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Command Units
Tech 3 Support ACUUEL0301 build btn.pngURL0301 build btn.pngUAL0301 build btn.pngXSL0301 build btn.png
Armored Command UnitUEL0001 build btn.pngURL0001 build btn.pngUAL0001 build btn.pngXSL0001 build btn.png
UEF Armored Command Unit UEF Armored Command Unit
UEF Armored Command Unit
Houses Commander. Combination barracks and command center. Contains all the blueprints necessary to build a basic army from scratch.[ e ]
Build costsEnergy icon.png -5000000
Mass icon.png -18000
Time icon.png 60000
StorageEnergy icon.png 4000
Mass icon.png 650
ProductionEnergy icon.png 10
Mass icon.png 1
Build rate
Build rate 2
Build rate 3
Time icon.png10/s
Time icon.png30/s
Time icon.png90/s
Max healthHealth icon.png 12000 (+10/sec)
Speed1.7 (Amphibious)
Veterancy UEF veteran icon.png Kills icon.png 20 ( Health icon.png +3/s)
Intel (radius) Vision: 26
Water vision: 26
Omni: 26
Direct Fire
Damage per second 100
Damage 100
Reload time 1 seconds
Range (min–max) 1 – 22
Direct Fire - Projectile
Projectile damage 12000
Damage radius 2
Range 22
Missile - Tactical Missile
Missile damage 6000
Damage radius 2
Range (min–max) 5 – 256
Missile cost Energy icon.png -3600 (-120/s)
Mass icon.png -180 (-6/s)
Time icon.png 300 (0:30s)
Missile - Tactical Missile
Range (min–max) 5 – 256
Missile cost Energy icon.png -451800 (-2510/s)
Mass icon.png -3780 (-21/s)
Time icon.png 1800 (3:00s)
Inner damage 12000
Inner radius 15
Outer damage 250
Outer radius 25
Weapon: Death Nuke
Death
Inner damage 3500
Inner radius 30
Outer damage 500
Outer radius 40

The UEF Armored Command Unit is a UEF unit. This is a command unit, as well as a direct fire unit and economic unit. With upgrades, it can become a tactical missile launcher and/or a defense unit. It is also the only ACU among all factions that can become a strategic missile launcher. The UEF ACU is ineffective in combat when T3 or higher enemy units are present on the battlefield. Subsequently, the UEF ACU should shy away from combat under these circumstances.

The UEF ACU is the most armored ACU, but possesses the weakest firepower. Also, because of its low muzzle velocity it has more difficulty hitting moving targets than other ACUs.

Upgrades[edit | edit source]

Back[edit | edit source]

C-D1 Shoulder Drone
Engineering Drone acts as a secondary Engineer. Assists the ACU where applicable.
Energy icon.png2400 Mass icon.png120 Time icon.png400

Adds an Assistant Engineer, the T1 Engineering Drone: C-D1 "Rover", that has a build rate of 5 and, while it can be commanded separately, it defaults back to the ACU after finishing any construction jobs. The C-D1 can fly.


C-D2 Shoulder Drone
Adds a second Engineering Drone. Requires an initial Engineering Drone.
Energy icon.png2400 Mass icon.png120 Time icon.png400

Adds a second Assistant Engineer, the T1 Engineering Drone: C-D2 "Rover". The C-D2 can also fly.


Personal Shield Generator
Creates a protective shield around the ACU. Requires Energy to run.
Energy icon.png112500 Mass icon.png1500 Time icon.png1500

Gives the ACU a shield of 24000 HP and a size of 3. It regenerates 35 HP per second, and redeploys after destruction in 2:20 (171 HP per second). Maintaining the shield costs 250 Energy per second.


Shield Generator Field
Expands the radius of the ACU's personal shield. Requires Energy to run.
Energy icon.png450000 Mass icon.png3000 Time icon.png2000

Gives the ACU a shield of 36000HP and a size of 16. It regenerates 42 HP per second, and redeploys after destruction in 2:55 (206 HP per second). Maintaining the Shield costs 500 Energy per second.


