Strategic Missile Launchers | ||||
---|---|---|---|---|
Tech 3 Strategic Missile Launcher | ||||
Tech 3 Strategic Missile Submarine | ||||
Tech 3 Battleship | ||||
Experimental Missile Launcher |
UEF T3 Strategic Missile Launcher: Stonager | |
Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.[ e ] | |
Build costs | -210000 -15000 9000 |
---|---|
Build rate |
1080/s |
Max health | 4000 |
Veterancy | 30 (+3/s) |
Intel (radius) | Vision: 28 |
Weapon: Nuclear Warhead Missile - Strategic Missile |
|
Range | 20000 |
Strategic Missile cost | -1350000 (-4500/s) -12000 (-40/s) 324000 (5:00s) |
Inner damage | 70000 |
Inner radius | 30 |
Outer damage | 500 |
Outer radius | 40 |
Weapon: Death weapon |
|
Damage | 10000 |
Damage radius | 6 |
Cybran T3 Strategic Missile Launcher: Liberator | |
Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.[ e ] | |
Build costs | -210000 -15000 9000 |
---|---|
Build rate |
1080/s |
Max health | 4000 |
Veterancy | 30 (+3/s) |
Intel (radius) | Vision: 28 |
Weapon: EMP Flux Warhead Missile - Strategic Missile |
|
Range | 20000 |
Strategic Missile cost | -1350000 (-4500/s) -12000 (-40/s) 324000 (5:00s) |
Inner damage | 70000 |
Inner radius | 30 |
Outer damage | 500 |
Outer radius | 40 |
Weapon: Death weapon |
|
Damage | 10000 |
Damage radius | 6 |
Aeon T3 Strategic Missile Launcher: Apocalypse | |
Strategic missile launcher. Constructing missiles costs resources. Must be ordered to construct missiles.[ e ] | |
Build costs | -210000 -15000 9000 |
---|---|
Build rate |
1080/s |
Max health | 4000 |
Veterancy | 30 (+3/s) |
Intel (radius) | Vision: 28 |
Weapon: Quantum Warhead Missile - Strategic Missile |
|
Range | 20000 |
Strategic Missile cost | -1350000 (-4500/s) -12000 (-40/s) 324000 (5:00s) |
Inner damage | 70000 |
Inner radius | 30 |
Outer damage | 500 |
Outer radius | 40 |
Weapon: Death weapon |
|
Damage | 10000 |
Damage radius | 6 |
Seraphim T3 Strategic Missile Launcher: Hastue | |
Strategic missile launcher. Constructing missiles costs resources.[ e ] | |
Build costs | -210000 -15000 9000 |
---|---|
Build rate |
1080/s |
Max health | 4000 |
Veterancy | 30 (+3/s) |
Intel (radius) | Vision: 28 |
Weapon: Inaino Strategic Missile Missile - Strategic Missile |
|
Range | 20000 |
Strategic Missile cost | -1350000 (-4500/s) -12000 (-40/s) 324000 (5:00s) |
Inner damage | 70000 |
Inner radius | 30 |
Outer damage | 500 |
Outer radius | 40 |
Weapon: Death weapon |
|
Damage | 10000 |
Damage radius | 6 |
T3 Strategic Missile Launchers (SMLs) are static units that launch Nuclear Missiles, which deal devastating wide-area damage from an extreme range. They are often deployed and launched late in the game when the players' economies are well established.
Overview[]
Each time a missile is launched, there will be a voiceover announcement to every ACU and a nuclear symbol will be visible on the strategic map when zoomed out. The missiles travel to stratospheric altitude, rendering them immune to all AA attacks and being able to penetrate any shield setup. The only effective way to stop a missile that has been launched is the T3 strategic missile defense, making a strategic missile one of the hardest attacks to effectively defeat.
On impact a strategic missile deals extensive damage to an area, especially towards enemy installations, dealing 70 000 damage. The explosion radius is the same as that of an ACU core, a 30 radius area.
Construction[]
The launcher is extremely costly and takes a while to build, but by the time they become available when construction occurs, often players' economies have been fully developed. The Launchers themselves have a hefty cost of 15000 Mass, as much as an experimental such as a Cybran MonkeyLord. It also actually takes relatively little time to construct. Concentrate more on keeping a solid Mass income rather than providing additional engineers. When built, the individual missiles then have to be built before they can be used (which add to the economic strain as well).
Keep in mind that a strategic missile launcher will detonate for 10000 damage within a radius of 6 when destroyed. Take into account where to build around this as the blast damage may take out key structures or even cause a chain reaction if it destroys energy producing units or storage.
Missile[]
Each individual strategic missile costs 12000 Mass and takes 5 minutes to build. Although it is possible to assist the launcher, it is usually not recommended as it has a high internal build speed.
Because of this high cost it is advised to keep the launcher on manual construction, as the mass drain from automatic construction may have an unintended effect on the economy.
Defense[]
SMDs are very efficient, as their ammunition is cheaper than building strategic missile warheads. They are also able to divide and conquer when multiple missiles enter the effective range of SMDs placed in the vicinity of each other. As such, enemy SMDs become a serious problem if they have the economy set up to sustain effective protection.
Differences[]
There are almost no statistical differences between the factions whatsoever; however, the launch time of the missile varies significantly. Below are approximate launch times for each faction's missile:
SML | Launch Time (s) |
---|---|
UEF (Stonager) | 4.2 |
Cybran (Liberator) | 8.3 |
Aeon (Apocalypse) | 12.1 |
Seraphim (Hastue) | 10.8 |
Seraphim (Yolona Oss) | 7.2 |
Launch Time is rounded by 1 decimal point
As is apparent, it takes an Aeon strategic missile approximately 3x longer to exit the launcher than the UEF variant. When attempting to snipe a commander or group of enemies, these extra seconds can mean a large difference in outcome.
An exception worth noting is that the Cybran missiles are equipped with EMP warheads, briefly powering down all structures within the blast.
Each faction's warhead has a cosmetically different bloom upon detonation, adding thematic detail to an already awe-inspiring event.
Just in case anyone wonders, all T3 strategic missile launcher stores up to 5 missiles, while the experimental Seraphim Yolona Oss stores only 1 at one time.
Gallery[]
Trivia[]
- Strategic missiles will kill submerged units as well.
- Wreckage removal: Nukes will also kill ALL wreckage in the area, thus the opponent will be unable to rebuild his/her base quickly or reclaim the units and structures you destroyed.
- After a single successful shot at a decent target, the strategic missile launcher is usually a 5-star veteran gaining an additional 2000 hp and cause it to self-repair at a rate of 15 hp per second for no cost, making it much harder for your opponents to destroy.