Supreme Commander Wiki
Advertisement

Anyone skilled at using the Seraphim? If so is it any good? I have tried twice, but found that they build slowly and have low HP. PS: The T3 Seige Tank looks cool, but is it worth it to suffer in T1 and T2???

They play pretty much like every other factions, but have less units. They kind of have the Cybran mentality of multipurpose unit, but in a more 2-units in one (for example, the combat scout, or the submersible destroyer). What really makes them unique in gameplay, is their T1 land: Hovering artilery, scouts which both cloak and stealth, for free. They have a couple of unique units, like the T3 submarine hunter (They can single handedly take out HARMS), and their T3 mobile shield generators.Happypal 06:39, 30 May 2008 (UTC)

Could the seraphim have purposly lost

In the trailer their is a ACU that looks very much like a seraphim construct and same with the air ships that are lifting off. So it could be that they are just waiting.

please post a link will you.--Ericwyesk 07:39, 31 July 2009 (UTC)

That is not ACU. It is something like Mech Marine. Those air ships lifting off are Illuminate gunships. --Satan 08:00, 31 July 2009 (UTC)

does the aeon gunship have a transport clamp?--Ericwyesk 08:15, 31 July 2009 (UTC)

They don't have transport clamps in Forged Alliance and I don't think they will have them in SupCom 2. --Satan 15:42, 31 July 2009 (UTC)

Advertisement