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Strategic Missile Launchers
Tech 3 Strategic Missile LauncherUEB2305 build btn.pngURB2305 build btn.pngUAB2305 build btn.pngXSB2305 build btn.png
Tech 3 Strategic Missile SubmarineUES0304 build btn.pngURS0304 build btn.pngUAS0304 build btn.pngNo-unit.png
Tech 3 BattleshipNo-unit.pngNo-unit.pngNo-unit.pngXSS0302 build btn.png
Experimental Missile LauncherNo-unit.pngNo-unit.pngNo-unit.pngXSB2401 build btn.png

UEF T3 Strategic Missile Launcher: Stonager UEF T3 Strategic Missile Launcher:  Stonager
UEF T3 Strategic Missile Launcher: Stonager
Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.[ e ]
Build costsEnergy icon.png -210000
Mass icon.png -15000
Time icon.png 9000
Build rate
Time icon.png1080/s
Max healthHealth icon.png 4000
Veterancy UEF veteran icon.png Kills icon.png 30 (Health icon.png+3/s)
Intel (radius) Vision: 28
Missile - Strategic Missile
Range 20000
Strategic Missile cost Energy icon.png -1350000 (-4500/s)
Mass icon.png -12000 (-40/s)
Time icon.png 324000 (5:00s)
Inner damage 70000
Inner radius 30
Outer damage 500
Outer radius 40
Weapon: Death weapon
Damage 10000
Damage radius 6

Cybran T3 Strategic Missile Launcher: Liberator Cybran T3 Strategic Missile Launcher:  Liberator
Cybran T3 Strategic Missile Launcher: Liberator
Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.[ e ]
Build costsEnergy icon.png -210000
Mass icon.png -15000
Time icon.png 9000
Build rate
Time icon.png1080/s
Max healthHealth icon.png 4000
Veterancy Cybran veteran icon.png Kills icon.png 30 (Health icon.png+3/s)
Intel (radius) Vision: 28
Missile - Strategic Missile
Range 20000
Strategic Missile cost Energy icon.png -1350000 (-4500/s)
Mass icon.png -12000 (-40/s)
Time icon.png 324000 (5:00s)
Inner damage 70000
Inner radius 30
Outer damage 500
Outer radius 40
Weapon: Death weapon
Damage 10000
Damage radius 6

Aeon T3 Strategic Missile Launcher: Apocalypse Aeon T3 Strategic Missile Launcher:  Apocalypse
Aeon T3 Strategic Missile Launcher: Apocalypse
Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.[ e ]
Build costsEnergy icon.png -210000
Mass icon.png -15000
Time icon.png 9000
Build rate
Time icon.png1080/s
Max healthHealth icon.png 4000
Veterancy Aeon veteran icon.png Kills icon.png 30 (Health icon.png+3/s)
Intel (radius) Vision: 28
Missile - Strategic Missile
Range 20000
Strategic Missile cost Energy icon.png -1350000 (-4500/s)
Mass icon.png -12000 (-40/s)
Time icon.png 324000 (5:00s)
Inner damage 70000
Inner radius 30
Outer damage 500
Outer radius 40
Weapon: Death weapon
Damage 10000
Damage radius 6

Seraphim T3 Strategic Missile Launcher: Hastue Seraphim T3 Strategic Missile Launcher:  Hastue
Seraphim T3 Strategic Missile Launcher: Hastue
Strategic missile launcher. Constructing missiles costs resources.[ e ]
Build costsEnergy icon.png -210000
Mass icon.png -15000
Time icon.png 9000
Build rate
Time icon.png1080/s
Max healthHealth icon.png 4000
Veterancy Seraphim veteran icon.png Kills icon.png 30 (Health icon.png+3/s)
Intel (radius) Vision: 28
Missile - Strategic Missile
Range 20000
Strategic Missile cost Energy icon.png -1350000 (-4500/s)
Mass icon.png -12000 (-40/s)
Time icon.png 324000 (5:00s)
Inner damage 70000
Inner radius 30
Outer damage 500
Outer radius 40
Weapon: Death weapon
Damage 10000
Damage radius 6

T3 Strategic Missile Launchers are static units that launch Nuclear Missiles, which are devastating wide-area attacks from an extreme range. They are often deployed and launched late in the game when the players' economies are well established.

Overview[]

Strategic Missile Launchers (or SMLs) are designed solely to cause extensive damage to an area, especially towards enemy installations, dealing 70 000 damage. The explosion radius is the same as that of an ACU core, a 30 radius area. The missiles travel to stratospheric altitude, rendering them immune to all AA attacks while being able to penetrate any shield setup, making them one of the hardest attacks to effectively defeat.

However, they are extremely costly and take a while to build but this often not the case especially when players' economies have been fully developed by the time they become available.

The Launchers themselves have a hefty cost of 15000 Mass, as much as a Cybran MonkeyLord. It also actually takes relatively little time to construct. Concentrate more on keeping a solid Mass income rather than providing additional engineers. When built, the individual missiles then have to be built before they can be used (which add to the economic strain as well).

Construction[]

Each strategic missile costs 12000 Mass and takes 5 minutes to build. Although it is possible to assist the launcher, it is usually not recommended as it has a high internal build speed.

Because of this high cost it is advised to keep the launcher on manual construction, as the mass drain from automatic construction may have an unintended effect on the economy.

Keep in mind that a strategic missile launcher will detonate for 10000 damage within a radius of 6 when destroyed. Take into account where to build around this as the blast damage may take out key structures or even cause a chain reaction if it destroys energy producing units or storage.

Defense[]

See T3 strategic missile defense

The only defense against SMLs are Strategic Missile Defenses. SMDs are very efficient, being able to divide and conquer when multiple nukes enter the effective range of SMDs placed in the vicinity of each other.

As such, SMDs become a serious problem if they have the economy set up to sustain effective protection.

Differences[]

There are almost no statistical differences between the factions whatsoever; however, the launch time of the missile varies significantly. Below are approximate launch times for each faction's missile:

SML Launch Time (s)
UEF (Stonager) 4.2
Cybran (Liberator) 8.3
Aeon (Apocalypse) 12.1
Seraphim (Hastue) 10.8
Seraphim (Yolona Oss) 7.2

Launch Time is rounded by 1 decimal point

As is apparent, it takes an Aeon strategic missile approximately 3x longer to exit the launcher than the UEF variant. When attempting to snipe a commander or group of enemies, these extra seconds can mean a large difference in outcome.

An exception worth noting is that the Cybran missiles are equipped with EMP warheads, briefly powering down all structures within the blast.

Each faction's warhead has a cosmetically different bloom upon detonation, adding thematic detail to an already awe-inspiring event.

Just in case anyone wonders, all T3 strategic missile launcher stores up to 5 missiles, while the experimental Seraphim Yolona Oss stores only 1 at one time.

Gallery[]

Trivia[]

  • Strategic missiles will kill submerged units as well.
  • Wreckage removal: Nukes will also kill ALL wreckage in the area, thus the opponent will be unable to rebuild his/her base quickly or reclaim the units and structures you destroyed.
  • After a single successful shot at a decent target, the strategic missile launcher is usually a 5-star veteran gaining an additional 2000 hp and cause it to self-repair at a rate of 15 hp per second for no cost, making it much harder for your opponents to destroy.
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