Torpedo Launchers | ||||
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Tech 1 Torpedo Launcher | ![]() ![]() ![]() ![]() | |||
Tech 2 (Heavy) Torpedo Launcher | ![]() ![]() ![]() ![]() | |||
Tech 3 Torpedo Ambushing System | ![]() ![]() ![]() ![]() |
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Anti-naval defense system. Designed to engage all naval units.[ e ] | |
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Intel (radius) | Stealth: Self Vision: 20 Water vision: 45 Sonar: 35 |
Weapon: Angler Torpedo Anti Navy - Torpedo |
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Damage per second | 150 |
Torpedo damage | 150 |
Salvo size | 4 Torpedos (in 1.5 s) |
Reload time | 4 seconds |
Range | 60 |
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Anti-naval defense system. Designed to engage all naval units.[ e ] | |
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Max health | ![]() |
Veterancy ![]() |
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Intel (radius) | Stealth: Self Vision: 20 Water vision: 45 Sonar: 35 |
Weapon: Nanite Torpedo Anti Navy - Torpedo |
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Damage per second | 188 |
Torpedo damage | 250 (0.5s DoT) |
Salvo size | 3 Torpedos (in 1 s) |
Reload time | 4 seconds |
Range | 60 |
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Heavy anti-naval defense system. Designed to engage all naval units.[ e ] | |
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Max health | ![]() |
Veterancy ![]() |
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Intel (radius) | Stealth: Self Vision: 20 Water vision: 45 Sonar: 35 |
Weapon: Chrono Torpedo Anti Navy - Torpedo |
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Damage per second | 150 |
Torpedo damage | 150 |
Salvo size | 4 Torpedos (in 1.5 s) |
Reload time | 4 seconds |
Range | 60 |
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Anti-naval defense system. Employs torpedo defense system.[ e ] | |
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Veterancy ![]() |
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Intel (radius) | Stealth: Self Vision: 20 Water vision: 45 Sonar: 35 |
Weapon: Heavy Cavitation Torpedo Cluster Anti Navy - Torpedo |
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Damage per second | 151 |
Torpedo damage | 201 |
Salvo size | 3 Torpedos (in 0.8 s) |
Reload time | 4 seconds |
Range | 60 |
Weapon: Ajellu Anti-Torpedo Defense Defense - Anti Torpedo |
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Damage per second | 1 |
Anti Torpedo damage | 2 |
Reload time | 2 seconds |
Range | 32 |
Tech 2 Torpedo Launchers are stationary naval defense structures. They are built in water, and will fire at any enemy naval vessel or non-hovering amphibious unit that comes within range.
Use[]
These units are basically a bigger, tougher version of the Tech 1 torpedo launchers, and should be used accordingly. The tech 2 torpedo launcher is usually outranged by tech 2 destroyers and cruisers. However, if a destroyer or cruiser comes into range, they will be very quickly destroyed. Tech 1 and Tech 2 Submarines cannot out-range the tech 2 torpedo launcher, and will be utterly destroyed should they try to attack it. Only the Seraphim tech 3 sub hunter and UEF experimental Aircraft Carrier/Submarine can outrange the tech 2 torpedo launchers.
Factional differences[]
The four Tech 2 Torpedo Launchers are the UEF Tsunami, the Cybran Nanite Torpedo Array, the Aeon Wave Break and the Seraphim Uosthu. These all cost the same, but their overall effectiveness differs. The UEF Tsunami and the Aeon Wave Break are equivalent. The Seraphim Uosthu has less health, but makes up for it with an effective anti-torpedo system. Finally, the Cybran Nanite Torpedo Array is substantially more effective than all other tech 2 torpedo launchers, at 188 DPS to the others' 150. While this was changed in Forged Alliance, the Cybran Nanite Torpedo Array was defined as a tech 2 heavy torpedo launcher, to stress its overall superiority.