Tech 3 Air Units | ||||
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Spy Plane | ![]() ![]() ![]() ![]() | |||
Air-Superiority Fighter | ![]() ![]() ![]() ![]() | |||
Strategic Bomber | ![]() ![]() ![]() ![]() | |||
Gunship | ![]() ![]() ![]() ![]() | |||
Other | ![]() ![]() ![]() ![]() |
Gunships | ||||
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Tech 1 Light Gunship | ![]() ![]() ![]() ![]() | |||
Tech 2 Gunship | ![]() ![]() ![]() ![]() | |||
Tech 3 Heavy/AA Gunship | ![]() ![]() ![]() ![]() | |||
Experimental | ![]() ![]() ![]() ![]() |
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Heavy gunship. Armed with two tactical rocket launchers and an AA railgun.[ e ] | |
Build costs | ![]() ![]() ![]() |
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Max health | ![]() |
Speed Fuel | 8 (Air)![]() |
Veterancy ![]() |
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Intel (radius) | Vision: 32 |
Weapon: Heavy Plasma Cannon Direct Fire - Projectile |
|
Damage per second | 300 |
Projectile damage | 100 |
Rate of fire | 3 Projectiles/s |
Range | 25 |
Weapon: Linked Railgun Anti Air - Projectile |
|
Damage per second | 3 |
Projectile damage | 2 |
Salvo size | 2 Projectiles |
Reload time | 1.3 seconds |
Range | 44 |
Weapon: Air Crash Death |
|
Damage | 300 |
Damage radius | 1 |
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Heavy gunship armed with Nanite missiles, Disintegration Pulse lasers and a radar jamming suite. Offers direct fire support.[ e ] | |
Build costs | ![]() ![]() ![]() |
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Consumption | ![]() |
Max health | ![]() |
Speed Fuel | 8 (Air)![]() |
Veterancy ![]() |
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Intel (radius) | Vision: 32 |
Weapon: Disintegrator Pulse Laser Direct Fire - Projectile |
|
Damage per second | 300 |
Projectile damage | 150 |
Rate of fire | 2 Projectiles/s |
Range (min–max) | 2 – 25 |
Weapon: Nanite Missile Launcher Anti Air - Projectile |
|
Damage per second | 18 |
Projectile damage | 6 |
Salvo size | 3 Projectiles (in 0.2 s) |
Reload time | 1 seconds |
Range | 38 |
Weapon: Air Crash Death |
|
Damage | 100 |
Damage radius | 1 |
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Heavily armored gunship. Armed with quad-light laser and Zealot missiles.[ e ] | |
Build costs | ![]() ![]() ![]() |
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Max health | ![]() |
Speed Fuel | 10 (Air)![]() |
Veterancy ![]() |
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Intel (radius) | Vision: 32 |
Weapon: Quad Light Laser Direct Fire - Projectile |
|
Damage per second | 160 |
Projectile damage | 32 |
Salvo size | 4 Projectiles (in 0.3 s) |
Rate of fire | 1.3 salvos/s |
Range | 25 |
Weapon: Zealot AA Missile x 2 Anti Air - Projectile |
|
Damage per second | 65 |
Projectile damage | 65 |
Reload time | 1 seconds |
Range | 60 |
Weapon: Air Crash Death |
|
Damage | 100 |
Damage radius | 1 |
T3 heavy gunships are high-end air-to-ground air units designed to provide close-range air support for ground troops or perform base/army strikes on their own. Clusters are vulnerable to Anti-Air Flak Artillery, and generally are less effective at attacking defended bases.
Factional differences[]
UEF Broadsword[]

A swarm of Broadswords attacks a Monkeylord
The UEF T3 Heavy Gunship, the Broadsword, is primarily designed to strike land units. Unlike its T2 counterpart, the Stinger, it lacks a transport hook but has approximately six times the DPS and health. The Broadsword is the best T3 gunship for countering land experimentals, as seven can easily take out a Monkeylord, but one generally should not rely heavily on its trivial anti-air weapon, though it proves surprisingly effective against a CZAR.
Aeon Restorer[]

A Restorer awaiting orders
While the Aeon T3 AA Gunship, the Restorer, does not have an air-to-ground weapon nearly as effective as that of the Broadsword or the Wailer, it boasts two anti-air SAM launchers approximately 5-6 times stronger than that of the Wailer. These powerful SAM launchers, combined with the gunship's low cost, high speed, and strong armor, cause some players to deem the Restorer imbalanced.
Cybran Wailer[]
The Cybran T3 Heavy Gunship, the Wailer, has a high power air-to-ground weapon slightly less potent than that of the Broadsword in that it has the same DPS but induces more overkill. The Wailer does have a significantly better anti-air weapon which, though not recommended, can be used effectively as an emergency anti-air defense. What makes the the Cybran gunship notable is its Radar Jamming which confuses enemy targeting systems (unless within the range of an omni sensor), making it especially effective in raiding firebases and armies in the field. Perhaps negligibly, the aircraft has slightly less health than its counterparts in other factions.