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Uef icon structure2 shield UEF T2 Shield Generator: SD - Pulse[e]
UEB4202 build btn
Generates a protective shield around units and structures within its radius.
Build Costs Energy icon -6000
Mass icon -600
Time icon 600
Consumption
Energy icon -200
Build Rate
Time icon15/s
Max Health
Shield Health
Shield Rebuild
Shield Radius
Health icon 250
Shield icon9000 (+120/sec)
Time icon15 (+600/sec)
  26
Intel (Radius) Vision: 20
Cybran icon structure2 shield Cybran T2 Shield Generator: ED1[e]
URB4202 build btn
Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.
Build Costs Energy icon -2000
Mass icon -160
Time icon 400
Consumption
Energy icon -100
Build Rate
Time icon10/s
Max Health
Shield Health
Shield Rebuild
Shield Radius
Health icon 500
Shield icon4000 (+45/sec)
Time icon18 (+222/sec)
  18
Intel (Radius) Vision: 20
Cybran icon structure2 shield Cybran T2 Shield Generator: ED5[e]
URB4207 build btn
Generates a protective shield around units and structures within its radius. Shield can be upgraded four times.
Build Costs Energy icon -81000
Mass icon -4096
Time icon 4300
Consumption
Energy icon -500
Max Health
Shield Health
Shield Rebuild
Shield Radius
Health icon 500
Shield icon14000 (+140/sec)
Time icon22 (+636/sec)
  40
Intel (Radius) Vision: 20
Aeon icon structure2 shield Aeon T2 Shield Generator: Shield of Light[e]
UAB4202 build btn
Generates a protective shield around units and structures within its radius.
Build Costs Energy icon -5760
Mass icon -480
Time icon 480
Consumption
Energy icon -150
Build Rate
Time icon10/s
Max Health
Shield Health
Shield Rebuild
Shield Radius
Health icon 150
Shield icon11000 (+138/sec)
Time icon16 (+688/sec)
  20
Intel (Radius) Vision: 20
Seraphim icon structure2 shield Seraphim T2 Shield Generator: Atha[e]
XSB4202 build btn
Generates a protective shield around units and structures within its radius.
Build Costs Energy icon -7000
Mass icon -700
Time icon 700
Consumption
Energy icon -250
Build Rate
Time icon10/s
Max Health
Shield Health
Shield Rebuild
Shield Radius
Health icon 400
Shield icon13000 (+153/sec)
Time icon17 (+765/sec)
  28
Intel (Radius) Vision: 20

The Tech 2 shield generators are a base defense structure that projects a protective 'bubble' shield to deflect incoming fire.

Design Edit

These shields are designed to introduce basic area defense. They help protect vital base infrastructure from conventional fire including shells, rockets and Tactical Missiles. They don't protect against strategic missiles and units moving through it.

Shield Generators have their own shield strength bar that illustrates how much fire it has taken before it collapses. Once it does, it will need a brief time to recharge, exposing anything it was protecting.

Unlike Heavy Shield Generators, T2 shield generators have a small local radius, limiting them to defending a handful of small to medium units. They also have a smaller shield strength threshold, taking as little as three tactical missiles before collapsing.

Strategy Edit

It is recommended to always build these shields next to tech 2 power generators, as it will both protect the vulnerable generator, and reduce shield costs. Leaving the primary shield defense to the Tech 3 Heavy Shield Generators.

These shields are not very expensive to build, and costs about the same as a one or two tech 2 land units.

Factional differences Edit

UEF Edit

The SD - Pulse is the median shield, relatively expensive but with average strength and a good area coverage. It can upgrade to T3.

Aeon Edit

The Aeon Shield of Light has a smaller shield radius, but it is stronger, recharges at a much faster rate, and consumes only 150 power. However it cannot upgrade to its T3 equivalant

Seraphim Edit

The Seraphim Atha is a powerful shield for its level, boasting more power than the UEF's Pulse, with better coverage but is more costly to maintain.

Cybran Edit

Cybran T2 Shield Generator

The Cybran ED1 is the most versatile shield, while being the weakest but cheapest shield, being the only one available to Cybran players. To compensate, it can be upgraded to improve shield capacity and strength, allowing adaptability and cover various regions.

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