Tech 3 naval units | ||||
---|---|---|---|---|
Missile Submarine | ||||
Battleship | ||||
Aircraft Carrier | ||||
Other |
Submarines | ||||
---|---|---|---|---|
Attack Submarine | ||||
T2/T3 Submarine Hunter | ||||
Destroyer | ||||
Strategic Missile Submarine | ||||
Experimental Submarine |
Tactical missile launchers | ||||
---|---|---|---|---|
Tech 2 tactical missile launcher | ||||
Tech 2 mobile missile launcher | ||||
Tech 2 cruiser | ||||
Tech 3 strategic missile submarine | ||||
Other tech 3 mobile missile launcher |
Strategic Missile Launchers | ||||
---|---|---|---|---|
Tech 3 Strategic Missile Launcher | ||||
Tech 3 Strategic Missile Submarine | ||||
Tech 3 Battleship | ||||
Experimental Missile Launcher |
UEF T3 Strategic Missile Submarine: Ace | |
Strategic missile submarine. Armed with long-range tactical missiles and a strategic missile launcher.[ e ] | |
Build costs | -60000 -10000 30000 |
---|---|
Build rate |
1080/s |
Max health | 4000 |
Speed | 2.5 (SurfacingSub) |
Veterancy | 12 (+3/s) |
Intel (radius) | Vision: 16 Water vision: 35 Sonar: 60 |
Weapon: Long Range Cruise Missile Missile - Tactical Missile |
|
Damage per second | 200 |
Missile damage | 2000 |
Damage radius | 3 |
Reload time | 10 seconds |
Range (min–max) | 15 – 128 |
Weapon: Nuclear Warhead Missile - Strategic Missile |
|
Range (min–max) | 128 – 1024 |
Strategic Missile cost | -1764000 (-4200/s) -16800 (-40/s) 453600 (7:00s) |
Inner damage | 25000 |
Inner radius | 30 |
Outer damage | 500 |
Outer radius | 40 |
The UEF T3 Strategic Missile Submarine, nicknamed the Ace, is a UEF unit. This is a submarine unit as well as a strategic missile launcher and a tactical missile launcher.
This unit can fire both types of missiles. Tactical missiles are built and launched automatically, but strategic (long range nuclear) missiles must be constructed before launching. In Forged Alliance, strategic missiles can be built while the sub is moving, so if your economy can handle it, begin building these missiles right away. Because of the long build time, it is unwise to assist a strategic missile sub in building its strategic missiles. Think of the sub as a mobile strategic missile silo, much less vulnerable to gunships and bombers, and a lot less likely to be discovered if hidden.
Strategic Missile Submarines have a high amount of health, can withstand quite a beating against an enemy navy when submerged, and can hammer a sea or land force from a very safe range. It is not a good idea to allow them to take on an opposing navy on their own in the open water, as their top speed and acceleration is the slowest of all naval units, making it easy for sub hunters to attack. As with all submarines, if you need to improve its speed, simply surface the vessel for increased speed, although this makes it more vulnerable to surface fire.
Strategic Missile Submarines do not need to surface to fire their Tactical or Strategic missiles. Tactical missile defense units can stop its tactical missiles, but they have no effect on its strategic missiles. Conversely, strategic missile defense units can stop its strategic missiles, but they have no effect on its tactical missiles. A Strategic Missile Sub's nuclear payload has slightly fewer hit points than a nuclear silo. This really only matters when engaging Experimental units. The cost per second in energy is slightly less than a traditional Strategic Launcher, but it takes two minutes longer to build.