Artillery installations | ||||
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Tech 2 Artillery Installation | ![]() ![]() ![]() ![]() | |||
Tech 3 Heavy Artillery Installation | ![]() ![]() ![]() ![]() | |||
Experimental Artillery Installation | ![]() ![]() ![]() ![]() |
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Stationary heavy artillery with excellent range, accuracy and damage potential.[ e ] | |
Build costs | ![]() ![]() ![]() |
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Max health | ![]() |
Veterancy ![]() |
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Intel (radius) | Vision: 28 |
Weapon: Anti Matter Artillery Artillery - Projectile |
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Damage per second | 550 |
Projectile damage | 5500 |
Damage radius | 5 |
Energy required | ![]() |
Reload time | 10 seconds |
Range (min–max) | 150 – 750 |
The UEF T3 Heavy Artillery Installation, nicknamed the Duke, is a UEF unit. This is an indirect fire unit.
The Duke has a tighter damage radius than the Disruptor, and is less accurate and does less damage than the Emissary, however is more accurate than the Cybran version with a bit more damage, and fires almost twice as fast as the Aeon version. This allows the Duke to destroy stationary high priority targets like buildings and defensive structures, with relative ease, and even large enemy groups. It is also more capable than the Emissary at defeating enemy shield emplacements with its high rate of fire.
Tip: To guarantee maximum effectiveness, as with all T3 Artillery, if possible turn off the Dukes auto-fire until 2 or 3 have been built, and then enable them all at once to surprise attack an enemy before they can mount a defense. Use a scout to find enemy ground/sea units and landed air units, aim for them first to shut down their ability to counterattack your position, and then use the Dukes to bombard the base.
The Duke
Tactics
In the last mission of the vanilla SupCom's UEF Campaign,a single "Duke" can basically level the large Aeon base with little help.