Supreme Commander Wiki
No edit summary
Tag: rte-wysiwyg
(14 intermediate revisions by 10 users not shown)
Line 6: Line 6:
 
| Unit2 = XEA0002
 
| Unit2 = XEA0002
 
}}
 
}}
The '''UEF ''Novax Center'': Experimental Satellite System''' is an [[experimental]] structure. It is a command center and launcher for an orbital satellite, the '''''Novax Defense Satellite'''''. It is generally considered too expensive for what it is, or even really useful, and is seldom seen in game.
+
The '''UEF ''Novax Center'': Experimental Satellite System''' is an [[experimental]] structure. It is a command center and launcher for an orbital satellite, the '''''Novax Defense Satellite'''''.
   
 
== Novax Center ==
 
== Novax Center ==
Line 12: Line 12:
   
 
== Novax Defense Satellite ==
 
== Novax Defense Satellite ==
The satellite itself stays at suborbital position after launching and can be moved around the battlefield. The satellite can move around quite quickly, and has a decent range of fire, making it near impossible to run away when under attack from a satellite. It can only attack ground targets with its Orbital Death Laser. The Orbital Death Laser does 3000 damage per beam (duration 8 seconds), and reloads every 15 seconds, which gives it an overall very low DPS.
+
The satellite itself stays at suborbital position after launching and can be moved around the battlefield. The satellite can move around quite quickly, and has a decent range of fire, making it near impossible to run away when under attack from a satellite. It can only attack ground targets with its Orbital Death Laser. The Orbital Death Laser does 3000 damage over 8 seconds and reloads every 15 seconds, giving it a very low DPS. This makes the Defense Satellite completely unreliable for taking out high value targets (i.e. experimentals, ACUs, Paragons).
The weapon is primarily suited for destroying [[Shield|unshielded]] targets like outlying [[Mass extractor]]s and field armies, for harassing any unprotected unit, or for secondary base defense. It's very difficult to break through any shielding with just one ''Novax''. However, two or more ''Novax Defense Satellites'' are much more a threat against bases and heavier shielding is required to stop them. While the satellite is indestructible, it is usually more of a hassle to your opponent than a serious threat.
+
The weapon is primarily suited for destroying [[Shield|unshielded]] targets like outlying [[Mass extractor]]s and field armies, for harassing any unprotected unit, or for secondary base defense. It's very difficult to break through any shielding with just one ''Novax''. However, two or more ''Novax Defense Satellites'' are much more of a threat against bases and heavier shielding is required to stop them. While the satellite is indestructible, it is usually more of a hassle to your opponent than a serious threat.
   
 
[[File:UEFNovaxSattelite.jpg|thumb|left|140px|Novax Satellite]]
 
[[File:UEFNovaxSattelite.jpg|thumb|left|140px|Novax Satellite]]
 
 
   
 
== Notes ==
 
== Notes ==
 
It bears repeating that the ''Novax Defense Satellite'' itself cannot be damaged in any way. Only destroying the Satellite Center will disable the satellite, causing an [[Air Crash]]. Because of this, it is important to protect the ''Novax Center''. On the other hand, if you are under attack from a ''Novax Defense Satellite'', your only solution is to attack the ''Novax Center''.
 
It bears repeating that the ''Novax Defense Satellite'' itself cannot be damaged in any way. Only destroying the Satellite Center will disable the satellite, causing an [[Air Crash]]. Because of this, it is important to protect the ''Novax Center''. On the other hand, if you are under attack from a ''Novax Defense Satellite'', your only solution is to attack the ''Novax Center''.
   
The ''Novax Defense Satellite'' has low DPS. Its real strength is being both fast and indestructible. You should use it the same way you use a gunship: to destroy and harass any undefended position. The ''Novax Center'' shines on large maps, like [[Seton's Clutch]], where it can destroy most of one's opponent's Mass Extractors in total impunity.
+
The ''Novax Defense Satellite'' has low DPS. Its real strength lies in being both fast and indestructible. You should use it the same way you use a gunship: to destroy or harass a shieldless position. The ''Novax Center'' shines on large maps, like [[Seton's Clutch]], where it can destroy most of an opponent's Mass Extractors in total impunity.
   
Any form of shielding is enough to stop dead a ''Novax Defense Satellite''. While after a while, the ''Novax Defense Satellite'' WILL break through the shield, at a time cost of about 1:30 or 2:00, it is just not worth attacking shields. Two layers of tech 2 shields is enough to stop a ''Novax Defense Satellite'' permanently.One way to get around this is to save up large amounts of mass and energy until you can build several novax centers, then send al the satellites at the same target.
+
Any form of shielding is enough to stop a ''Novax Defense Satellite'' in its tracks. The ''Novax Defense Satellite'' will break through the shield at a time cost of about 1:30 or 2:00, so it is just not worth attacking shields. Two layers of tech 2 shields is enough to stop a ''Novax Defense Satellite'' permanently. One way to get around this is to save up large amounts of mass and energy until you can build several ''Novax Centers'', then send all the satellites at the same target.
   
