The Tech 2 shield generators are a base defense structure that projects a protective 'bubble' shield to deflect incoming fire.
These shields are designed to introduce basic area defense. They help protect vital base infrastructure from conventional fire including shells, rockets and Tactical Missiles. They don't protect against strategic missiles and units moving through it.
Shield Generators have their own shield strength bar that illustrates how much fire it has taken before it collapses. Once it does, it will need a brief time to recharge, exposing anything it was protecting.
Unlike Heavy Shield Generators, T2 shield generators have a small local radius, limiting them to defending a handful of small to medium units. They also have a smaller shield strength threshold, taking as little as three tactical missiles before collapsing.
It is recommended to always build these shields next to tech 2 power generators, as it will both protect the vulnerable generator, and reduce shield costs. Leaving the primary shield defense to the Tech 3 Heavy Shield Generators.
These shields are not very expensive to build, and costs about the same as a one or two tech 2 land units.
Factional differences Edit
The SD - Pulse is the median shield, relatively expensive but with average strength and a good area coverage. It can upgrade to T3.
The Aeon Shield of Light has a smaller shield radius, but it is stronger, recharges at a much faster rate, and consumes only 150 power. However it cannot upgrade to its T3 equivalant
The Seraphim Atha is a powerful shield for its level, boasting more power than the UEF's Pulse, with better coverage but is more costly to maintain.
The Cybran ED1 is the most versatile shield, while being the weakest but cheapest shield, being the only one available to Cybran players. To compensate, it can be upgraded to improve shield capacity and strength, allowing adaptability and cover various regions.