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Tech 2 Land Units
Heavy BotDEL0204 build btnDRL0204 build btnNo-unitXSL0202 build btn
Heavy TankUEL0202 build btnURL0202 build btnUAL0202 build btnNo-unit
Amphibious TankUEL0203 build btnURL0203 build btnXAL0203 build btnXSL0203 build btn
Mobile AA Flak ArtilleryUEL0205 build btnURL0205 build btnUAL0205 build btnXSL0205 build btn
Mobile Missile LauncherUEL0111 build btnURL0111 build btnUAL0111 build btnXSL0111 build btn
Mobile DefenseUEL0307 build btnURL0306 build btnUAL0307 build btnNo-unit
OtherXEL0209 build btnXRL0302 build btnNo-unitNo-unit
Shield Generators
Mobile Shield GeneratorUEL0307 build btnNo-unitUAL0307 build btnXSL0307 build btn
Tech 2 Shield GeneratorUEB4202 build btnURB4202 build btnUAB4202 build btnXSB4202 build btn
Tech 3 Heavy Shield GeneratorUEB4301 build btnURB4207 build btnUAB4301 build btnXSB4301 build btn
Tech 2 Shield BoatXES0205 build btnNo-unitNo-unitNo-unit
Tech 3 Heavy Air TransportXEA0306 build btnNo-unitNo-unitNo-unit
UEF T2 Mobile Shield Generator: Parashield UEF T2 Mobile Shield Generator:  Parashield
UEF T2 Mobile Shield Generator: Parashield
Mobile shield generator.[ e ]
Build costsEnergy icon -900
Mass icon -120
Time icon 600
Consumption
Energy icon -100
Max healthHealth icon 150
Shield healthShield icon4000 (+55/sec)
Shield rebuildTime icon24 (+167/sec)
Shield radius16
Speed4 (Land)
Intel (radius) Vision: 20

The UEF T2 Mobile Shield Generator, nicknamed the Parashield, is a UEF defense unit.

Though it has a weaker shield strength than its Aeon counterpart, the Parashield has more Hit Points (though T2 and T3 units will still make short work of it) and is cheaper and takes less time to build than the Asylum. Because they require less power than stationary shield generators, the Parashield makes a good temporary defense for fixed positions and point defense until permanent installations can be constructed. While not strictly inferior to the Aeon Asylum, they are inferior on a 1-to-1 basis, requiring more Parashields to provide the same amount of shield energy in coverage. In terms of gameplay, the Parashield is arguably a more versatile unit in pure land battles, but a less versatile one in sea battles, as it cannot hover. The ratio of energy consumption versus shield health is 1:40 for both the Parashield and the Asylum. They are cheaper (mass, energy and buildtime) than their aeon counterparts and not hovering could be seen as an advantage on land only maps because hover units often make a mess of pathfinding, and this is a real problem with large armies. so overall this unit is equal to the Asylum. This is especially true in areas where attack bomber runs are targeted, as the Asylum will die if anything heavier than a T1 Air Scout or Interceptor crashes on it, whereas the Parashield wil survive the 100 air crash damage.

Vanilla SupCom Description

"The Parashield makes use of the latest generation of UEF Pulse Shield Generators. Mounted on a mobile chassis, the Parashield is extremely useful in protecting moving units."

Stats Comparasion With Other Mobile Shield Units

Unit name Aeon Asylum Seraphim Athanah UEF Parashield

Unit Health

100 400 150
Shield Health 5000 10000 4000

Rebuild rate

192 222 167
Radius 16 20 16
Mass Cost 144 640 120
Energy Cost 1080 4800 900
Build Time 720 3200 600
Energy Usage rate -125 -300 -100
Speed 4 (Hover) 4 (Hover) 4 (Land)

Gallery

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