Uef icon ship2 antiair UEF T2 Cruiser: Governor Class
UES0202 build btn f  s  e
  Anti-aircraft naval vessel. Armed with AA missile system, SAM system and tactical missile launcher.
Build Costs Energy icon -18000
Mass icon -2000
Time icon 8000
Max Health Health icon 2500
Speed 4.5 (Water)
Veterancy UEF veteran icon Kills icon 16 ( Health icon +2/s)
Intel (Radius) Vision: 65
Water Vision: 60
Radar: 150
Sonar: 120
Missile - Tactical Missile
DPS 120
Missile  Damage
Damage radius
Salvo Size
Reload time
4 Missiles (in 4.2 s)
10 seconds
Range (min - max) 12.5 - 150
Direct Fire Naval - Projectile
DPS 50
Projectile  Damage
Damage radius
Reload time 4 seconds
Range 60
Anti Air - Projectile
DPS 400
Projectile  Damage
Salvo Size
Reload time
4 Projectiles (in 0.9 s)
2 seconds
Range 75
Defense - Anti Missile
Anti Missile  Damage
Reload time 2 seconds
Range 50

The UEF T2 Cruiser, nicknamed the Governor Class, is a UEF unit. This is a cruiser, direct fire unit, anti-air unit and tactical missile defense unit. At first it looks like a bigger version of the frigate, but this unit has a lot more to offer than the frigate.

The Governor's Phalanx Anti Missile is omni-directional, and prior to the introduction of the Seraphim Ithalua, it was the only Tier 2 ship with long-range cruise missiles, which makes it capable of dealing significant damage to priority (albeit, stationary) targets from long range. This can be extremely useful in attacking shorelines from a safe distance, especially when paired with the Bulwark, as this protects it from any shore-based defenses. Furthermore, its range is equal to or exceeds battleships' main guns and has only slightly less DPS, making it all around a very good bombardment unit, though it should stay out of the direct fight due to the fragility compared to the destroyer.

As with other faction's Cruisers, this ship has excellent air defenses, and the Governor itself has a much better Gauss Cannon than the Thunderhead Class frigate. On the other hand, it lacks any defense against torpedoes and no means to attack units that are underwater, and therefore must be escorted with an anti-sub unit, preferably the Cooper as they cover their downsides very well. This unit is excellent at destroying seaside bases that are protected by high cliffs because the cruise missiles launch with a high-arc trajectory.

Something to note with this cruiser compared to the other faction's cruisers is that its Flayer SAM Launcher reloads slowly; a large force of air units can overwhelm it before it can do much damage. Thus, multiple cruisers or a mixture of cruisers and railgun-equipped classes should be used if your opponent likes to put out large numbers of aircraft, especially the fragile T1 units.

The UEF cruiser, like all cruisers, also has a very long radar and sonar range, which makes it a very valuable unit for those who favor intelligence. Its ability to see great distances with radar means that it is invaluable to accompany battleships, who cannot see as far as they can shoot.


A UEF Tech 2 Cruiser