Often, your enemy won't fully cover ALL of his Power Generators, so if you are careful, you may be able to "snipe" his base through a chain reaction. However, due to the high volatility of power generators, it would be prudent for him or her '''not''' to leave undefended spots in his or her base, hence why this is an unreliable method.
+
Often, your enemy won't fully cover all of his power generators, so if you are careful, you may be able to "snipe" his base with a chain reaction. However, a prudent opponent will not leave highly volatile power generators unshielded, rendering this method unreliable.
   
 
The Novax does not receive an adjacency bonus.
 
The Novax does not receive an adjacency bonus.
   
 
== Trivia ==
 
== Trivia ==
If you destroy (Ctrl + k) the ''Novax Defense Satellite'', then your ''Novax Center'' will self destruct, rather than launch a new satellite. Although the ''Novax Defense Satellite''' has relatively low [[Air Crash]] damage (3000), the satellite can fall and hit the target without opposition because shields do not stop air crashes. 2 ''Novax''es are enough to destroy a ''[[Paragon]]'' and 3 are enough to destroy a'' [[Mavor]]''. It is much better to lose a few ''Novax''es than having a ''Mavor'' destroying your economy or your opponent mass producing ''Galactic Collosi'' and ''CZARS ''that will crush your base within minutes.
+
If you destroy (Ctrl + k) the ''Novax Defense Satellite'', then your ''Novax Center'' will self destruct, rather than launch a new satellite. Although the ''Novax Defense Satellite''' has relatively low [[Air Crash]] damage (3000), the satellite can fall and hit the target without opposition because shields do not stop air crashes. 2 ''Novax''es are enough to destroy a ''[[Paragon]]'' and 3 are enough to destroy a'' [[Mavor]]''. It is much better to lose a few ''Novax''es than having a ''Mavor'' destroying your economy or your opponent mass producing ''Galactic Colossi'' and ''CZARS ''that will crush your base within minutes.
   
 
==Tips==
 
==Tips==
The real strangth of the Novax isn't it's weapon however, it's the undestructable nature of the satellite. Thanks to it's decent vision radius, it could work as a "spotter" for artillery such as your ''Mavor''s or captured ''Salvations'' and ''Scathises''. Make the satellite attack a commander, and it will follow him/her, allowing the artillery to fire on its position, or used it to move around the enemy's base spying on his construction of any experimental. This is especially useful on large maps where even T3 radar often failed to reveal any enemies. Experimentals always take time to build thus if you know about it when enemy starts building any you can put a stop to it immediately or prepare countermeasures, or used it phycologically to prevent the enemy from preparing any surprise attacks. The Satellite & ''Mavor'' combo could mean the end of the game.
+
The real strength of the Novax isn't its weapon; however, it's the indestructable nature of the satellite. Thanks to its decent vision radius, it could work as a "spotter" for artillery such as your ''Mavor''s or captured ''Salvations'' and ''Scathises''. Make the satellite attack a commander, and it will follow him/her, allowing the artillery to fire on its position, or used it to move around the enemy's base spying on his construction of any experimental. This is especially useful on large maps where even T3 radar often fails to reveal any enemies. Experimentals always take time to build thus if you know about it when enemy starts building any you can put a stop to it immediately or prepare countermeasures, or used it psychologically to prevent the enemy from preparing any surprise attacks. It is effectively an experimental scout, that is designed to halt small scale attacks, destroy generating structures and be used to pinpoint accuracy of artillery. The Satellite & ''Mavor'' combo could mean the end of the game.
  +
 
If you have a few of these satellites, you can use it against any land experimentals when they start marching towards your base. Three of these is enough to take 20% of Monkeylord's HP every 20 seconds, though building three of these has the same  mass cost as 7 Monkeylords. This works very well on large maps with no or limited water. 
   
  +
[[File:T4_novax_center.png|thumb|left|288px|Novax Center]][[File:T4_novax_satelite.png|thumb|380px|Novax Satelite]]
If you have a few of these satellites, you can use it against any land experimentals when they start marching towards your base. Three of these is enough to take 20% of Monkeylord's HP every 20 seconds. This works very well on large maps with no or limited water. 
 
 
[[Category:Experimental units]]
 
[[Category:Experimental units]]
 
[[Category:Forged Alliance units]]
 
[[Category:Forged Alliance units]]

Revision as of 11:12, 23 June 2016

Experimental Units
Direct FireUEL0401 build btnURL0402 build btnUAL0401 build btnXSL0401 build btn
NavalUES0401 build btnXRL0403 build btnUAS0401 build btnNo-unit
AirXEA0002 build btnURA0401 build btnUAA0310 build btnXSA0402 build btn
Indirect FireUEB2401 build btnURL0401 build btnNo-unitXSB2401 build btn
OtherXEB2402 build btnNo-unitXAB1401 build btnXSL0402 build btn
UEF Experimental Satellite System: Novax Center UEF Experimental Satellite System:  Novax Center
UEF Experimental Satellite System: Novax Center
Satellite-based weapon system. Attacks enemy units and structures. If its control center is destroyed, the weapon is immediately disabled.[ e ]
Build costsEnergy icon -604500
Mass icon -37200
Time icon 27900
Max healthHealth icon 9000
Veterancy UEF veteran icon Kills icon 25  (Health icon+/s)
UEF Defense Satellite UEF Defense Satellite
UEF Defense Satellite
'[ e ]
Build costsEnergy icon -8000
Mass icon -800
Time icon 400
Max healthHealth icon 100
Speed
Fuel
6 (Air)
Fuel icon0:00
Veterancy UEF veteran icon Kills icon 25  (Health icon+/s)
Intel (radius) Vision: 10
Direct Fire - Beam
Damage per second 150
Beam damage 3000  (7.8s DoT)
Damage radius 1
Reload time 20 seconds
Range 30
Weapon: Air Crash
Death
Damage 3000
Damage radius 2

