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Tech 2 Land Units
Heavy Bot
Heavy Tank
Amphibious Tank
Mobile AA Flak Artillery
Mobile Missile Launcher
Mobile Defense
Other
Mobile anti-air units
Tech 1 Mobile Anti-Air Gun
Tech 2 Mobile AA Flak Artillery
Tech 2 Cruiser
Aircraft Carrier
UEF T2 Mobile AA Flak Artillery: Sky Boxer UEF T2 Mobile AA Flak Artillery:  Sky Boxer
UEF T2 Mobile AA Flak Artillery: Sky Boxer
Mobile AA unit. Armed with flak artillery.[ e ]
Build costs -800
 -160
800
Max health 1000
Speed2.8 (Land)
Veterancy 4  (+2/s)
Intel (radius) Vision: 20
Anti Air - Projectile
Damage per second 144
Projectile damage 36
Damage radius 4
Salvo size 2 Projectiles
Rate of fire 2 salvos/s
Range 40

The UEF T2 Mobile AA Flak Artillery, nicknamed the Sky Boxer, is a UEF unit. This is an anti-air unit. It is slightly slower than the Cybran Banger and significantly slower than the Aeon Ascendant and the Seraphim Iashavoh (which also hover), but all four units have equivalent DPS. In large numbers, it reduces the life of any T1-T3 air unit to mere seconds and makes a good escort for the Fatboy mobile factory. They are also very effective at defending large armies or used as temporary air-cover for engineers building structures in the field. Another useful tactic is to build a few of these as an early defense against air raids when your economy is still too weak to support additional engineers building multiple AA turrets at once. They can be used as an alternative to T2 Anti-Air turrets, but this is not advised.

Sky Boxers are different than the Cybran Bangers for one reason: the guns are pointed towards the rear of the tank!. This means that if you lose radar support, and your Sky Boxers are travelling in the same direction as your advance, the Flak guns will have to swivel completely around to fire, and then swivel back. No tactically sound player starts a bombing run from the back of a formation, because this increases his exposure time to ground AA significantly. The "bomb from rear" move is especially foolish against a group of Sky Boxers for obvious reasons. This is not a major drawback, as the Sky Boxer can turn its turret around in less then 0.8 seconds; it just means that if your Sky Boxers are moving as part of a formation and the guns are in their "stowed" positions, they will do less DPS for a second or two while the turret swivels around.


However, the Sky Boxer can be considered the best mobile AA for assaults in the middle of a base, past the air factories and staging facilities, handling air units when behind enemy lines quite well as the sky boxer won't have to swivel its turret around, and can just immediately fire on the air units, so that in significant numbers, the sky boxers won't have to turn their turret, thus anhilating most air units.

Finally, you can mount the sky boxer on a Stinger gunship to make the gunship have on demand AA. Never underestimate the importance of being able to send gunships to an enemy base and drop off some AA and assault units to take care of interceptors and stationary anti-air emplacements, especially the ones behind shields.

Vanilla SupCom Description[]

"The Sky Boxer is an excellent companion to mobile armor and is often used as a temporary base defense when a commander has not been able to build the heavier Flak Cannon."

Gallery[]

Trivia[]

The sky boxer is the only T2 mobile AA to have rear-facing cannons, and features the highest rate of fire for the T2 mobile AA. Boxers in real life utilize the one-two, and so does the sky boxer by firing two salvos a second.

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