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Tech 1 Land Units
Land ScoutUEL0101 build btnURL0101 build btnUAL0101 build btnXSL0101 build btn
Light Assault BotUEL0106 build btnURL0106 build btnUAL0106 build btnXSL0101 build btn
Light/Medium Tank UEL0201 build btnURL0107 build btnUAL0201 build btnXSL0201 build btn
Mobile Anti-Air GunUEL0104 build btnURL0104 build btnUAL0104 build btnXSL0104 build btn
Mobile Light ArtilleryUEL0103 build btnURL0103 build btnUAL0103 build btnXSL0103 build btn
EngineerUEL0105 build btnURL0105 build btnUAL0105 build btnXSL0105 build btn
Mobile artillery units
Tech 1 Mobile Light ArtilleryUEL0103 build btnURL0103 build btnUAL0103 build btnXSL0103 build btn
Tech 3 Mobile Heavy ArtilleryUEL0304 build btnURL0304 build btnUAL0304 build btnXSL0304 build btn
ExperimentalNo-unitURL0401 build btnNo-unitNo-unit

UEF T1 Mobile Light Artillery: Lobo UEF T1 Mobile Light Artillery:  Lobo
UEF T1 Mobile Light Artillery: Lobo
Versatile mobile artillery unit. Designed to engage enemy units at long range.[ e ]
Build costsEnergy icon -180
Mass icon -36
Time icon 180
Max healthHealth icon 205
Speed2.8 (Land)
Veterancy UEF veteran icon Kills icon 3  (Health icon+1/s)
Intel (radius) Vision: 18
Artillery - Projectile
Damage per second 60
Projectile damage 120
Damage radius 1
Salvo size 1(5) Projectiles
Reload time 10 seconds
Range (min–max) 5 – 30

Cybran T1 Mobile Light Artillery: Medusa Cybran T1 Mobile Light Artillery:  Medusa
Cybran T1 Mobile Light Artillery: Medusa
Versatile mobile artillery unit. Designed to engage enemy units at long range and disable them with an EMP blast.[ e ]
Build costsEnergy icon -240
Mass icon -48
Time icon 240
Max healthHealth icon 140
Speed2.9 (Land)
Veterancy Cybran veteran icon Kills icon 3  (Health icon+1/s)
Intel (radius) Vision: 18
Artillery - Projectile
Damage per second 39
Projectile damage 195
Damage radius 2
Reload time 5 seconds
Range (min–max) 5 – 30

Aeon T1 Mobile Light Artillery: Fervor Aeon T1 Mobile Light Artillery:  Fervor
Aeon T1 Mobile Light Artillery: Fervor
Mobile light artillery. Designed to engage enemy units at long range.[ e ]
Build costsEnergy icon -180
Mass icon -36
Time icon 180
Max healthHealth icon 150
Speed2.7 (Land)
Veterancy Aeon veteran icon Kills icon 3  (Health icon+1/s)
Intel (radius) Vision: 18
Artillery - Projectile
Damage per second 100
Projectile damage 200
Damage radius 0.5
Reload time 2 seconds
Range (min–max) 5 – 30

Seraphim T1 Mobile Light Artillery: Zthuee Seraphim T1 Mobile Light Artillery:  Zthuee
Seraphim T1 Mobile Light Artillery: Zthuee
Amphibious mobile light artillery. Provides indirect fire support.[ e ]
Build costsEnergy icon -180
Mass icon -54
Time icon 180
Max healthHealth icon 170
Speed2.7 (Hover)
Veterancy Seraphim veteran icon Kills icon 3  (Health icon+1/s)
Intel (radius) Vision: 18
Artillery - Projectile
Damage per second 77
Projectile damage 45
Damage radius 1.5
Salvo size 1(5) Projectiles
Reload time 2.9 seconds
Range (min–max) 6 – 30

All T1 mobile artillery have the characteristics of a high firing angle, giving them the ability to shoot over obstacles otherwise known as indirect fire. They also have great DPS for their mass cost, and are therefore still useful in some circumstances late in the game. Early on, they are employed largely to destroy T1 point defenses due to their long ranges, and can, if ordered to attack a point just next to the point defense, usually destroy them without even getting into their range. However, they are slightly slower than most other T1 land combat units.

Factional Differences[]

UEF Lobo: Has the highest HP and reload time of all the other factions' equivalents. Also is equipped with shell cam, or line of sight of the detonation area. Shells split into 5 smaller ones, much like the Seraphim Zthuee. Slower than the Cybran Medusa but faster than the Aeon Fervor and the Seraphim Zthuee.

Cybran Medusa: Has the lowest HP and second slowest reload time of all four factions equivalents. Has the lowest DPS, but its shell has EMP, or stuns its targets. Its stun ability makes it still useful late into the game, to paralyse enemy units. Has the second highest mass cost, highest energy cost and build time, but moves faster than the all the other equivalents.

Aeon Fervor: Has only 10 more HP than the Medusa, but boasts the highest DPS and rate of fire. It is also the cheapest T1 mobile artillery in terms of mass(along with the Lobo). Despite these advantages, the Fervor is cursed with a very small projectile damage radius of 0.5,the smallest and rendering it somewhat less useful against mobile targets and best used against structures or slow-moving units.

Seraphim Zthuee: Has the second highest HP but with the highest mass cost of the four mobile artilleries, being more expensive than the Aurora and Mantis, 2 mass cheaper than the MA12 Striker, and equivalent costs with the Thaam. Despite this, the Zthuee is arguably the most effective T1 mobile artillery for several reasons: it hovers, it has good damage and it has Lobo's area of effect. It has earned the nickname "Fobo" from Aeon Fervor and UEF Lobo because it combined UEF's projectile (also splits and also high AOE) and Aeon rate of fire (Fervor has the highest ROF).

T1 ArtyAeonBG


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