Tactical missile defenses | ||||
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Tech 2 Tactical Missile Defense | ![]() ![]() ![]() ![]() | |||
Tech 2 Cruiser | ![]() ![]() ![]() ![]() | |||
Tech 3 Battleship | ![]() ![]() ![]() ![]() | |||
Tech 3 Navy (Other) | ![]() ![]() ![]() ![]() | |||
Tech 3 Siege Assault Bot | ![]() ![]() ![]() ![]() |
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Tactical missile defense. Protection is limited to the structure's operational area.[ e ] | |
Build costs | ![]() ![]() ![]() |
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Max health | ![]() |
Intel (radius) | Vision: 20 |
Weapon: Phalanx Anti Missile Defense - Anti Missile |
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Damage per second | 1 |
Anti Missile damage | 1 |
Reload time | 2 seconds |
Range | 30 |
The UEF T2 Tactical Missile Defense, nicknamed the Buzzkill, is a UEF unit. This is a tactical missile defense unit.
all TMDS have the same range. However, it has lower accuracy, but a much faster rate of fire. It is directly inspired from modern Navy short-ranged missile defense systems, the Phalanx CIWS in particular, which is currently installed on up-to-date naval vessels.
Although the Buzzkill is quite capable of handling 3 or 4 missiles simultaneously from a single side, it can still be ineffective by itself as a single defender because of the turret's moderate turning speed. Upon a successful defense, the Buzzkill will reacquire the next closest target, sometimes attempting to destroy a missile that is currently indestructible (due to its close range) while wasting shots and losing time turning to reacquire additional incoming missiles. This is especially true if it is attempting to destroy Cybran tactical missiles, as they split into multiple additional missiles when intercepted.
An enemy that surrounds the Buzzkill with tactical missiles from many directions will quickly overwhelm it. Thus, a UEF commander would be wise to stagger several Buzzkill defense platforms in a triangular building pattern (echelon formation) in order to offer overlapping and complete protection. The Buzzkill is the worst Tactical Missile Defense in Supreme Commander and the second worst in Forged Alliance.

UEF Buzzkill