Supreme Commander Wiki
mNo edit summary
(Added a section on the reception of the game. Scores mentioned are from Metacritic and whatoplay.com.)
Line 14: Line 14:
 
|mode/s = [[Wikipedia:Single-player video game|Single player]], [[Wikipedia:Multiplayer video game|multiplayer]]
 
|mode/s = [[Wikipedia:Single-player video game|Single player]], [[Wikipedia:Multiplayer video game|multiplayer]]
 
|next_game = ''[[Supreme Commander: Forged Alliance]]''
 
|next_game = ''[[Supreme Commander: Forged Alliance]]''
 
}}'''Supreme Commander''' is a [[Wikipedia:Real Time Strategy|RTS]] game designed by [[Wikipedia:Chris Taylor (game designer)|Chris Taylor]], set in a far future world. Although it was designed by Chris Taylor, it is not a sequel to his previous RTS, [[Total Annihilation]], but rather a "spiritual successor", which implements the same gameplay mechanics and physics logic which was pioneered in ''Total Annihilation''.
}}
 
'''Supreme Commander''' is a [[Wikipedia:Real Time Strategy|RTS]] game designed by [[Wikipedia:Chris Taylor (game designer)|Chris Taylor]], set in a far future world. Although it was designed by Chris Taylor, it is not a sequel to his previous RTS, [[Total Annihilation]], but rather a "spiritual successor", which implements the same gameplay mechanics and physics logic which was pioneered in ''Total Annihilation''.
 
   
 
Since the release of [[Supreme Commander: Forged Alliance|''Forged Alliance'']], it has been referred to as [[Vanilla SupCom]], the Old SupCom or Classic SupCom.
 
Since the release of [[Supreme Commander: Forged Alliance|''Forged Alliance'']], it has been referred to as [[Vanilla SupCom]], the Old SupCom or Classic SupCom.
Line 40: Line 39:
 
|Video Memory || 128 MB video RAM || 256 MB video RAM || 512 MB of video RAM
 
|Video Memory || 128 MB video RAM || 256 MB video RAM || 512 MB of video RAM
 
|-
 
|-
|Video Requirements || DirectX 8 Vertex Shader / Pixel Shader 2.0 support <br>(Nvidia 6x00 or better) || DirectX 9 Vertex Shader / Pixel Shader 2.0 support <br>(Nvidia 6800 or better) || Nvidia 9800 or better
+
|Video Requirements || DirectX 8 Vertex Shader / Pixel Shader 2.0 support<br />(Nvidia 6x00 or better) || DirectX 9 Vertex Shader / Pixel Shader 2.0 support<br />(Nvidia 6800 or better) || Nvidia 9800 or better
 
|-
 
|-
 
|Networking || DSL/Cable || Broadband connection || ADSL2+
 
|Networking || DSL/Cable || Broadband connection || ADSL2+
Line 59: Line 58:
 
<div class="mw-collapsible mw-collapsed" style="border-bottom:2px solid #0002;">
 
<div class="mw-collapsible mw-collapsed" style="border-bottom:2px solid #0002;">
 
Below is the note from GPG at that time:
 
Below is the note from GPG at that time:
  +
<div class="mw-collapsible-content" style="background:#0002; padding:6px 24px 1px; width:calc(100% - 48px);">
+
<div class="mw-collapsible-content" style="background:#0002; padding:6px 24px 1px; width:calc(100% - 48px);">{{Quote
{{Quote
 
 
| text = On March 1st, 2012 GPG was notified that support for GPGNet's backend services had been terminated. We apologize to our fans and players that we were unable to provide any advanced warning of this termination. After several weeks of inquiries, we have determined that resurrecting GPGNet will not be possible under current circumstances.
 
| text = On March 1st, 2012 GPG was notified that support for GPGNet's backend services had been terminated. We apologize to our fans and players that we were unable to provide any advanced warning of this termination. After several weeks of inquiries, we have determined that resurrecting GPGNet will not be possible under current circumstances.
   
Line 75: Line 74:
 
Although this chapter is now closed, there is always the possibility that future discussions with publishers could open the door to resurrecting the platform in an updated fashion, and we will be keen on promoting the innovations that worked well for us.
 
Although this chapter is now closed, there is always the possibility that future discussions with publishers could open the door to resurrecting the platform in an updated fashion, and we will be keen on promoting the innovations that worked well for us.
 
| author = The GPG Team. 02 Mar, 2012. <ref name="GPG"/>
 
| author = The GPG Team. 02 Mar, 2012. <ref name="GPG"/>
}}
+
}}</div>
</div>
 
 
</div>
 
</div>
  +
   
 
==Updates and patches==
 
==Updates and patches==
Line 83: Line 82:
   
 
Until the closure of the [[GPGNet]] service, the primary way to obtain official patches was by running the ''GPGNet'' software, either from the start menu or from within the game. This would automatically update the game and the ''GPGNet'' software to the latest versions of each.
 
