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Tech 2 Land Units
Heavy BotDEL0204 build btn.pngDRL0204 build btn.pngNo-unit.pngXSL0202 build btn.png
Heavy TankUEL0202 build btn.pngURL0202 build btn.pngUAL0202 build btn.pngNo-unit.png
Amphibious TankUEL0203 build btn.pngURL0203 build btn.pngXAL0203 build btn.pngXSL0203 build btn.png
Mobile AA Flak ArtilleryUEL0205 build btn.pngURL0205 build btn.pngUAL0205 build btn.pngXSL0205 build btn.png
Mobile Missile LauncherUEL0111 build btn.pngURL0111 build btn.pngUAL0111 build btn.pngXSL0111 build btn.png
Mobile DefenseUEL0307 build btn.pngURL0306 build btn.pngUAL0307 build btn.pngNo-unit.png
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Tech 1 Scout BotNo-unit.pngURL0101 build btn.pngNo-unit.pngXSL0101 build btn.png
Tech 1 Light Assault BotUEL0106 build btn.pngURL0106 build btn.pngUAL0106 build btn.pngNo-unit.png
Tech 1 Assault BotNo-unit.pngURL0107 build btn.pngNo-unit.pngNo-unit.png
Tech 2 BotDEL0204 build btn.pngDRL0204 build btn.pngNo-unit.pngXSL0202 build btn.png
Tech 2 Mobile BombNo-unit.pngXRL0302 build btn.pngNo-unit.pngNo-unit.png
Tech 3 Heavy / Siege Assault BotUEL0303 build btn.pngURL0303 build btn.pngUAL0303 build btn.pngNo-unit.png
Tech 3 Armored Assault BotXEL0305 build btn.pngXRL0305 build btn.pngNo-unit.pngNo-unit.png
Tech 3 Sniper BotNo-unit.pngNo-unit.pngXAL0305 build btn.pngXSL0305 build btn.png
ExperimentalNo-unit.pngURL0402 build btn.pngUAL0401 build btn.pngXSL0401 build btn.png
ExperimentalNo-unit.pngXRL0403 build btn.pngNo-unit.pngNo-unit.png
UEF T2 Gatling Bot: Mongoose UEF T2 Gatling Bot:  Mongoose
UEF T2 Gatling Bot: Mongoose
Fast moving, heavily armed assault bot. Armed with both a gatling plasma cannon and a heavy fragmentation grenade launcher.[ e ]
Build costsEnergy icon.png -1000
Mass icon.png -200
Time icon.png 1000
Max healthHealth icon.png 900
Speed3.6 (Land)
Veterancy UEF veteran icon.png Kills icon.png 6 ( Health icon.png +2/s)
Intel (radius) Vision: 26
Direct Fire - Projectile
Damage per second 32
Projectile damage 15
Salvo size 15 Projectiles (in 2.8 s)
Reload time 7.1 seconds
Range 34
Direct Fire - Projectile
Damage per second 26
Projectile damage 65
Damage radius 2
Salvo size 4 Projectiles (in 0.6 s)
Reload time 10 seconds
Range 34

The UEF T2 Gatling Assault Bot, nicknamed the Mongoose, is a UEF unit. The Mongoose was added to original Supreme Commander through a patch.

The Mongoose is armed with a rapid-fire Gatling Plasma Cannon and a useful Heavy Fragmentation Grenade Launcher, so it can bring serious firepower to bear on a target. Its range is also greater than the Pillar, but the tank is more heavily armored.

The Mongoose is not the best weapon against groups of T1 units. If they concentrate on a single enemy unit, the Plasma Gatling Cannons will Overkill it almost instantly and be unable to fire again until they have cooled down. Therefore, combining the Mongoose with T1 units is recommended.

If your enemy reaches Tech 3 before you do, the Mongoose in combination with radar support will be critical to your survival, as it outranges Siege Assault Bots (and almost matches the range of Armoured Assault Bots). Its range and high DPS, is crucial for holding the line long enough to reach Tier 3 and deploy Ravagers. Like the Aeon's Obsidian, the Mongoose can be used for Point Defense when placed behind a wall. It has good range for a Tech 2 unit, and can somewhat act as a "Tech 2 Ravager".

There are only a few T2 units with longer range, such as Tactical Missile Launchers and Cybran Hoplites. Because of the health/speed advantage, this fast raider will easily take down either of the above. Be warned however that engaging at maximum range will cost you more Mongooses than the enemy would lose Hoplites, it is only with the Fragmentation Grenade Launcher also contributing that the Mongoose can defeat the Hoplite one-on-one. With careful (and time-consuming) micromanagement, this unit can take down Ilshavohs without taking damage, and at a much lower cost. However, the Mongoose has equal sight range to Ilshavoh weapon range, so if the Seraphim has radar and you don't, you will not be able to pull this off.

Another very useful thing to know about the Mongoose, is that it is ideal for chasing down perhaps injured or fleeing units due to it's extremly potent and accurate machine gun, and ever so powerful fragmentation launcher which fires it's arc estimated to where the enemy is moving to, this means that if the unit is in a straight line, your Mongooses will not miss, however the grenade launcher is designed for dealing with groups of units and thus will shine brighter on those terms. This unit is especially good at dealing with fleeing, slow moving units such as ACUs or a Galactic Colossus with it's back turned, as it will not be able to fight back and your mongooses will never miss, unless the enemy player is micromanaging. 10-15 of these fragile combatants can do tremendus amounts of damage, much like the Seraphim, and Aeon Sniper Bots should never be ignored in battle just because they lack the HP.

One thing that should be noted is that it is a fairly good unit to rush with, if you are that type of player. The reason it is a good rushing unit is that its rate of fire is fairly high but should only focus on 1 unit at a time. A good rushing team for the Mongoose is:

  • 5 - T1 Tanks
  • 5 - T1 Artillery
  • 5 - T1 Anti-Air
  • 3 - Mongooses

Alternatively, if you've just reached T3 and have a large surplus of T2 units, the Mongoose can be used as part of the following group:

  • 3 - T3 Armoured Assault Bot
  • 3 - T3 Siege Assault Bot
  • 5 - T2 Field Engineer
  • 3 - T2 Heavy Tank
  • 6 or more - Mongooses

Using it in these ways will bring out its power. Another strategy is to use it as a mobile point defense, with the Mongoose units at the back of the team to sweep out any stronger enemy forces.

The UEF Mongoose