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Tech 1 Land Units
Land Scout
Light Assault Bot
Light/Medium Tank
Mobile Anti-Air Gun
Mobile Light Artillery
Engineer
Mobile anti-air units
Tech 1 Mobile Anti-Air Gun
Tech 2 Mobile AA Flak Artillery
Tech 2 Cruiser
Aircraft Carrier

UEF T1 Mobile Anti-Air Gun: Archer UEF T1 Mobile Anti-Air Gun:  Archer
UEF T1 Mobile Anti-Air Gun: Archer
Mobile anti-air defense. Effective against low-end enemy air units.[ e ]
Build costs -140
 -28
140
Max health 200
Speed2.8 (Land)
Veterancy 2  (+1/s)
Intel (radius) Vision: 18
Anti Air - Projectile
Damage per second 16
Projectile damage 8
Salvo size 2 Projectiles
Reload time 1 seconds
Range 32

Cybran T1 Mobile Anti-Air Gun: Sky Slammer Cybran T1 Mobile Anti-Air Gun:  Sky Slammer
Cybran T1 Mobile Anti-Air Gun: Sky Slammer
Primary function is anti-air defense. Can be configured to attack land units.[ e ]
Build costs -140
 -28
140
Max health 130
Speed2.9 (Land)
Veterancy 2  (+1/s)
Intel (radius) Vision: 18
Anti Air - Projectile
Damage per second 16
Projectile damage 8
Rate of fire 2 Projectiles/s
Range 32
Direct Fire - Projectile
Damage per second 20
Projectile damage 10
Rate of fire 2 Projectiles/s
Range 18

Aeon T1 Mobile Anti-Air Gun: Thistle Aeon T1 Mobile Anti-Air Gun:  Thistle
Aeon T1 Mobile Anti-Air Gun: Thistle
Mobile anti-air unit. Effective against low-end enemy air units.[ e ]
Build costs -140
 -28
140
Max health 200
Speed3 (Land)
Veterancy 2  (+1/s)
Intel (radius) Vision: 18
Anti Air - Projectile
Damage per second 15
Projectile damage 5
Salvo size 3 Projectiles (in 0.2 s)
Reload time 1 seconds
Range 32

Seraphim T1 Mobile Anti-Air Gun: Ia-istle Seraphim T1 Mobile Anti-Air Gun:  Ia-istle
Seraphim T1 Mobile Anti-Air Gun: Ia-istle
Mobile anti-air defense. Effective against low-end enemy air units.[ e ]
Build costs -140
 -28
140
Max health 200
Speed2.5 (Land)
Veterancy 2  (+1/s)
Intel (radius) Vision: 18
Anti Air - Projectile
Damage per second 16
Projectile damage 4
Salvo size 2 Projectiles (in 0.1 s)
Rate of fire 2 salvos/s
Range 32

The Tech 1 Mobile Anti-Air Guns are cheap mobile low- end AA defense. They do not have a very high DPS, but are very cheap and can easily be built in large numbers.

Vanilla SupCom description[]

Archer[]

"An Incredibly fast rate of fire and good turret tracking capabilities makes the Archer a great defense against all but the fastest air targets."

Sky Slammer[]

"The Slammer incorporates a new Nano-Dart system, which fires a small rocket-propelled dart that has exceptional speed and homing ability. The Nano-Dart can also be set to fire on land targets."

Thistle[]

"The Thistle sports a fast firing sonic pulse battery. This weapon is designed to disrupt the lighter armor found on aircraft and cause critical structural damage."

Tactics[]

T1 AA is most useful against scouts and transports, but can also trade effectively with T1 bombers and the Jester T1 gunship and discourage enemy interceptors. This also allows them to defend the ACU from a bomber rush. A small ratio (say 1:10) is useful in a standard ground composition as defence against those T1 air units.

They are largely useless against T2 air or even massed T1. T2 mobile AA flak artillery (T2 mobile Flak) is far superior and T1 AA should be discontinued as soon as T2 mobile flak is available.

Factional differences[]

The four Tech 1 Mobile Anti-Air Guns are the UEF Archer, the Cybran Sky Slammer, the Aeon Thistle and the Seraphim Ia-istle. These units all have the same cost, health, range, and about the same damage per second. The things that set them apart are different rates of fire, number of shots per salvo,speed, and projectile damage (among other things). The Cybran Sky Slammer's Nanodart Launcher has the ability to attack land units and track air units; This ability makes it the most versatile of the T1 mobile AA units.

Some players argue that the Sky Slammer is the best of the four units due to its tracking missiles and superior DPS to the Thistle (16 vs 15), in addition to being second fastest (barely slower than the Thistle but far outpacing the Ia-istle) and having a ground-attack mode to (somewhat) fend off irritants such as Land Scouts or Light Assault Bots (better hope the other player is not micromanaging or strafing though, or you'll miss continually). However it must be noted that the Sky Slammer only has 65% of the others' in HP while costing the same, and it has less range than other anti-air guns, but this is counterbalanced by the fact that its missiles can follow air units out of its range. Aeon commanders should note that the Thistle does not hover, so it cannot be used to escort T1 amphibious tank assaults; T2 anti-air or interceptors are needed for this purpose. It does have more health than the Aurora, to support it during land based assaults.

It should be noted that the Sky Slammer's darts have a slower speed-up than most AA missiles, and thus are slightly less effective against aircraft than the other factions' T1 mobile AA units. This is counterbalanced by the fact that the darts are guided and can be switched to attack ground units, however in ground attack mode they lose the tracking ability.Also, the la-istle is the slowest T1 mobile AA.

Gallery[]

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