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Tech 2 Naval Units
Submarine HunterXES0102 build btnXRS0204 build btnXAS0204 build btnNo-unit
DestroyerUES0201 build btnURS0201 build btnUAS0201 build btnXSS0201 build btn
CruiserUES0202 build btnURS0202 build btnUAS0202 build btnXSS0202 build btn
Naval DefenseXES0205 build btnXRS0205 build btnNo-unitNo-unit
Mobile anti-air units
Tech 1 Mobile Anti-Air GunUEL0104 build btnURL0104 build btnUAL0104 build btnXSL0104 build btn
Tech 2 Mobile AA Flak ArtilleryUEL0205 build btnURL0205 build btnUAL0205 build btnXSL0205 build btn
Tech 2 CruiserUES0202 build btnURS0202 build btnUAS0202 build btnXSS0202 build btn
Aircraft CarrierUES0401 build btnURS0303 build btnUAS0303 build btnXSS0303 build btn
Tactical missile launchers
Tech 2 tactical missile launcherUEB2108 build btnURB2108 build btnUAB2108 build btnXSB2108 build btn
Tech 2 mobile missile launcherUEL0111 build btnURL0111 build btnUAL0111 build btnXSL0111 build btn
Tech 2 cruiserUES0202 build btnNo-unitNo-unitXSS0202 build btn
Tech 3 strategic missile submarineUES0304 build btnURS0304 build btnUAS0304 build btnNo-unit
Other tech 3 mobile missile launcherXEL0306 build btnNo-unitXAS0306 build btnXSS0303 build btn
Tactical missile defenses
Tech 2 Tactical Missile DefenseUEB4201 build btnURB4201 build btnUAB4201 build btnXSB4201 build btn
Tech 2 CruiserUES0202 build btnURS0202 build btnUAS0202 build btnXSS0202 build btn
Tech 3 BattleshipUES0302 build btnURS0302 build btnUAS0302 build btnXSS0302 build btn
Tech 3 Navy (Other)XES0307 build btnURS0303 build btnNo-unitNo-unit
Tech 3 Siege Assault BotNo-unitURL0303 build btnNo-unitNo-unit
UEF T2 Cruiser: Governor Class UEF T2 Cruiser:  Governor Class
UEF T2 Cruiser: Governor Class
Anti-aircraft naval vessel. Armed with AA missile system, SAM system and tactical missile launcher.[ e ]
Build costsEnergy icon -18000
Mass icon -2000
Time icon 8000
Max healthHealth icon 2500
Speed4.5 (Water)
Veterancy UEF veteran icon Kills icon 16  (Health icon+2/s)
Intel (radius) Vision: 65
Water vision: 60
Radar: 150
Sonar: 120
Missile - Tactical Missile
Damage per second 120
Missile damage 300
Damage radius 3
Salvo size 4 Missiles (in 4.2 s)
Reload time 10 seconds
Range (min–max) 12.5 – 150
Weapon: Gauss Cannon
Direct Fire Naval - Projectile
Damage per second 50
Projectile damage 200
Damage radius 1
Reload time 4 seconds
Range 60
Anti Air - Projectile
Damage per second 400
Projectile damage 200
Salvo size 4 Projectiles (in 0.9 s)
Reload time 2 seconds
Range 75
Defense - Anti Missile
Damage per second 1
Anti Missile damage 1
Reload time 2 seconds
Range 50

The UEF T2 Cruiser, nicknamed the Governor Class, is a UEF unit. This is a cruiser, direct fire unit, anti-air unit and tactical missile defense unit. The main armament of the class is a variety of missiles, but it also provides other supporting roles.

The most unique feature of the class is the cruise missile. With extraordinary range it is capable of dealing significant damage to key targets, such as static defence or mass pumps. This range can be extremely useful in attacking shorelines as it allows missiles to be fired at a safe distance far beyond that of most shore-based defenses. Against buildings, these capabilities compare very similarly to those of battleship cannons, and because cruise missiles launch with a high-arc trajectory they may be better for some seaside terrain. The main disadvantage of the cruise missile weapon is that it does not track moving targets.

As with other faction's Cruisers, this ship has excellent air defenses, namely the Flayer SAM. These high damage missiles track their target and deal extremely high damage, making the Governor a potent threat to any enemy air units. Cruisers also provide similar supporting capabilities to the Thunderhead-class frigate, including radar and sonar intelligence with extended range (doubled radar and 50% extra sonar ranges), which makes it an in valuable observation unit for seaborne commanders. This ability to see great distances with radar boosts the effectiveness of other direct fire vessels, who cannot see as far as they can shoot. Finally it also has access to a 360 arc Phalanx Anti Missile, although this TMD is less effective than that of other factions.

However, the Governor has some vulnerabilities. It has low HP, scarcely more than a frigate, and benefits from being paired with the Bulwark for extra survivability. Apart from below average direct-fire capability (it has a long range Gauss Cannon but this is only effective against T1 units), it lacks any defense against torpedoes and no means to attack units that are underwater, and therefore must be escorted with an anti-sub unit. The Cooper covers this role very effectively. The cruise missile it had possess a rather large minimum range, so any naval units that manage to get close to the cruiser can stay there while the Governors unable to fire back (except by deck cannons which had low damage).

UEFCruiser

A UEF Tech 2 Cruiser

Trivia[]

  • Prior to the introduction of the Seraphim Ithalua, it was the only Tier 2 ship with long-range cruise missiles
  • Something to note with this cruiser compared to the other faction's cruisers is that its Flayer SAM Launcher reloads more slowly. On top of this, SAMs does not do area of effect damage, and so a large force of air units can overwhelm the weapon before it can do much damage. Thus, multiple cruisers or a mixture of cruisers and railgun-equipped classes are required to be used if your opponent likes to put out large numbers of aircraft, especially the fragile T1 units.
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