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Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. | |||
Build Costs | ![]() ![]() ![]() |
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Storage | ![]() ![]() |
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Production | ![]() ![]() |
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Build Rate Build Rate 2 Build Rate 3 |
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Max Health | ![]() |
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Speed | 1.7 (Amphibious) | ||
Veterancy ![]() |
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Intel (Radius) | Vision: 26 Water Vision: 26 Omni: 26 |
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Direct Fire |
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DPS | 100 | ||
Damage |
100 |
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Reload time | 1 seconds |
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Range (min - max) | 1 - 22 | ||
Direct Fire - Projectile |
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Projectile Damage Damage radius |
12000 2 |
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Range | 22 | ||
Missile - Tactical Missile |
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Missile Damage Damage radius |
6000 2 |
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Range (min - max) | 5 - 256 | ||
Missile cost | ![]() ![]() ![]() |
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Missile - Tactical Missile |
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Range (min - max) | 5 - 256 | ||
Missile cost | ![]() ![]() ![]() |
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Nuke | Inner Damge: 12000 Inner radius: 15 Outer Damage: 250 Outer Radius: 25 |
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Death |
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Nuke | Inner Damge: 3500 Inner radius: 30 Outer Damage: 500 Outer Radius: 40 |
The UEF Armored Command Unit is a UEF unit. This is a command unit, as well as a direct fire unit and economic unit. With upgrades, it can become a tactical missile launcher and/or a defense unit. It is also the only ACU among all factions that can become a strategic missile launcher. The UEF ACU is ineffective in combat when T3 or higher enemy units are present on the battlefield. Subsequently, the UEF ACU should shy away from combat under these circumstances.
The UEF ACU is the most armored ACU, but possesses the weakest firepower. Also, because of its low muzzle velocity it has more difficulty hitting moving targets than other ACUs.
Upgrades
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Adds an Assistant Engineer, the T1 Engineering Drone: C-D1 "Rover", that has a build rate of 5 and, while it can be commanded separately, it defaults back to the ACU after finishing any construction jobs. The C-D1 can fly. |
Adds a second Assistant Engineer, the T1 Engineering Drone: C-D2 "Rover". The C-D2 can also fly. |
Gives the ACU a shield of 36000HP and a size of 16. It regenerates 42 HP per second, and redeploys after destruction in 2:55 (206 HP per second). Maintaining the Shield costs 500 Energy per second. |
This upgrade adds the ability of building and launching a Tactical Missile. The missile has 6000 damage and a homing ability. The Commander need not be inactive while the missiles are being constructed, and is free to do other tasks. It can also be launched from under water. |
This upgrade upgrades the Tactical missile launcher and allows the ACU to fire a nuclear warhead, but only fires at a 10x10km range and with a 50% smaller blast radius than a regular nuke. The warhead also deals less damage than a standard nuke, however only hearty units such as experimentals and a few other units can survive detonation. This upgrade requires the Tactical Missile Launcher. Launching will not trigger a Strategic Launch Warning, since it is a tactical missile, and as such can only be defeated by Tactical Missile Defense systems. Successful interception from TMD will prevent detonation, including TMD flare systems. This, like other tactical missiles, can be flight-altered by Cybran SAB Loyalists. Therefore, NEVER use this against a Cybran opponent, because if he has Loyalists in his base you could assassinate yourself. Using the 'Billy' with a T3 Engineering Suite upgrade will place a great strain on your economy; however these missiles can be built very quickly due to their low build time with even a modest end-game economy even under extreme economic strain (usually 8 seconds or less when assisted with 2 SCUs). As with the previous upgrade, the Commander need not be inactive while the missiles are being constructed, leaving them free to do other tasks, and can launch the missiles from underwater. |
This upgrade allows the ACU to teleport across a map, no matter the distance. This requires a tremendous amount of energy to perform (10000 per second for about 30 seconds) and, as such, should only be done in the late game. |
Right Arm
Edit
Upgrades the ACU's weapon radius to 30. Also gives the ACU a ZephyrDamageMod of 100. |
Gives the ACU a new production rate of 3300 Energy per second and 14 Mass per second. |
Left Arm
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This upgrade gives the ACU Tech 2 construction capabilities, and increases its build rate to 30. Also adds 3000 HP as well as an additional 20 HP/s regeneration rate. |
This upgrade gives the ACU Tech 3 construction capabilities, and increases its build rate to 90. This upgrade requires the T2 Engineering Suite. Also adds 6000 HP as well as an additional 15 HP/s regeneration rate. |
This upgrade enhances the ACU's regeneration rate to 200 hp/s. |

UEF Armored Command Unit

UEF ACU