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Uef icon structure1 directfire UEF T1 Point Defense: DM1 Plasma Cannon[e]
UEB2101 build btn
Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.
Build Costs Energy icon -2000
Mass icon -250
Time icon 250
Max Health Health icon 1300
Veterancy UEF veteran icon Kills icon 6 ( Health icon +1/s)
Intel (Radius) Vision: 24
Direct Fire - Projectile
DPS 167
Projectile  Damage
50
Rate of Fire
3.333 Projectiles/s
Range 26
Cybran icon structure1 directfire Cybran T1 Point Defense: Auto Gun[e]
URB2101 build btn
Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.
Build Costs Energy icon -2000
Mass icon -250
Time icon 250
Max Health Health icon 1300
Veterancy Cybran veteran icon Kills icon 6 ( Health icon +1/s)
Intel (Radius) Vision: 24
Direct Fire - Projectile
DPS 167
Projectile  Damage
50
Rate of Fire
3.333 Projectiles/s
Range 26
Aeon icon structure1 directfire Aeon T1 Point Defense: Erupter[e]
UAB2101 build btn
Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.
Build Costs Energy icon -2000
Mass icon -250
Time icon 250
Max Health Health icon 1300
Veterancy Aeon veteran icon Kills icon 6 ( Health icon +1/s)
Intel (Radius) Vision: 24
Direct Fire - Projectile
DPS 167
Projectile  Damage
50
Rate of Fire
3.333 Projectiles/s
Range 26
Seraphim icon structure1 directfire Seraphim T1 Point Defense: Uttaus[e]
XSB2101 build btn
Low-end defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.
Build Costs Energy icon -2000
Mass icon -250
Time icon 250
Max Health Health icon 1300
Veterancy Seraphim veteran icon Kills icon 6 ( Health icon +1/s)
Intel (Radius) Vision: 24
Direct Fire - Projectile
DPS 167
Projectile  Damage
50
Rate of Fire
3.333 Projectiles/s
Range 26

The various factions' point defence turrets all have high damage and short range, with minimal differences. These turrets can serve early on as defense against T1 armies and later on as high damage assistance to longer range turrets.

While these turrets work well against close combat units, especially the Monkeylord, they have short range and can be avoided or taken out easily. These turrets are cheap enough to be deployed in huge numbers and be easy to replace. With 167 DPS these units can be surprisingly useful. Most Commanders often overlook this unit when attacking a base, focusing instead on the economy or defending units, but should their army be forced into firing range they may be surprised.

Factional DifferencesEdit

The only known difference between the various turrets are the fact that the UEF and Cybran ones turn to face their target (approximately) 33% slower (and are less resistant to kiting as a result).


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