|UEF T1 Mobile Light Artillery: Lobo[e]|
|Build Costs|| -180
|Veterancy||3 ( +1/s)|
|Intel (Radius)|| Vision: 18
Artillery - Projectile
|Range (min - max)||5 - 30|
This unit has Shellcam, which means that the point where shells land is revealed briefly. This can be an especially important advantage during T1 sieges, as it can identify enemy units and their current status without you having to get close. It can also be used as a poor man's device for probing an enemy's base from a distance by using forced fire.
The shell splits into 5 smaller shells just before impact, causing 5 smaller impacts in a slightly scattered area around the target, causing up to 600 damage if all 5 shells hit the intended target. However, it has an extremely low rate of fire. As a result, the Lobo is most effective against large units, or concentrated formations of smaller units. It's a good choice for being your main low tier attack unit, but needs to be supported by tanks to fend off closer range enemies due to the aforementioned low rof and its minimum range.
Vanilla SupCom DescriptionEdit
"The Lobo is a versatile mobile artillery unit. It's long range, high ballistic arc, and area damage make it perfect for softening mobile enemy units. It is vunerable to units that can engage it at short range."
Lobo is Spanish for wolf.