Supreme Commander Wiki
Sonar Platforms
Tech 1 Sonar System
Tech 2 Sonar System
Tech 3 Sonar Platform

UEF T2 Sonar System: SP2 - 2000 UEF T2 Sonar System:  SP2 - 2000
UEF T2 Sonar System: SP2 - 2000
Sonar system with moderate range. Detects and tracks naval units.[ e ]
Build costs -3600
 -120
600
Consumption
 -100
Build rate
15/s
Max health 1400
Intel (radius) Vision: 25
Sonar: 230

Cybran T2 Sonar System: Flood Cybran T2 Sonar System:  Flood
Cybran T2 Sonar System: Flood
Sonar system with moderate range. Detects and tracks naval units.[ e ]
Build costs -3600
 -120
600
Consumption
 -100
Build rate
15/s
Max health 625
Intel (radius) Vision: 25
Sonar: 230

Aeon T2 Sonar System Aeon T2 Sonar System
Aeon T2 Sonar System
Sonar system with moderate range. Detects and tracks naval units.[ e ]
Build costs -3600
 -120
600
Consumption
 -100
Build rate
15/s
Max health 1000
Intel (radius) Vision: 25
Sonar: 230

Seraphim T2 Sonar System: Shou-esel Seraphim T2 Sonar System:  Shou-esel
Seraphim T2 Sonar System: Shou-esel
Sonar system with moderate range. Detects and tracks naval units.[ e ]
Build costs -5400
 -180
900
Consumption
 -100
Build rate
15/s
Max health 2000
Intel (radius) Vision: 25
Sonar: 350

The T2 sonar systems are intelligence units. They require more energy to run than their T1 counterparts, but, of course, have a greater range.

Aside from the usual differences in HP, the only difference between these T2 sonar systems is found in the Seraphim version. It costs more than the other three, but has a definite HP advantage and a sonar range of 350 as opposed to the range of 230 on the other three systems. This is a big deal, as the Seraphim lack a T3 sonar platform and a T2 submarine hunter.