v  e
Tech 1 Land Units
Land ScoutUEL0101 build btn.pngURL0101 build btn.pngUAL0101 build btn.pngXSL0101 build btn.png
Light Assault BotUEL0106 build btn.pngURL0106 build btn.pngUAL0106 build btn.pngXSL0101 build btn.png
Light/Medium Tank UEL0201 build btn.pngURL0107 build btn.pngUAL0201 build btn.pngXSL0201 build btn.png
Mobile Anti-Air GunUEL0104 build btn.pngURL0104 build btn.pngUAL0104 build btn.pngXSL0104 build btn.png
Mobile Light ArtilleryUEL0103 build btn.pngURL0103 build btn.pngUAL0103 build btn.pngXSL0103 build btn.png
EngineerUEL0105 build btn.pngURL0105 build btn.pngUAL0105 build btn.pngXSL0105 build btn.png
v  e
Bots
Tech 1 Scout BotNo-unit.pngURL0101 build btn.pngNo-unit.pngXSL0101 build btn.png
Tech 1 Light Assault BotUEL0106 build btn.pngURL0106 build btn.pngUAL0106 build btn.pngNo-unit.png
Tech 1 Assault BotNo-unit.pngURL0107 build btn.pngNo-unit.pngNo-unit.png
Tech 2 BotDEL0204 build btn.pngDRL0204 build btn.pngNo-unit.pngXSL0202 build btn.png
Tech 2 Mobile BombNo-unit.pngXRL0302 build btn.pngNo-unit.pngNo-unit.png
Tech 3 Heavy / Siege Assault BotUEL0303 build btn.pngURL0303 build btn.pngUAL0303 build btn.pngNo-unit.png
Tech 3 Armored Assault BotXEL0305 build btn.pngXRL0305 build btn.pngNo-unit.pngNo-unit.png
Tech 3 Sniper BotNo-unit.pngNo-unit.pngXAL0305 build btn.pngXSL0305 build btn.png
ExperimentalNo-unit.pngURL0402 build btn.pngUAL0401 build btn.pngXSL0401 build btn.png
ExperimentalNo-unit.pngXRL0403 build btn.pngNo-unit.pngNo-unit.png

UEF T1 Light Assault Bot: Mech Marine UEF T1 Light Assault Bot:  Mech Marine
UEF T1 Light Assault Bot: Mech Marine
Lightly armored mech. Provides direct-fire support against low-end units.[ e ]
Build costsEnergy icon.png -140
Mass icon.png -35
Time icon.png 140
Max healthHealth icon.png 75
Speed4 (Land)
Veterancy UEF veteran icon.png Kills icon.png 2 ( Health icon.png +1/s)
Intel (radius) Vision: 18
Direct Fire - Projectile
Damage per second 21
Projectile damage 7
Rate of fire 3 Projectiles/s
Range 14

Cybran T1 Light Assault Bot: Hunter Cybran T1 Light Assault Bot:  Hunter
Cybran T1 Light Assault Bot: Hunter
Lightly armored strike bot. Provides direct-fire support against low-end units.[ e ]
Build costsEnergy icon.png -140
Mass icon.png -35
Time icon.png 140
Max healthHealth icon.png 65
Speed4 (Land)
Veterancy Cybran veteran icon.png Kills icon.png 2 ( Health icon.png +1/s)
Intel (radius) Vision: 18
Direct Fire - Projectile
Damage per second 21
Projectile damage 7
Salvo size 3 Projectiles (in 0.2 s)
Reload time 1 seconds
Range 14

Aeon T1 Light Assault Bot: Flare Aeon T1 Light Assault Bot:  Flare
Aeon T1 Light Assault Bot: Flare
Fast, lightly armored assault bot. Fires a short-range sonic weapon.[ e ]
Build costsEnergy icon.png -140
Mass icon.png -35
Time icon.png 140
Max healthHealth icon.png 70
Speed4 (Land)
Veterancy Aeon veteran icon.png Kills icon.png 2 ( Health icon.png +1/s)
Intel (radius) Vision: 18
Weapon: Sonic Pulsar
Direct Fire - Projectile
Damage per second 21
Projectile damage 7
Salvo size 3 Projectiles
Reload time 1 seconds
Range 14

