Tech 1 Naval Units | ||||
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Attack Submarine | ![]() ![]() ![]() ![]() | |||
Frigate | ![]() ![]() ![]() ![]() | |||
Attack Boat | ![]() ![]() ![]() ![]() |
Submarines | ||||
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Attack Submarine | ![]() ![]() ![]() ![]() | |||
T2/T3 Submarine Hunter | ![]() ![]() ![]() ![]() | |||
Destroyer | ![]() ![]() ![]() ![]() | |||
Strategic Missile Submarine | ![]() ![]() ![]() ![]() | |||
Experimental Submarine | ![]() ![]() ![]() ![]() |
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Low-end attack submarine.[ e ] | |
Build costs | ![]() ![]() ![]() |
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Max health | ![]() |
Speed | 6 (SurfacingSub) |
Veterancy ![]() |
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Intel (radius) | Vision: 32 Water vision: 32 Sonar: 60 |
Weapon: Angler Torpedo Anti Navy - Torpedo |
|
Damage per second | 38 |
Torpedo damage | 75 |
Salvo size | 2 Torpedos (in 0.7 s) |
Reload time | 4 seconds |
Range | 32 |
Weapon: Light Plasma Cannon Direct Fire Naval - Projectile |
|
Damage per second | 25 |
Projectile damage | 25 |
Reload time | 1 seconds |
Range | 32 |
The UEF T1 Attack Submarine, nicknamed the Tigershark, is a UEF unit. This is a submarine unit.
The Tigershark is an average tech 1 Submarine unit that is fully competent against surface vessels and other submarines, especially when used in a "wolfpack" formation of at least three units. It is equipped with both an Angler Torpedo and a Light Plasma Cannon. It possess lower DPS but higher HP and single shot damage than other units of its type.
The Tigershark must surface to fire its Light Plasma Cannon, but it is far more vulnerable to attack when above water. The most common reason for surfacing is to attack hover units which are immune to torpedoes, especially Aeon and Seraphim engineers.
Compared to the other subs, the Tigershark is easily the best, as it has the best cannon, and highest health.

The UEF Tigershark

This Tigershark has surfaced to finish off a damaged Beacon Class.