is useful against swarms of low level land units. It is less powerful than its Cybran and Aeon counterparts as most of the bombs usually miss their intended target.

The Napalm Carpet Bomb is used by the Scorcher and Janus.

Small Yield Nuclear Bomb

The Small Yield Nuclear Bomb detonates with a distinctively shaped explosion, with very high damage, and moderate area damage radius in comparison to other strategic bombers.

The Small Yield Nuclear Bomb is used by the Ambassador.

Indirect Fire

Flapjack firing Long Range Cruise Missile

A Flapjack fires its Long Range Cruise Missile.

Fragmentation Artillery

Fragmentation Artillery is a powerful artillery weapon. It splits into 5 shells just before hitting the ground, capable of 600 damage if all the shells hit the target. It is equipped with the capability to give vision around a small radius of where it was when the shell splits (Shellcam).

Fragmentation Artillery is used by the Lobo.

APDS Artillery

The APDS Artillery has a good balance of accuracy, damage and rate of fire.

APDS Artillery is used by the Klink Hammer.

Anti Matter Artillery

Anti Matter Artillery is the UEF's most powerful artillery weapon. It does very high damage and moderate area damage. It also has a very large range.

Anti Matter Artillery is used by the Demolisher, Duke and Mavor.

Long Range Cruise Missile

The Long Range Cruise Missile does varying amounts of damage depending on the unit using it. Some variants of this missile do not home in on their targets while the others do.

The Long Range Cruise Missile is used by the Flapjack, Spearhead, Governor Class, Ace, and Aloha. Strangely, it is also used by the Aeon Silencer.

A variant of the Long Range Cruise Missile is the Tactical Warhead. Both are identical, and the latter is used by the ACU.

Nuclear Warhead

The Nuclear Warhead is the UEF's only nuclear weapon, and is equivalent to that of other factions.

The Nuclear Warhead is used by the ACU, Ace, and Stonager. It is also used by the Aeon Silencer.

Anti-Air

Linked Railgun

The Linked Railgun is a simple anti-air weapon that fires fast moving projectiles at enemy aircraft, causing low damage with a medium rate of fire and with very low accuracy. In real life, a railgun is a purely electrical gun that accelerates a conductive projectile along a pair of metal rails. The Linked Railgun is used by the Archer, Cyclone, Janus, Ambassador, Broadsword, Thunderhead Class, Valiant Class, Summit Class, Fatboy, and DA1 Railgun.

Fragmentation Flak

Fragmentation Flak explodes when it nears a target, causing a cloud of shrapnel that damages all nearby enemy aircraft. This is very useful against large swarms of aircraft.

Fragmentation Flak is used by the Sky Boxer, and Air Cleaner.

Ginsu Pulse Beam

The Gunsu Pulse Beam is a very effective anti-air weapon. It has a very high damage and muzzle velocity.

The Gunsu Pulse Beam is used by the Wasp.

Flayer SAM Launcher

The Flayer SAM Launcher is a very powerful anti-air missile weapon.

The Flayer SAM Launcher is used by the Continental, Governor Class, Flayer, and Atlantis.

Naval Weaponry

Angler Torpedo Launcher

The Angler Torpedo Launcher is an anti-naval weapon that possess a characteristically high initial shot damage, and average rate of fire and damage per second. It is the only torpedo weapon the UEF possess.

The Angler Torpedo Launcher is used by the Stork, Tigershark, Cooper, Valiant Class, Neptune Class', Fatboy, Atlantis, DN1, Tsunami, and SP3 - Sonar.

Smart Charge AntiTorpedo

the Smart Charge AntiTorpedo is the UEF anti torpedo weapon.

It is used by the Cooper, Valiant Class, and Neptune Class.

Countermeasures

Phalanx Anti Missile

Read the main article here.

AntiNuke

The UEF's AntiNuke is the same as the other faction's. The AntiNuke is used by the Nuke Eliminator.

Other

Orbital Death Laser

The Orbital Death Laser fires slowly, but does a lot of damage (DPS: 150, total: 3000), making it an effective Armored Command Unit killer, and also very good against unshielded buildings.

The Orbital Death Laser is used by the Defense Satellite launched from the Novax Center.