Until the closure of the [[GPGNet]] service, the primary way to obtain official patches was by running the ''GPGNet'' software, either from the start menu or from within the game. This would automatically update the game and the ''GPGNet'' software to the latest versions of each.
  +
  +
==Reception==
  +
''Supreme Commander'' received "generally favorable" and "mixed or average" reviews on Metacritic getting a metascore of 86/100 on PC<ref>[https://www.metacritic.com/game/pc/supreme-commander Metascore for Supreme Commander on PC]''Metacritic'', Retrieved July 14, 2020</ref> and 56/100 on Xbox 360.<ref>[https://www.metacritic.com/game/xbox-360/supreme-commander Metascore for Supreme Commander on Xbox 360]''Metacritic'', Retrieved July 14, 2020</ref> On whatoplay.com, it receives an aggregate score (''playscore'') of 8.47/10 on PC<ref>[https://whatoplay.com/pc/supreme-commander/ Playscore for Supreme Commander on PC]''whatoplay.com'', Retrieved July 14, 2020</ref> and 6.91/10 on Xbox 360.<ref>[https://whatoplay.com/xbox-360/supreme-commander/ Playscore for Supreme Commander on Xbox 360]''whatoplay.com'', Retrieved July 14, 2020</ref>
   
 
==See also==
 
==See also==

Revision as of 12:34, 14 July 2020

Supreme Commander is a RTS game designed by Chris Taylor, set in a far future world. Although it was designed by Chris Taylor, it is not a sequel to his previous RTS, Total Annihilation, but rather a "spiritual successor", which implements the same gameplay mechanics and physics logic which was pioneered in Total Annihilation.

Since the release of Forged Alliance, it has been referred to as Vanilla SupCom, the Old SupCom or Classic SupCom.

Trailer

Opening cinematic

System requirements

Supreme Commander has somewhat steep system requirements. The official minimum and recommended system requirements, as well as the community suggested requirements are:

Type Minimum Requirements Recommended Requirements Community Recommended
Operating System Microsoft Windows XP Service Pack 2 or Vista Microsoft Windows Vista Microsoft Windows 7
Memory 512MB of RAM 1 GB of RAM 4 GB of RAM
CPU 1.8 Ghz Processor 3 Ghz Intel or equivalent 2.8+ Ghz Intel Core i3/5/7 or eq.
Video Memory 128 MB video RAM 256 MB video RAM 512 MB of video RAM
Video Requirements DirectX 8 Vertex Shader / Pixel Shader 2.0 support
(Nvidia 6x00 or better)
DirectX 9 Vertex Shader / Pixel Shader 2.0 support
(Nvidia 6800 or better)
Nvidia 9800 or better
Networking DSL/Cable Broadband connection ADSL2+

256 kbit/s upload

Hard Disk 8 GB 10 GB 12 GB

Note: Official recommended settings are not guaranteed to let the player run the game at full hardware settings with no lag. Community settings will allow the game to run at full settings on most maps. Optimal setting will provide maximum detail gameplay in most situations. Extra large maps, during heavily congested gameplay, or after modding and in multiplayer the system requirements may increase.

Steam release

Following the closure of GPGNet[2], both Supreme Commander and Forged Alliance were released for free on Steam to anybody holding a CD key.[3]

Following its closure, the Steam version has included new matchmaking support, and all other Digitally Distributed versions have been patched to the steam version.

Below is the note from GPG at that time:

On March 1st, 2012 GPG was notified that support for GPGNet's backend services had been terminated. We apologize to our fans and players that we were unable to provide any advanced warning of this termination. After several weeks of inquiries, we have determined that resurrecting GPGNet will not be possible under current circumstances.

GPG was able to receive authorization from our publishing partners to grandfather ALL existing CD keys for both SC and FA into updated SC:Gold Editions on Steam. This means that even if you purchased only SC or FA in a boxed version, you can now redeem that key for BOTH games automatically updated to version 3603 utilizing Steam, and also take advantage of Steam's integrated matchmaking and chat services for free.

We understand that not all of the functionality you were accustomed to in GPGNet is present on Steam, naturally we were huge proponents of the innovations we created, but we encourage you to give Steam a try and get involved in the SC/FA community there.

As an alternative to Steam, there are significant community-driven initiatives for matchmaking services already operating. Among them at present, is FA:Forever (http://www.faforever.com/), which has built a strong following of fans and modders looking to extend features and matchmaking of the game.

These forums themselves are wholly owned and operated by GPG, and we hope players and fans will continue to use them to communicate, coordinate, and collaborate for many years to come.

GPG would deeply like to thank all the volunteers, admins, moderators, and tournament directors who have kept GPGNet running smoothly for so many years, and the fans who have been patient and understanding in the times when it wasn't.

Although this chapter is now closed, there is always the possibility that future discussions with publishers could open the door to resurrecting the platform in an updated fashion, and we will be keen on promoting the innovations that worked well for us.
—The GPG Team. 02 Mar, 2012. [3]


Updates and patches

Patches can be downloaded from various third party websites, or through different digital distribution platforms, as all past keys issued with physical copies of the game have since been made redeemable on Steam.

Until the closure of the GPGNet service, the primary way to obtain official patches was by running the GPGNet software, either from the start menu or from within the game. This would automatically update the game and the GPGNet software to the latest versions of each.

Reception

Supreme Commander received "generally favorable" and "mixed or average" reviews on Metacritic getting a metascore of 86/100 on PC[4] and 56/100 on Xbox 360.[5] On whatoplay.com, it receives an aggregate score (playscore) of 8.47/10 on PC[6] and 6.91/10 on Xbox 360.[7]

See also

References

  1. THQ official site.
  2. GPGnet Services Update. Archived version of forums.gaspowered.com
  3. 3.0 3.1 GPGNet Services Update 2. Archived version of forums.gaspowered.com
  4. Metascore for Supreme Commander on PCMetacritic, Retrieved July 14, 2020
  5. Metascore for Supreme Commander on Xbox 360Metacritic, Retrieved July 14, 2020
  6. Playscore for Supreme Commander on PCwhatoplay.com, Retrieved July 14, 2020
  7. Playscore for Supreme Commander on Xbox 360whatoplay.com, Retrieved July 14, 2020