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Tech 2 Land Units
Heavy Bot
Heavy Tank
Amphibious Tank
Mobile AA Flak Artillery
Mobile Missile Launcher
Mobile Defense
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Shield Generators
Mobile Shield Generator
Tech 2 Shield Generator
Tech 3 Heavy Shield Generator
Tech 2 Shield Boat
Tech 3 Heavy Air Transport
UEF T2 Mobile Shield Generator: Parashield UEF T2 Mobile Shield Generator:  Parashield
UEF T2 Mobile Shield Generator: Parashield
Mobile shield generator.[ e ]
Build costs -900
 -120
600
Consumption
 -100
Max health 150
Shield health4000 (+55/sec)
Shield rebuild24 (+167/sec)
Shield radius16
Speed4 (Land)
Intel (radius) Vision: 20

The UEF T2 Mobile Shield Generator, nicknamed the Parashield, is a UEF defense unit.

Though it has a weaker shield strength than its Aeon counterpart, the Parashield has more Hit Points (though T2 and T3 units will still make short work of it) and is cheaper and takes less time to build than the Asylum. Because they require less power than stationary shield generators, the Parashield makes a good temporary defense for fixed positions and point defense until permanent installations can be constructed. While not strictly inferior to the Aeon Asylum, they are inferior on a 1-to-1 basis, requiring more Parashields to provide the same amount of shield energy in coverage. In terms of gameplay, the Parashield is arguably a more versatile unit in pure land battles, but a less versatile one in sea battles, as it cannot hover. The ratio of energy consumption versus shield health is 1:40 for both the Parashield and the Asylum. They are cheaper (mass, energy and buildtime) than their aeon counterparts and not hovering could be seen as an advantage on land only maps because hover units often make a mess of pathfinding, and this is a real problem with large armies. so overall this unit is equal to the Asylum. This is especially true in areas where attack bomber runs are targeted, as the Asylum will die if anything heavier than a T1 Air Scout or Interceptor crashes on it, whereas the Parashield wil survive the 100 air crash damage.

Vanilla SupCom Description[]

"The Parashield makes use of the latest generation of UEF Pulse Shield Generators. Mounted on a mobile chassis, the Parashield is extremely useful in protecting moving units."

Stats Comparasion With Other Mobile Shield Units[]

Unit name Aeon Asylum Seraphim Athanah UEF Parashield

Unit Health

100 400 150
Shield Health 5000 10000 4000

Rebuild rate

192 222 167
Radius 16 20 16
Mass Cost 144 640 120
Energy Cost 1080 4800 900
Build Time 720 3200 600
Energy Usage rate -125 -300 -100
Speed 4 (Hover) 4 (Hover) 4 (Land)


General Use[]

The mere presence of these units can drastically improve the effectiveness of your land forces. Pairing this unit with Pillars in formation dramatically improves their longevity, as well as concentrating their firepower and only minimally reducing their movement speed. Shielded armies hold onto their full DPS for as long as the shield lasts, as they absorb fire with no casualties and allow the full might of the army to fire for longer. Parashields are also great for giving immediate, mobile cover to important units (although not as well as their Aeon/Seraphim counterparts).

However, the Parashield truly shines as a lightning-fast transition into shielding once you've reached T2 Land. Its cheaper cost and good speed allow it to deploy quickly to any area in your base that needs shielding before your economy can realistically support stationary T2 shields. This allows UEF commanders to safely set up defenses under moderate fire, often giving their engineers just the reprieve they need to finish a clutch Triad or Sky Cleaner, or to extend the lives of mobile units filling the same role. It can be built and deployed much faster than the Asylum, making it the superior choice for this scenario.

Like other shielded units, the Parashield will lower its shield when embarking on a transport and will require a moment to recharge once it's dropped off. Be mindful of any dangers present in their landing zone, as without their shield, they are very delicate units.

Gallery[]