Pretty good setup here but the way i've won it is building a couple novax centers then using experimentals + tons of turrets to hold the line while the sattelites pound the gate. Also, the "off-screen" missile launcher is bugged; if you capture the command station then scroll down to the bery bottom right the launcher is just off the map; you can select and launch it like a normal nuke launcher, thus getting free nuking capabilities. --RogueCommanderIX 03:01, September 23, 2009 (UTC)
Interesting[]
Nice tip about the off-screen nuke launcher, I never noticed it was there.
I found if my main base was Tech 3 shielded and covered by a dozen T3 AA and T3 PD each, it would hold off the enemy waves. Then I just sent walking Experiments with a dozen T2 Mobile AA units as escorts to kill each Seraphim base worked well. The Novax work OK, but they are kind of slow compared to a Galactic Colossus or MonkeyLord rolling thru a base.
Once those walking Experimentals reach the Quantum Archway, their main weapons do 3000+ damage per second, so the gates go down pretty fast.
Soylent-Green 01:29, October 5, 2009 (UTC)