Tactical Missile Launcher
Mounts a tactical cruise missile launcher onto the back of the ACU.
Energy icon.png50000 Mass icon.png1000 Time icon.png1000

This upgrade adds the ability of building and launching a Tactical Missile. The missile has 6000 damage and a homing ability. The Commander need not be inactive while the missiles are being constructed, and is free to do other tasks. It can also be launched from under water.


The 'Billy': Advanced Tactical Missile Launcher
Adds a short-range tactical nuke.
Energy icon.png630000 Mass icon.png10800 Time icon.png3600

This upgrade upgrades the Tactical missile launcher and allows the ACU to fire a nuclear warhead, but only fires at a 10x10km range and with a 50% smaller blast radius than a regular nuke. The warhead also deals less damage than a standard nuke, however only hearty units such as experimentals and a few other units can survive detonation. This upgrade requires the Tactical Missile Launcher. Launching will not trigger a Strategic Launch Warning, since it is a tactical missile, and as such can only be defeated by Tactical Missile Defense systems. Successful interception from TMD will prevent detonation, including TMD flare systems. This, like other tactical missiles, can be flight-altered by Cybran SAB Loyalists. Therefore, NEVER use this against a Cybran opponent, because if he has Loyalists in his base you could assassinate yourself. Using the 'Billy' with a T3 Engineering Suite upgrade will place a great strain on your economy; however these missiles can be built very quickly due to their low build time with even a modest end-game economy even under extreme economic strain (usually 8 seconds or less when assisted with 2 SCUs). As with the previous upgrade, the Commander need not be inactive while the missiles are being constructed, leaving them free to do other tasks, and can launch the missiles from underwater.


Personal Teleporter
Adds teleporter. Requires considerable Energy to activate.
Energy icon.png1500000 Mass icon.png15000 Time icon.png3000

This upgrade allows the ACU to teleport across a map, no matter the distance. This requires a tremendous amount of energy to perform (10000 per second for about 30 seconds) and, as such, should only be done in the late game.

Right Arm[edit | edit source]

Zephyr Amplifier
Increases main cannon's damage output by several factors. Also increases range of main cannon and Overcharge.
Energy icon.png24000 Mass icon.png800 Time icon.png800

Upgrades the ACU's weapon radius to 30. Also gives the ACU a ZephyrDamageMod of 100.


Resource Allocation System
Increases ACU's resource generation.
Energy icon.png150000 Mass icon.png5000 Time icon.png1000

Gives the ACU a new production rate of 3300 Energy per second and 14 Mass per second.

Left Arm[edit | edit source]

Tech 2 Engineering Suite
Expands the number of available schematics and increases the ACU's build speed and maximum health.
Energy icon.png18000 Mass icon.png720 Time icon.png900

This upgrade gives the ACU Tech 2 construction capabilities, and increases its build rate to 30. Also adds 3000 HP as well as an additional 20 HP/s regeneration rate.


Tech 3 Engineering Suite
Replaces the Tech 2 Engineering Suite. Expands the number of available schematics and further increases the ACU's build speed and maximum health.
Energy icon.png50000 Mass icon.png2400 Time icon.png6000

This upgrade gives the ACU Tech 3 construction capabilities, and increases its build rate to 90. This upgrade requires the T2 Engineering Suite. Also adds 6000 HP as well as an additional 15 HP/s regeneration rate.


Nano-Repair System
Greatly increases the speed at which the ACU repairs itself.
Energy icon.png225000 Mass icon.png3000 Time icon.png2000

This upgrade enhances the ACU's regeneration rate to 200 hp/s.

SCFrame Sun Jul 18 093021 2010 00001.jpg
ACU1.png
UEF ACU Titan Cinematic.png
UEF ACU Cinematic FA.png
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