Resource Output Edit

I just wondered about the resource output of the Paragon. After I built it IG, it only generated +20 Mass (showing economy collimations). In the article it is claimed to produce +10,000 Mass. How can that be? Does the resource output grow exponentially after time or something like that? Anyways, that way, the construction of the Paragon was very disappointing to me.

The Paragon adjusts its output based on the needs of your economy, "up to" +10,000 mass. If you were to start building 15 CZARs, for example, you would find that the Paragon would continously adjust itself until you were at +20 again, regardless of the drain. Mousing over the Paragon during this time would show it producing mass and energy levels well over a thousand to match the needs of your economy. Templarian 01:23, March 5, 2010 (UTC)

time Edit

How long is the build time in minutes and seconds? 10:06, 5 July 2009 (UTC)

what engineer are you using?t1?t2?t3?acu?scu?tell us --Ericwyesk 14:17, 5 July 2009 (UTC)
I'm not actually building it, I was just wondering. Let's assume it's a tech 3 engineer though. How do you convert the time it says on the pages into real time anyway? 19:44, 5 July 2009 (UTC)

Build time Edit

each unit with an engineering suite has a build rate. Using the T3 as an example, it has a build rate of 15 ticks per second. The paragon takes 125100 ticks to build, which means a T3 engineer could build it by itself in 8340 seconds. Divide by 60 and you get 139 minutes.

tip Edit

The tip seems pretty stupid. And I don't think the picture looks like a defended Paragon. :p

The tip WAS stupid so I removed it. And the Paragon isn't well defended- note the complete and utter lack of any form of AA or PD. Arcane Azmadi 13:12, November 10, 2009 (UTC)
A Paragon doesn't really need static defences from anything other than nukes really; all a Paragon's defences needs to is protect it until your units can kill any attackers that made it there. — Balthassar 13:31, November 10, 2009 (UTC)
Should also note that I changed the picture. — Balthassar 13:51, November 10, 2009 (UTC)
The base _did_ have static defense and AA in good numbers, the picture simply does not show that. Not to mention, the picture you posted seems a bit ridiculous. How many players are actually going to waste time putting a giant cluster of shields around their Paragon when two or three + defenses will suffice? The time could be better spent building experimentals. Templarian 05:07, November 11, 2009 (UTC)
Every single paragon that me or any of the people I play with has made has had at least 20 shields around it and even that proves to not be enough if anyone actually attacks it, although coincidentally it is enough to defend the paragon against an exploding commander. So that's about 7 people there. Also, if you have a Paragon I'd assume that you have enough engineers to be able to make that many shields and experimentals at a decent speed at the same time.
The actual screen sot was from an old replay, the guy who made it has since made a templated version with about 28 shields and 8 anti-nuke silos, which he makes most games. If you have a Paragon you may as well go nuts. — Balthassar 14:51, November 11, 2009 (UTC)
Oh well. I never have a problem with my own configuration, so ... whatever. Maybe I just don't play with people who are very good? Templarian 20:54, November 11, 2009 (UTC)
Maybe so. Maybe you're just better at distracting them with their impending doom for them to get a big enough attack in. Without having ever played any of you it'd be hard to say. But I still say its a good idea to have an engineer or 10 building shields around the paragon while the rest create your attack force. It never hurts to be over prepared. — Balthassar 20:00, November 12, 2009 (UTC)
I think the best defense for your paragon once the first one finishes is to build another one far away (you'll finish it quickly because you can use lots of engineers) and protect both lightly, and have both outside from other important structures. If you loose one, you still have one, and you can remake the lost one quickly anyway, so unless they mount a coordinated attack, you don't really care.
Nyvis (talk) 23:25, November 29, 2012 (UTC)
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