Uef icon ship2 antiair UEF T2 Cruiser: Governor Class[e]
UES0202 build btn
Anti-aircraft naval vessel. Armed with AA missile system, SAM system and tactical missile launcher.
Build Costs Energy icon -18000
Mass icon -2000
Time icon 8000
Max Health Health icon 2500
Speed 4.5 (Water)
Veterancy UEF veteran icon Kills icon 16 ( Health icon +2/s)
Intel (Radius) Vision: 65
Water Vision: 60
Radar: 150
Sonar: 120
Missile - Tactical Missile
DPS 120
Missile  Damage
Damage radius
Salvo Size
Reload time
4 Missiles (in 4.2 s)
10 seconds
Range (min - max) 12.5 - 150
Direct Fire Naval - Projectile
DPS 50
Projectile  Damage
Damage radius
Reload time 4 seconds
Range 60
Anti Air - Projectile
DPS 400
Projectile  Damage
Salvo Size
Reload time
4 Projectiles (in 0.9 s)
2 seconds
Range 75
Defense - Anti Missile
Anti Missile  Damage
Reload time 2 seconds
Range 50

The UEF T2 Cruiser, nicknamed the Governor Class, is a UEF unit. This is a cruiser, direct fire unit, anti-air unit and tactical missile defense unit. The main armament of the class is a variety of missiles, but it also provides other supporting roles.

The most unique feature of the class is the cruise missile. With extraordinary range it is capable of dealing significant damage to key targets, such as static defence or mass pumps. This range can be extremely useful in attacking shorelines as it allows missiles to be fired at a safe distance far beyond that of most shore-based defenses. Against buildings, these capabilities compare very similarly to those of battleship cannons, and because cruise missiles launch with a high-arc trajectory they may be better for some seaside terrain. The main disadvantage of the cruise missile weapon is that it does not track moving targets.

As with other faction's Cruisers, this ship has excellent air defenses, namely the Flayer SAM. These high damage missiles track their target and deal extremely high damage, making the Governor a potent threat to any enemy air units. Cruisers also provide similar supporting capabilities to the Thunderhead-class frigate, including radar and sonar intelligence with extended range (doubled radar and 50% extra sonar ranges), which makes it an in valuable observation unit for seaborne commanders. This ability to see great distances with radar boosts the effectiveness of other direct fire vessels, who cannot see as far as they can shoot. Finally it also has access to a 360 arc Phalanx Anti Missile, although this TMD is less effective than that of other factions.

However, the Governor has some vulnerabilities. It has low HP, scarcely more than a frigate, and benefits from being paired with the Bulwark for extra survivability. Apart from below average direct-fire capability (it has a long range Gauss Cannon but this is only effective against T1 units), it lacks any defense against torpedoes and no means to attack units that are underwater, and therefore must be escorted with an anti-sub unit. The Cooper covers this role very effectively.


A UEF Tech 2 Cruiser


  • Prior to the introduction of the Seraphim Ithalua, it was the only Tier 2 ship with long-range cruise missiles
  • Something to note with this cruiser compared to the other faction's cruisers is that its Flayer SAM Launcher reloads more slowly. On top of this, SAMs does not do area of effect damage, and so a large force of air units can overwhelm the weapon before it can do much damage. Thus, multiple cruisers or a mixture of cruisers and railgun-equipped classes are required to be used if your opponent likes to put out large numbers of aircraft, especially the fragile T1 units.
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