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Although I stand by my analysis of the Solace based on the stats listed here, I've heard that it's actually bugged so it does double the listed damage (although I haven't noticed this myself). Supposedly it drops double projectiles, casing a single strike to do 4000 total damage and giving it a DPS of 320, which makes it an extremely powerful unit. Has anyone else noticed this to be true? If it is, it'd necessitate a complete rewrite of the page. --Arcane Azmadi

I can confirm that its DPS is actually 320 and single strike cast 4000 damage. I tested it and it is caused by:
Damage = 500
MuzzleSalvoSize = 4
RackReloadTimeout = 10
RackSalvoReloadTime = 0
RackSalvoSize = 2
So it looks like it drop only 4 projectiles instead of 8. --Satan CZ 17:06, 19 February 2009 (UTC)
What you are saying is confusing, each torpedo does 500 damage, for a total of 4000 damage, yet you say "it drop only 4 projectiles instead of 8". Which one is it. [supcomdb.com] says it is 4 projectiles for 2000 damage, and I have NEVER seen supcom db wrong, and I have double checked each and every unit value with supcom db. Could you try to look into it? Also, 4000 damage seems overkill to me. happypal (Talk)Admin@SupCom.wikia.com 20:09, 19 February 2009 (UTC)
These variables are clearly saying that Solace fires four times two torpedoes. It looks like it drop only four because it fires two torpedos at once from same position. Yes supcom db is wrong about that. I apologize for the misunderstandings. --Satan CZ 20:26, 19 February 2009 (UTC)
These variables are not saying it fires twice, because "RackFireTogether = false". Weapon Mechanics are really very complex in supcom, and more often than not, weapon salvo sizes and/or rate of fires are not what they seem to be. For example, the cybran Galaxy Class also has a "RackSalvoSize = 3", yet all of the turrets fire one shot at a time.
We could argue about this all day, but the only sure-fire way of knowing is going in game and checking. I'd do it, but my rig died recently, so it's not a possibility for me. Could you do a sandbox test? happypal (Talk)Admin@SupCom.wikia.com 22:50, 19 February 2009 (UTC)
As I told before: I tested it. Aeon T3 Torpedo Bomber killed Aeon T3 Battleship in 12 strikes. (48000/12=4000). Now I'am confused. I will try to experiment with Solace's source code to figure out what is wrong. --Satan CZ 01:01, 20 February 2009 (UTC)
I guess that means this page needs a rewrite, from "The Solace sucks because its DPS for cost is horriblly inefficient" to "The Solace is awesome because its DPS for cost is fantastic." Bug or not, it's not going to get patched so it's here to stay- we'd probably better change the stats. Would it be simplest just to change its weapon loadout to "2 x Torpedo Cluster"? --Arcane Azmadi
In definition of Torpedo Cluster is
NumberOfChildProjectiles = 1
for i = 0, NumberOfChildProjectiles  do
    proj = self:CreateChildProjectile(ChildProjectileBP)
    proj:PassDamageData(self.DamageData)
end
But in definition of [|LUA for loop] is said that it will execute twice. Once for i=0 and once for i=1. I compared it with Cybran T2 Mobile Missile Launcher's Loa Tactical Missile
NumChildMissiles = 3
for i = 0, (self.NumChildMissiles - 1) do
    proj = self:CreateChildProjectile(ChildProjectileBP)
    proj:PassDamageData(self.ChildDamageData)
end
Conclusion: It is bug. --Satan CZ 08:29, 20 February 2009 (UTC)
(<-)My bad then, I missed the "I tested it". If you are sure about it by testing it in game, then it's fine with me. When in doubt, the only sure fire way is testing it. It's just that what stats say in this game, and what REALLY happens in the game are often not the same. Things can get really confusing when you start mixing muzzles, racks, MuzzleSalvoSize, RackSalvoSize, ProjectilesPerOnFire, MuzzlesFireTogether, RacksFireTogether, etc. As if all of that wasn't confusing enough, there are even more variables for reloading, and there are A LOT of units in the game that reload their weapons faster then they can empty an entire salvo, making salvo sizes moot anyways!
Anyways, thankyou for your correction.
@Arcane Azmadi The Solace sucks because its DPS... You really shouldn't judge a unit by its DPS, ESPECIALLY bombers. But yeah, I think the page should be rewritten. From experience, I believe T3TorpBomber are better than T2TorpBomber. Not only do you get just as good bang for your buck, they are much less vulnerable to Flak, and have greater survivability. happypal (Talk)Admin@SupCom.wikia.com 08:37, 20 February 2009 (UTC)
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