Seraphim T1 Combat Scout: Selen Seraphim T1 Combat Scout:  Selen
Seraphim T1 Combat Scout: Selen
Light, fast mobile reconnaissance unit. When stationary, deploys cloaking and stealth fields.[ e ]
Build costsEnergy icon.png -80
Mass icon.png -20
Time icon.png 80
Max healthHealth icon.png 35
Speed4 (Land)
Veterancy Seraphim veteran icon.png Kills icon.png 2 ( Health icon.png +1/s)
Intel (radius)Stealth: Self
Vision: 24
Radar: 35
Direct Fire - Projectile
Damage per second 12
Projectile damage 4
Rate of fire 3 Projectiles/s
Range 16

T1 Light Assault Bots (LABs) are tech 1 direct-fire units designed to perform raiding on lightly defended outposts or assist in direct attacks. They are quick and cheap to build, which makes them an integral component of any commander's T1 force. They are also very quick and agile permitting a limited amount of kiting and allowing them to attack and retreat quicker. It is inadvisable to use them against stationary defenses or commanders as they will be killed in 1 to 3 hits, only providing veterancy. They are also unique in that they are the only units able to fire out of a transport. That technique has been named the Ghetto gunship.

Outside the aforementioned Ghetto gunship, LABs are typically phased out within the first ten minutes of the game.

Factional differences[edit | edit source]

      
HP
Cost
DPS
Proj.
dam.

Range

Vision
Energy icon.pngEnergy Mass icon.pngMass Time icon.pngTime
UEF 75 140 35 140 21 7 14 18
Cybran 65 140 35 140 21 7 14 18
Aeon 70 140 35 140 21 7 14 18
Seraphim 35 80 20 80 12 4 16 24

UEF Mech Marine[edit | edit source]

UEF Mech Marines

The primary role of the Mech Marine is direct fire support. This lightly armored ground unit sacrifices damage potential and staying power for superior speed and maneuverability.
Vanilla SupCom description

The Mech Marine has 5-10 more health than others, making it last slightly longer in a firefight against other mobile units. It will consistently defeat other LABs in one-on-one combat due to sustained damage and HP superiority, according to in-game testing. Its machineguns give it a high rate of fire and DPS. The Tomcat machine guns will make short work of enemy scouts and radar installations.

Aeon Flare[edit | edit source]

Flare firing its sonic pulsar

The Hunter is a fast strike bot designed to work in groups. Though it's lightly armored and does moderate damage, it's relatively low cost allows for many to be built quickly and deployed as a support or a light task force.
Vanilla SupCom description

Little is remarkable about the Flare other than the fact that it uses some sort of sonic weaponry. The long reload time makes this the worst of the true LABs according to in-game testing. (Though it will still easily defeat the Seraphim Selen Combat Scout). It is superior for the purpose of hit-and-run attacks in comparison to the other bots, precisely due to its weapon properties (high damage per shot, low firing rate).If you want to have your Flares succeed combine them with Auroras from the water to provide direct fire support and something for the other units to try (and fail) shooting at.

Cybran Hunter[edit | edit source]

Cybran Hunter

These incredibly fast bots are designed for pure damage. The Short-Range Sonic Pulsar mounted on each arm fires fan-shaped, focused sound waves that permeate and disrupt solid matter.
Vanilla SupCom description

The Hunter has slightly lower health than other bots, and fires its laser in bursts. It can consistently defeat Flares due to more consistent damage output, though it loses to Mech Marines. It can actually be very useful when combating other LABs that are tightly packed, because its burst weapon sprays a small area with fire. This gives it a small area damage.

Seraphim Selen[edit | edit source]

Seraphim Selen

The Selen is unique in that it serves the purpose of both light assault bot and land scout. It has lower HP and DPS than a conventional assault bot but higher health/DPS than a land scout. It possess radar as well as stealth and cloaking, which makes it more useful for surprise attacks. However, its stealth and cloaking deactivates when the unit moves or fires, and so move orders must be used with care. It is, however, even cheaper and quicker to build than other light assault bots, which makes it slightly more spammable. A useful trick when using them is to set them to hold fire and place them on a mass node, which prevents engineers from building on that spot. This can be countered via artillery groundfire or sometimes by bumping the Selen to get it to move, breaking it's stealth. Note, however, that its primary purpose is scouting and not attack and is not cost effective to use them when defending against other bots. A mistake that new players often make is to build 15 of these and hope to do some damage. These are designed for the previously mentioned mass extractor prevention. In combat these will fall like dominoes. A bug: if a unit is already chasing the selen, the selen could stop firing and moving, but the unit will fire at the selen anyway. Also, The Selen can only fire forward when moving, so don't plan returning on fire when beating a hasty retreat from LABs.

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