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Torpedo Launchers
Tech 1 Torpedo Launcher
Tech 2 (Heavy) Torpedo Launcher
Tech 3 Torpedo Ambushing System

UEF T2 Torpedo Launcher: Tsunami UEF T2 Torpedo Launcher:  Tsunami
UEF T2 Torpedo Launcher: Tsunami
Anti-naval defense system. Designed to engage all naval units.[ e ]
Build costs -9000
 -1080
1200
Max health 6400
Veterancy 12  (+2/s)
Intel (radius)Stealth: Self
Vision: 20
Water vision: 45
Sonar: 35
Anti Navy - Torpedo
Damage per second 150
Torpedo damage 150
Salvo size 4 Torpedos (in 1.5 s)
Reload time 4 seconds
Range 60

Cybran T2 Torpedo Launcher: Nanite Torpedo Array Cybran T2 Torpedo Launcher:  Nanite Torpedo Array
Cybran T2 Torpedo Launcher: Nanite Torpedo Array
Anti-naval defense system. Designed to engage all naval units.[ e ]
Build costs -9000
 -1080
1200
Max health 5800
Veterancy 12  (+2/s)
Intel (radius)Stealth: Self
Vision: 20
Water vision: 45
Sonar: 35
Anti Navy - Torpedo
Damage per second 188
Torpedo damage 250  (0.5s DoT)
Salvo size 3 Torpedos (in 1 s)
Reload time 4 seconds
Range 60

Aeon T2 Torpedo Launcher: Wave Break Aeon T2 Torpedo Launcher:  Wave Break
Aeon T2 Torpedo Launcher: Wave Break
Heavy anti-naval defense system. Designed to engage all naval units.[ e ]
Build costs -9000
 -1080
1200
Max health 6100
Veterancy 12  (+2/s)
Intel (radius)Stealth: Self
Vision: 20
Water vision: 45
Sonar: 35
Anti Navy - Torpedo
Damage per second 150
Torpedo damage 150
Salvo size 4 Torpedos (in 1.5 s)
Reload time 4 seconds
Range 60

Seraphim T2 Torpedo Launcher: Uosthu Seraphim T2 Torpedo Launcher:  Uosthu
Seraphim T2 Torpedo Launcher: Uosthu
Anti-naval defense system. Employs torpedo defense system.[ e ]
Build costs -9000
 -1080
1200
Max health 4800
Veterancy 12  (+2/s)
Intel (radius)Stealth: Self
Vision: 20
Water vision: 45
Sonar: 35
Anti Navy - Torpedo
Damage per second 151
Torpedo damage 201
Salvo size 3 Torpedos (in 0.8 s)
Reload time 4 seconds
Range 60
Defense - Anti Torpedo
Damage per second 1
Anti Torpedo damage 2
Reload time 2 seconds
Range 32

Tech 2 Torpedo Launchers are stationary naval defense structures. They are built in water, and will fire at any enemy naval vessel or non-hovering amphibious unit that comes within range.

Use[]

These units are basically a bigger, tougher version of the Tech 1 torpedo launchers, and should be used accordingly. The tech 2 torpedo launcher is usually outranged by tech 2 destroyers and cruisers. However, if a destroyer or cruiser comes into range, they will be very quickly destroyed. Tech 1 and Tech 2 Submarines cannot out-range the tech 2 torpedo launcher, and will be utterly destroyed should they try to attack it. Only the Seraphim tech 3 sub hunter and UEF experimental Aircraft Carrier/Submarine can outrange the tech 2 torpedo launchers.

Factional differences[]

The four Tech 2 Torpedo Launchers are the UEF Tsunami, the Cybran Nanite Torpedo Array, the Aeon Wave Break and the Seraphim Uosthu. These all cost the same, but their overall effectiveness differs. The UEF Tsunami and the Aeon Wave Break are equivalent. The Seraphim Uosthu has less health, but makes up for it with an effective anti-torpedo system. Finally, the Cybran Nanite Torpedo Array is substantially more effective than all other tech 2 torpedo launchers, at 188 DPS to the others' 150. While this was changed in Forged Alliance, the Cybran Nanite Torpedo Array was defined as a tech 2 heavy torpedo launcher, to stress its overall superiority.

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