The UEF Novax Center: Experimental Satellite System is an experimental structure. It is a command center and launcher for an orbital satellite, the Novax Defense Satellite.

Novax Center

The Novax Center is a building which constructs the suborbital Novax Defense Satellite. The center is responsible for deploying and controlling the Novax Defense Satellite. In-game though, the building serves no real purpose, as the satellite is deployed automatically, and at no cost, and controlling the satellite is done directly, forgoing the control center. The interesting part of this experimental combo, is that the weapon, the Novax Defense Satellite is absolutely indestructible, however, if the center is destroyed, the satellite is disabled-and Air Crashes, sometimes onto whatever it was attacking.

Novax Defense Satellite

The satellite itself stays at suborbital position after launching and can be moved around the battlefield. The satellite can move around quite quickly, and has a decent range of fire, making it near impossible to run away when under attack from a satellite. It can only attack ground targets with its Orbital Death Laser. The Orbital Death Laser does 3000 damage over 8 seconds and reloads every 15 seconds, giving it a very low DPS. This makes the Defense Satellite completely unreliable for taking out high value targets (i.e. experimentals, ACUs, Paragons). The weapon is primarily suited for destroying unshielded targets like outlying Mass extractors and field armies, for harassing any unprotected unit, or for secondary base defense. It's very difficult to break through any shielding with just one Novax. However, two or more Novax Defense Satellites are much more of a threat against bases and heavier shielding is required to stop them. While the satellite is indestructible, it is usually more of a hassle to your opponent than a serious threat.

UEFNovaxSattelite

Novax Satellite

Notes

It bears repeating that the Novax Defense Satellite itself cannot be damaged in any way. Only destroying the Satellite Center will disable the satellite, causing an Air Crash. Because of this, it is important to protect the Novax Center. On the other hand, if you are under attack from a Novax Defense Satellite, your only solution is to attack the Novax Center.

The Novax Defense Satellite has low DPS. Its real strength lies in being both fast and indestructible. You should use it the same way you use a gunship: to destroy or harass a shieldless position. The Novax Center shines on large maps, like Seton's Clutch, where it can destroy most of an opponent's Mass Extractors in total impunity.

Any form of shielding is enough to stop a Novax Defense Satellite in its tracks. The Novax Defense Satellite will break through the shield at a time cost of about 1:30 or 2:00, so it is just not worth attacking shields. Two layers of tech 2 shields is enough to stop a Novax Defense Satellite permanently. One way to get around this is to save up large amounts of mass and energy until you can build several Novax Centers, then send all the satellites at the same target.

Often, your enemy won't fully cover all of his power generators, so if you are careful, you may be able to "snipe" his base with a chain reaction. However, a prudent opponent will not leave highly volatile power generators unshielded, rendering this method unreliable.

The Novax does not receive an adjacency bonus.

Trivia

If you destroy (Ctrl + k) the Novax Defense Satellite, then your Novax Center will self destruct, rather than launch a new satellite. Although the Novax Defense Satellite' has relatively low Air Crash damage (3000), the satellite can fall and hit the target without opposition because shields do not stop air crashes. 2 Novaxes are enough to destroy a Paragon and 3 are enough to destroy a Mavor. It is much better to lose a few Novaxes than having a Mavor destroying your economy or your opponent mass producing Galactic Colossi and CZARS that will crush your base within minutes.

Tips

The real strength of the Novax isn't its weapon; however, it's the indestructable nature of the satellite. Thanks to its decent vision radius, it could work as a "spotter" for artillery such as your Mavors or captured Salvations and Scathises. Make the satellite attack a commander, and it will follow him/her, allowing the artillery to fire on its position, or used it to move around the enemy's base spying on his construction of any experimental. This is especially useful on large maps where even T3 radar often fails to reveal any enemies. Experimentals always take time to build thus if you know about it when enemy starts building any you can put a stop to it immediately or prepare countermeasures, or used it psychologically to prevent the enemy from preparing any surprise attacks. It is effectively an experimental scout, that is designed to halt small scale attacks, destroy generating structures and be used to pinpoint accuracy of artillery. The Satellite & Mavor combo could mean the end of the game.

If you have a few of these satellites, you can use it against any land experimentals when they start marching towards your base. Three of these is enough to take 20% of Monkeylord's HP every 20 seconds, though building three of these has the same  mass cost as 7 Monkeylords. This works very well on large maps with no or limited water. 

T4 novax center

Novax Center

T4 novax satelite

Novax Satelite