Tech 2 Land Units | ||||
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Heavy Bot | ![]() ![]() ![]() ![]() | |||
Heavy Tank | ![]() ![]() ![]() ![]() | |||
Amphibious Tank | ![]() ![]() ![]() ![]() | |||
Mobile AA Flak Artillery | ![]() ![]() ![]() ![]() | |||
Mobile Missile Launcher | ![]() ![]() ![]() ![]() | |||
Mobile Defense | ![]() ![]() ![]() ![]() | |||
Other | ![]() ![]() ![]() ![]() |
Bots | ||||
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Tech 1 Scout Bot | ![]() ![]() ![]() ![]() | |||
Tech 1 Light Assault Bot | ![]() ![]() ![]() ![]() | |||
Tech 1 Assault Bot | ![]() ![]() ![]() ![]() | |||
Tech 2 Bot | ![]() ![]() ![]() ![]() | |||
Tech 2 Mobile Bomb | ![]() ![]() ![]() ![]() | |||
Tech 3 Heavy / Siege Assault Bot | ![]() ![]() ![]() ![]() | |||
Tech 3 Armored Assault Bot | ![]() ![]() ![]() ![]() | |||
Tech 3 Sniper Bot | ![]() ![]() ![]() ![]() | |||
Experimental | ![]() ![]() ![]() ![]() | |||
Experimental | ![]() ![]() ![]() ![]() |
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Fast moving, heavily armed assault bot. Armed with both a gatling plasma cannon and a heavy fragmentation grenade launcher.[ e ] | |
Build costs | ![]() ![]() ![]() |
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Max health | ![]() |
Speed | 3.6 (Land) |
Veterancy ![]() |
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Intel (radius) | Vision: 26 |
Weapon: Gatling Plasma Cannon Direct Fire - Projectile |
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Damage per second | 32 |
Projectile damage | 15 |
Salvo size | 15 Projectiles (in 2.8 s) |
Reload time | 7.1 seconds |
Range | 34 |
Direct Fire - Projectile |
|
Damage per second | 26 |
Projectile damage | 65 |
Damage radius | 2 |
Salvo size | 4 Projectiles (in 0.6 s) |
Reload time | 10 seconds |
Range | 34 |
The UEF T2 Gatling Assault Bot, nicknamed the Mongoose, is a direct fire unit armed with long range high damage weaponry. The Mongoose was added to original Supreme Commander through a patch around the time of Forged Alliance. One of two alternative options of UEF direct fire units at T2, its range is greater than the Pillar, while the tank is more heavily armored.
Tactics[]
For armament it sports both of a burst fire Gatling Plasma Cannon as well as an area-effect Heavy Fragmentation Grenade Launcher, so it can bring serious firepower to bear on a target such as an ACU or Ilshavoh. However, the Mongoose is not the best weapon against groups of T1 units. When fighting them it is recommendable to combine the Mongoose with other units, such as Lobos or Pillar tanks, or swapping to Pillars entirely. This is because even with the area damage of the grenades, it is difficult to split targets. If they concentrate on a single T1 unit, the Gatling Cannon will Overkill it almost instantly and be unable to fire again until cooled down. Multiple Lobos or fast firing Pillars resolve this weakness by splitting damage up more evenly.
There are only a few T2 units with longer range, such as Tactical Missile Launchers and Cybran Hoplites. Because of the health/speed advantage, this fast raider will easily take down either of the above. Be warned however that engaging at maximum range will cost you more Mongooses than the enemy would lose Hoplites, it is only with the Fragmentation Grenade Launcher also contributing that the Mongoose can defeat the Hoplite one-on-one. With careful (and time-consuming) micromanagement, this unit can take down Ilshavohs without taking damage, and at a much lower cost. However, the Mongoose has equal sight range to Ilshavoh weapon range, so if the Seraphim has radar and you don't, you will not be able to pull this off.
If your enemy reaches Tech 3 before you do, the Mongoose in combination with radar support will be critical to your survival, as it outranges Siege Assault Bots (and almost matches the range of Armoured Assault Bots). Its range and high DPS, is crucial for holding the line long enough to reach Tier 3 and deploy Ravagers. Alternatively the Mongoose can be used for Point Defense when placed behind a wall, similar to the Aeon's Obsidian. It has good range for a Tech 2 unit, and can somewhat act as a "Tech 2 Ravager". Another strategy is to use like a high DPS mobile T1 point defense, with the Mongoose units at the back of the team to sweep out any stronger enemy forces.
Another very useful thing to know about the Mongoose, is that it is ideal for chasing down perhaps injured or fleeing units due to it's extremly potent and accurate machine gun, and ever so powerful fragmentation launcher which ballistically predicts enemy movement. This means that if the enemy unit is in a straight line your Mongooses will not miss, however the grenade launcher is designed for dealing with groups of units and thus will shine brighter on those terms. This unit is especially good at dealing with fleeing, slow moving units such as ACUs or a Galactic Colossus with it's back turned, as it will not be able to fight back and your mongooses will never miss, unless the enemy player is micromanaging. A pack of 10-15 Mongeese can do tremendous amounts of damage, much like the Seraphim/Aeon Sniper Bots, and despite their frailty are worthy of the UEF commander's attention.
Compositions[]
One thing that should be noted is that it is a fairly good unit to rush with, if you are that type of player. The reason it is a good rushing unit it can deal a lot of damage to a single target very quickly. A possible first-strike group might look as follows, deployed as soon as the third Mongoose is built:
- 1 Scout
- 4 T1 Tanks
- 3 Mongoose
- 5 T1 Artillery
- 2 T1 Anti Air
A more typical mid-T2 composition/production ratio might look like this, with Mongooses forming a plurality of the T2 units in the composition, supplemented by T1 arty for area-effect support. The support units allow flexibility and can hold a position while the Mongeese are free to pursue the target or focus fire. 1-2 Flapjack MML can be added to each production cycle to deal with T2 PD as necessary.
- 3 Mongoose
- 1 Pillar
- 1/2 Flak (build every other cycle)
- 5 T1 Artillery
Alternatively, upon reaching reaching T3 and having a surplus of T2 factories, Mongoose can be produced as ranged damage dealers. If the number of T1 units is sufficiently low then their grenades may make them an adequate replacement for the T1 Lobo, especially with the Mongoose's longer range. Changing from Lobos to Mongooses will also help reduce the amount of Veterancy awarded to enemy units.
Overall, using this unit with supporting compositions will free it to pursue priority targets and bring out its power.
Factional comparison[]
The Mongoose is most comparable to the Cybran Hoplite in terms of role as medium-range supporting damage.
Gallery[]

The UEF Mongoose