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Supreme Commander Wiki
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Tech 1 Land Units
Land ScoutUEL0101 build btnURL0101 build btnUAL0101 build btnXSL0101 build btn
Light Assault BotUEL0106 build btnURL0106 build btnUAL0106 build btnXSL0101 build btn
Light/Medium Tank UEL0201 build btnURL0107 build btnUAL0201 build btnXSL0201 build btn
Mobile Anti-Air GunUEL0104 build btnURL0104 build btnUAL0104 build btnXSL0104 build btn
Mobile Light ArtilleryUEL0103 build btnURL0103 build btnUAL0103 build btnXSL0103 build btn
EngineerUEL0105 build btnURL0105 build btnUAL0105 build btnXSL0105 build btn
Tanks
Tech 1 Light/Medium Tank UEL0201 build btnNo-unitUAL0201 build btnXSL0201 build btn
Tech 2 Heavy TankUEL0202 build btnURL0202 build btnUAL0202 build btnNo-unit
Tech 2 Amphibious TankUEL0203 build btnURL0203 build btnXAL0203 build btnXSL0203 build btn
Tech 3 Siege TankNo-unitNo-unitNo-unitXSL0303 build btn
Tech 3 Shield DisruptorNo-unitNo-unitDAL0310 build btnNo-unit
Bots
Tech 1 Scout BotNo-unitURL0101 build btnNo-unitXSL0101 build btn
Tech 1 Light Assault BotUEL0106 build btnURL0106 build btnUAL0106 build btnNo-unit
Tech 1 Assault BotNo-unitURL0107 build btnNo-unitNo-unit
Tech 2 BotDEL0204 build btnDRL0204 build btnNo-unitXSL0202 build btn
Tech 2 Mobile BombNo-unitXRL0302 build btnNo-unitNo-unit
Tech 3 Heavy / Siege Assault BotUEL0303 build btnURL0303 build btnUAL0303 build btnNo-unit
Tech 3 Armored Assault BotXEL0305 build btnXRL0305 build btnNo-unitNo-unit
Tech 3 Sniper BotNo-unitNo-unitXAL0305 build btnXSL0305 build btn
ExperimentalNo-unitURL0402 build btnUAL0401 build btnXSL0401 build btn
ExperimentalNo-unitXRL0403 build btnNo-unitNo-unit

UEF T1 Medium Tank: MA12 Striker UEF T1 Medium Tank:  MA12 Striker
UEF T1 Medium Tank: MA12 Striker
Lightly armored tank. Armed with a single cannon.[ e ]
Build costsEnergy icon -266
Mass icon -56
Time icon 280
Max healthHealth icon 300
Speed3.3 (Land)
Veterancy UEF veteran icon Kills icon 3  (Health icon+1/s)
Intel (radius) Vision: 20
Weapon: Gauss Cannon
Direct Fire - Projectile
Damage per second 24
Projectile damage 24
Reload time 1 seconds
Range 18

Cybran T1 Assault Bot: Mantis Cybran T1 Assault Bot:  Mantis
Cybran T1 Assault Bot: Mantis
Assault bot. Equipped with two heavy laser autoguns and can repair itself.[ e ]
Build costsEnergy icon -273
Mass icon -52
Time icon 260
Build rate
Time icon1/s
Max healthHealth icon 270
Speed3.6 (Land)
Veterancy Cybran veteran icon Kills icon 3  (Health icon+1/s)
Intel (radius) Vision: 20
Direct Fire - Projectile
Damage per second 24
Projectile damage 8
Rate of fire 3 Projectiles/s
Range 18

Aeon T1 Light Tank: Aurora Aeon T1 Light Tank:  Aurora
Aeon T1 Light Tank: Aurora
Amphibious light tank. Armed with a single cannon.[ e ]
Build costsEnergy icon -260
Mass icon -52
Time icon 260
Max healthHealth icon 140
Speed3 (Hover)
Veterancy Aeon veteran icon Kills icon 3  (Health icon+1/s)
Intel (radius) Vision: 20
Direct Fire - Projectile
Damage per second 26
Projectile damage 40
Reload time 1.5 seconds
Range 26

Seraphim T1 Medium Tank: Thaam Seraphim T1 Medium Tank:  Thaam
Seraphim T1 Medium Tank: Thaam
Lightly armored tank. Armed with a single cannon.[ e ]
Build costsEnergy icon -270
Mass icon -54
Time icon 270
Max healthHealth icon 280
Speed3.4 (Land)
Veterancy Seraphim veteran icon Kills icon 3  (Health icon+1/s)
Intel (radius) Vision: 20
Direct Fire - Projectile
Damage per second 24
Projectile damage 32
Reload time 1.3 seconds
Range 18

T1 tanks are the backbone for early attacks in Supreme Commander. Being direct fire units and heavily armored, they are an essential part of T1 armies. Each consumes mass at the same rate constructed by equivalent builders, though their construction times and energy costs vary.

Factional differences[]

Other than the Aeon Aurora (a light tank), the other three, if placed one-on-one in range of one another, will consistently achieve Mutual Annihilation unless in close ranges, in which case Strikers defeat Mantises and Thaams consistently with very little HP remaining. At "long" range, the shots necessary to kill the Striker would have been fired before the Mantis or Thaam could take the last shot from the Striker, a stark revelation of how close the matches are).

UEF Striker & Seraphim Thaam[]

The UEF Striker and the Seraphim Thaam have no significant differences between them. The Striker has greater HP, and the Seraphim Thaam builds quicker and is slightly faster (allowing it to run away if it has to). The Seraphim Thaam is also more appealing for rush attacks.

Cybran Mantis[]

The Cybran Mantis is not a tank, but a bot, although it is considered the Cybran version of a T1 tank. Being a bot, it is more maneuverable and can move faster than other T1 tanks, therefore it can run away from armies if it has to. The Mantis also possesses the highest rate of fire, though a lower damage per shot. With its laser's high muzzle velocity, it suffers the least from overkill. Finally, the Mantis possesses an engineering suite. It can assist engineers to build things faster, and it can also repair units, however, it has 1/5 the build rate of an T1 engineer.

Aeon Aurora[]

The Aeon Aurora is the cheapest of the tanks (by about 3.5% of its equivalents), and is probably the most unique. It has the highest DPS and initial shot damage, and also possesses a much greater range, meaning that it can safely take out other tanks if radar is present. It also can hover, so the Aeon have a definite advantage on water maps. However, the Aurora is also the slowest tank, and, being a light tank, has around half the HP of the other T1 tanks. This means that in a one-on-one battle, assuming that the Aurora is in range of a Cybran, UEF, or Seraphim enemy tank, the Aurora will probably lose. In addition, an enemy commander will find it easier and safer to take on a group of enemy Aeon tanks, as it takes only 2 shots (as opposed to 3 for other factions) to destroy each tank. This means that once they get into range, it is often best to start pulling Auroras back from the battle, as it will keep their range benefit for longer. Note that the Aurora has a longer range than it has line of sight, meaning that it should almost always be accompanied by a scout (which, conveniently, also hovers).

Trivia: the Aurora is only tank to possess less health than the T1 mobile artillery units (or equal health, in the case of the Cybran T1 Mobile Light Artillery Medusa.

Gallery[]

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