Supreme Commander Wiki
Sonar Platforms
Tech 1 Sonar System
Tech 2 Sonar System
Tech 3 Sonar Platform

UEF T1 Sonar System: SP1 - 1000 UEF T1 Sonar System:  SP1 - 1000
UEF T1 Sonar System: SP1 - 1000
Sonar system with minimal range. Detects and tracks naval units.[ e ]
Build costs -544
 -64
80
Consumption
 -10
Build rate
10/s
Max health 600
Intel (radius) Vision: 20
Sonar: 115

Cybran T1 Sonar System: Noah Cybran T1 Sonar System:  Noah
Cybran T1 Sonar System: Noah
Sonar system with minimal range. Detects and tracks naval units.[ e ]
Build costs -544
 -64
80
Consumption
 -10
Build rate
10/s
Max health 400
Intel (radius) Vision: 20
Sonar: 115

Aeon T1 Sonar System Aeon T1 Sonar System
Aeon T1 Sonar System
Sonar system with minimal range. Detects and tracks naval units.[ e ]
Build costs -544
 -64
80
Consumption
 -10
Build rate
10/s
Max health 500
Intel (radius) Vision: 20
Sonar: 115

Seraphim T1 Sonar System: Shou Seraphim T1 Sonar System:  Shou
Seraphim T1 Sonar System: Shou
Sonar system with minimal range. Detects and tracks naval units.[ e ]
Build costs -544
 -64
80
Consumption
 -10
Build rate
10/s
Max health 500
Intel (radius) Vision: 20
Sonar: 115

T1 Sonar systems provide a small, but clear intelligence circle that will reveal any naval units within its range. The T1 Sonar system is almost the same acrossed the board. The only difference is HP UEF 600, Cybran 400, Aeon/Seraphim 500. Other than that they are all the same. They all upgrade into their tech 2 counterparts giving them a better intelligence range and more health. Because they are so cheap you should have one ASAP on all water maps. they can be used to detect underwater ACUs and that is often what happens early game on maps like The wilderness when the ACU has taken heavy damage.