Tech 1 Land Units | ||||
---|---|---|---|---|
Land Scout | ||||
Light Assault Bot | ||||
Light/Medium Tank | ||||
Mobile Anti-Air Gun | ||||
Mobile Light Artillery | ||||
Engineer |
Tanks | ||||
---|---|---|---|---|
Tech 1 Light/Medium Tank | ||||
Tech 2 Heavy Tank | ||||
Tech 2 Amphibious Tank | ||||
Tech 3 Siege Tank | ||||
Tech 3 Shield Disruptor |
Bots | ||||
---|---|---|---|---|
Tech 1 Scout Bot | ||||
Tech 1 Light Assault Bot | ||||
Tech 1 Assault Bot | ||||
Tech 2 Bot | ||||
Tech 2 Mobile Bomb | ||||
Tech 3 Heavy / Siege Assault Bot | ||||
Tech 3 Armored Assault Bot | ||||
Tech 3 Sniper Bot | ||||
Experimental | ||||
Experimental |
UEF T1 Medium Tank: MA12 Striker | |
Lightly armored tank. Armed with a single cannon.[ e ] | |
Build costs | -266 -56 280 |
---|---|
Max health | 300 |
Speed | 3.3 (Land) |
Veterancy | 3 (+1/s) |
Intel (radius) | Vision: 20 |
Weapon: Gauss Cannon Direct Fire - Projectile |
|
Damage per second | 24 |
Projectile damage | 24 |
Reload time | 1 seconds |
Range | 18 |
Cybran T1 Assault Bot: Mantis | |
Assault bot. Equipped with two heavy laser autoguns and can repair itself.[ e ] | |
Build costs | -273 -52 260 |
---|---|
Build rate |
1/s |
Max health | 270 |
Speed | 3.6 (Land) |
Veterancy | 3 (+1/s) |
Intel (radius) | Vision: 20 |
Weapon: Light Pulse Laser Direct Fire - Projectile |
|
Damage per second | 24 |
Projectile damage | 8 |
Rate of fire | 3 Projectiles/s |
Range | 18 |
Aeon T1 Light Tank: Aurora | |
Amphibious light tank. Armed with a single cannon.[ e ] | |
Build costs | -260 -52 260 |
---|---|
Max health | 140 |
Speed | 3 (Hover) |
Veterancy | 3 (+1/s) |
Intel (radius) | Vision: 20 |
Weapon: Disruptor Cannon Direct Fire - Projectile |
|
Damage per second | 26 |
Projectile damage | 40 |
Reload time | 1.5 seconds |
Range | 26 |
Seraphim T1 Medium Tank: Thaam | |
Lightly armored tank. Armed with a single cannon.[ e ] | |
Build costs | -270 -54 270 |
---|---|
Max health | 280 |
Speed | 3.4 (Land) |
Veterancy | 3 (+1/s) |
Intel (radius) | Vision: 20 |
Weapon: Oh Spectra Cannon Direct Fire - Projectile |
|
Damage per second | 24 |
Projectile damage | 32 |
Reload time | 1.3 seconds |
Range | 18 |
T1 tanks are the backbone for early attacks in Supreme Commander. Being direct fire units and heavily armored, they are an essential part of T1 armies. Each consumes mass at the same rate constructed by equivalent builders, though their construction times and energy costs vary.
Factional differences[]
Other than the Aeon Aurora (a light tank), the other three, if placed one-on-one in range of one another, will consistently achieve Mutual Annihilation unless in close ranges, in which case Strikers defeat Mantises and Thaams consistently with very little HP remaining. At "long" range, the shots necessary to kill the Striker would have been fired before the Mantis or Thaam could take the last shot from the Striker, a stark revelation of how close the matches are).
UEF Striker & Seraphim Thaam[]
The UEF Striker and the Seraphim Thaam have no significant differences between them. The Striker has greater HP, and the Seraphim Thaam builds quicker and is slightly faster (allowing it to run away if it has to). The Seraphim Thaam is also more appealing for rush attacks.
Cybran Mantis[]
The Cybran Mantis is not a tank, but a bot, although it is considered the Cybran version of a T1 tank. Being a bot, it is more maneuverable and can move faster than other T1 tanks, therefore it can run away from armies if it has to. The Mantis also possesses the highest rate of fire, though a lower damage per shot. With its laser's high muzzle velocity, it suffers the least from overkill. Finally, the Mantis possesses an engineering suite. It can assist engineers to build things faster, and it can also repair units, however, it has 1/5 the build rate of an T1 engineer.
Aeon Aurora[]
The Aeon Aurora is the cheapest of the tanks (by about 3.5% of its equivalents), and is probably the most unique. It has the highest DPS and initial shot damage, and also possesses a much greater range, meaning that it can safely take out other tanks if radar is present. It also can hover, so the Aeon have a definite advantage on water maps. However, the Aurora is also the slowest tank, and, being a light tank, has around half the HP of the other T1 tanks. This means that in a one-on-one battle, assuming that the Aurora is in range of a Cybran, UEF, or Seraphim enemy tank, the Aurora will probably lose. In addition, an enemy commander will find it easier and safer to take on a group of enemy Aeon tanks, as it takes only 2 shots (as opposed to 3 for other factions) to destroy each tank. This means that once they get into range, it is often best to start pulling Auroras back from the battle, as it will keep their range benefit for longer. Note that the Aurora has a longer range than it has line of sight, meaning that it should almost always be accompanied by a scout (which, conveniently, also hovers).
Trivia: the Aurora is only tank to possess less health than the T1 mobile artillery units (or equal health, in the case of the Cybran T1 Mobile Light Artillery Medusa.