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Transport units
Tech 1 Light Air Transport
Tech 2 Air Transport
Tech 2 Gunship
Tech 3 Heavy Air Transport
Tech 2 Air Unit
Fighter/Bomber
Torpedo Bomber
Gunship
Air Transport
Guided Missile

UEF T2 Air Transport: C14 Star Lifter UEF T2 Air Transport:  C14 Star Lifter
UEF T2 Air Transport: C14 Star Lifter
Heavily armed, mid-level air transport. Equipped with riot guns and AA weapons. Can carry up to 12 units.[ e ]
Build costs -12000
 -300
2400
Max health 1675
Speed
Fuel
15 (Air)
13:20
Veterancy 3  (+2/s)
Intel (radius) Vision: 32
Weapon: Hells Fury Riot Gun x 2
Direct Fire - Projectile
Damage per second 9
Projectile damage 3
Rate of fire 3 Projectiles/s
Range 22
Weapon: Linked Railgun x 2
Anti Air - Projectile
Damage per second 24
Projectile damage 12
Salvo size 2 Projectiles
Reload time 1 seconds
Range 20
Weapon: Air Crash
Death
Damage 25
Damage radius 1

Cybran T2 Air Transport: Dragon Fly Cybran T2 Air Transport:  Dragon Fly
Cybran T2 Air Transport: Dragon Fly
Mid-level air transport. Armed with an auto-cannon and AA defense system. Can carry up to 10 units.[ e ]
Build costs -12000
 -300
2400
Max health 1525
Speed
Fuel
15 (Air)
13:20
Veterancy 3  (+2/s)
Intel (radius) Vision: 32
Direct Fire - Projectile
Damage per second 4
Projectile damage 4
Rate of fire 1 Projectile/s
Range 20
Anti Air - Projectile
Damage per second 36
Projectile damage 12
Rate of fire 3 Projectiles/s
Range 20

Aeon T2 Air Transport: Aluminar Aeon T2 Air Transport:  Aluminar
Aeon T2 Air Transport: Aluminar
Mid-level air transport. Armed with sonic pulse batteries. Can carry up to 12 units.[ e ]
Build costs -12000
 -300
2400
Max health 1575
Speed
Fuel
15 (Air)
13:20
Veterancy 3  (+2/s)
Intel (radius) Vision: 32
Weapon: Sonic Pulse Battery x 4
Anti Air - Projectile
Damage per second 7
Projectile damage 6
Salvo size 3 Projectiles (in 0.2 s)
Reload time 2.5 seconds
Range 20

Seraphim T2 Air Transport: Vishala Seraphim T2 Air Transport:  Vishala
Seraphim T2 Air Transport: Vishala
Mid-level air transport. Can carry up to 16 units.[ e ]
Build costs -12000
 -300
2400
Max health 1625
Speed
Fuel
15 (Air)
13:20
Veterancy 3  (+2/s)
Intel (radius) Vision: 32
Weapon: Shleo AA AutoGun x 2
Anti Air - Projectile
Damage per second 20
Projectile damage 5
Salvo size 2 Projectiles
Rate of fire 2 salvos/s
Range 20
Direct Fire - Projectile
Damage per second 6
Projectile damage 2
Rate of fire 3 Projectiles/s
Range 22
Weapon: Air Crash
Death
Damage 25
Damage radius 1

T2 Air Transports are stronger, better armored, carry more troops, and are all armed with a rapid fire weapon of some sort.

All T2 Air Transports possess an anti-air gun that makes them somewhat effective at defending themselves from small groups of T1 Interceptors, but are generally inadequate against heavier threats like T2 Gunships, T2 Fighter-Bombers, or T3 Air Superiority Fighters. The Cybran, UEF and Seraphim transports also have some ground attack capability, though these capabilities should primarily be used for self defense. All T2 Air Transports serve as viable Ghetto Gunships, though the availability of T2 Gunships at that point reduce their usefulness in that role. They all possess the same price, build time, fuel capacity, vision radius, and speed. Transport and self-defensive capabilities vary between factions, however, and some T2 transports are clearly better than others. The UEF's Starlifter has the greatest ground attack capabilities and highest health rating. The Seraphim's Vishala has the best transport capabilities and average capabilities otherwise. The Cybran's Dragon Fly has the lowest capacity and the worst weaponry, making it easily the least powerful. The Aeon Aluminar has good anti-air ability but no anti-ground capability, but as it possesses 4 anti-air weapons it can fire from multiple angles and is perhaps the best at defending itself from interception by T1 fighters, despite its less than stellar DPS. Almost all factions will rely on T2 Air Transports if they want to move land units in the mid to later stages of the game, although the UEF have access to a T3 transport in Forged Alliance that makes their T2 largely obsolete. The most important feature of all T2 transports is that they have much better survivability than their T1 counterparts, and are able to sustain some noticeable damage before being taken down, although they are still fairly fragile.

Version History[]

In 3603 they were buffed with more health and lower costs as well.