Supreme Commander Wiki
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{{Infobox Game
{| class="infobox bordered" style="width: 18em; text-align: left; font-size: 95%;"
 
|+ style="font-size: larger;" |'''[[Image:Supreme Commander Logo.png‎ |250px]]'''
+
|image = Supreme Commander Box Art.jpg
 
|developer/s = [[Wikipedia:Wargaming Seattle|Gas Powered Games]]
|-
 
  +
|publisher/s = '''Microsoft Windows'''<br>[[Wikipedia:THQ|THQ]] <ref>[http://www.thq.com/ THQ official site].</ref><br>'''Xbox 360'''<br>NA: [[Wikipedia:Aspyr|Aspyr]]<br>PAL: [[Wikipedia:505 Games|505 Games]]
| colspan="2" style="text-align:center;" | [[Image:Supreme Commander Box Art.jpg‎ |255px|Supreme Commander]]
 
  +
|producer/s = Kent McNall<br>Gary Wagner
|-
 
  +
|designer/s = [[Wikipedia:Chris Taylor (game designer)|Chris Taylor]]<br>Bradley Rebh<br>John Comes
! Developer:
 
  +
|programmer/s = Jonathan Mavor
| [[Wikipedia:Gas Powered Games|Gas Powered Games]]
 
  +
|artist/s = Kevin Pun<br>Steven Thompson
|-
 
  +
|writer/s = Jason Janicki<br>Evan Pongress<br>Bradley Rebh
! Publisher:
 
| [[Wikipedia:THQ|THQ]]
+
|composer/s = [[Wikipedia:Jeremy Soule|Jeremy Soule]]
 
|platform/s = [[Wikipedia:Microsoft Windows|Microsoft Windows]]<br>[[Wikipedia:Xbox 360|Xbox 360]]
|-
 
  +
|release_date = '''Microsoft Windows'''<br>EU: February 16, 2007<br>NA: February 20, 2007<br>AU: February 23, 2007<br><br>'''Xbox 360'''<br>NA: June 23, 2008<br>EU: September 12, 2008<br>AU: September 18, 2008
! Patch version:
 
 
|genre/s = [[Wikipedia:Real Time Strategy|Real Time Strategy]]
| [[3280]]
 
 
|mode/s = [[Wikipedia:Single-player video game|Single player]], [[Wikipedia:Multiplayer video game|multiplayer]]
|-
 
  +
|next_game = ''[[Supreme Commander: Forged Alliance]]''
! Engine:
 
 
}}
| [[Moho Engine]]
 
 
'''Supreme Commander''' is a [[Wikipedia:Real Time Strategy|RTS]] game designed by [[Wikipedia:Chris Taylor (game designer)|Chris Taylor]], set in a far future world. Although it was designed by Chris Taylor, it is not a sequel to his previous RTS, [[Total Annihilation]], but rather a "spiritual successor", which implements the same gameplay mechanics and physics logic which was pioneered in ''Total Annihilation''.
|-
 
! Released:
 
| '''Windows:'''<br />Feburary 16, 2007<br />'''Xbox 360:'''<br />June 23, 2008
 
|-
 
! Game genre:
 
| [[Wikipedia:Real Time Strategy|Real Time Strategy]]
 
|-
 
! Game modes:
 
| [[Wikipedia:Single player|Single player]]<br />[[Wikipedia:multiplayer game|Multiplayer]]<br />[[Skirmish]]
 
|-
 
! Platform/Format:
 
| [[Wikipedia:Microsoft Windows|Microsoft Windows]], [[Wikipedia:Xbox 360|Xbox 360]]
 
|-
 
! System Requirements:
 
| See [[#System Requirements|System Requirements]]
 
|-
 
! Game Input:
 
| [[Wikipedia:Mouse (computing)|Mouse]], [[Wikipedia:computer keyboard|Keyboard]], [[Wikipedia:Gamepad|Gamepad]]
 
|-
 
! Media:
 
| [[Wikipedia:DVD ROM |DVD ROM]], Digital download (Impulse, Direct2Drive, Gamersgate, etc.)
 
|}
 
'''Note:''' ''This article is about the video game: ''Supreme Commander''. If you were looking for information on the Commanders, check out the [[Armored Command Unit|Armored Command Unit Page]].''
 
   
 
Since the release of [[Supreme Commander: Forged Alliance|''Forged Alliance'']], it has been referred to as [[Vanilla SupCom]], the Old SupCom or Classic SupCom.
   
  +
==Trailer==
'''''Supreme Commander''''' is a real-time strategy [[RTS]] game designed by [[Chris Taylor]], set in a far future world. Although it was designed by [[Chris Taylor]], it is not a sequel to his previous RTS, [[Total Annihilation]], but rather a "spiritual successor", which implements the same gameplay mechanics and physics logic which was pioneered in [[Total Annihilation]].
 
  +
[[File:Supreme Commander Trailer HD|none|360px]]
   
  +
==Opening cinematic==
Since the release of [[Forged Alliance]], it has been referred to as [[Vanilla SupCom]], the Old SupCom or Classic SupCom.
 
  +
[[File:Supreme Commander - Intro Video|none|360px]]
   
 
==System requirements==
 
''Supreme Commander'' has somewhat steep system requirements. The official minimum and recommended system requirements, as well as the community suggested requirements are:
   
 
{| class="article-table" style="width:100%; font-size:90%;"
==Official Websites==
 
  +
|- style="white-space:nowrap;"
There is currently no Official Website, nor Official fansite, following the closure of http://www.supremecommander.com/
 
 
! Type !! Minimum Requirements !! Recommended Requirements !! Community Recommended
 
Previously, http://www.supremecommander.com/ contained general game information, news, technical support and a community forum. Following the creation of [[Supreme Commander 2]], it was briefly re-purposed for advertisement of the new product, before becoming devoid of all information at an unknown date.
 
 
==System Requirements==
 
Supreme Commander has somewhat steep system requirements. The official minimum and recommended system requirements, as well as the community suggested requirements are:
 
 
{| class="wikitable" style="padding: 3px; text-align: center;" id="System Requirements"
 
|Type || '''Minimum Requirements''' || '''Recommended Requirements''' || '''Community Recommended'''
 
 
|-
 
|-
 
|Operating System || Microsoft Windows XP Service Pack 2 or Vista || Microsoft Windows Vista || Microsoft Windows 7
 
|Operating System || Microsoft Windows XP Service Pack 2 or Vista || Microsoft Windows Vista || Microsoft Windows 7
 
|-
 
|-
|Memory || 512MB of RAM || 1 GB of RAM || 2 GB of RAM
+
|Memory || 512MB of RAM || 1 GB of RAM || 4 GB of RAM
 
|-
 
|-
|CPU || 1.8 Ghz Processor || 3 Ghz Intel or equivalent || 2.8 Ghz Intel Core 2 Quad
+
|CPU || 1.8 Ghz Processor || 3 Ghz Intel or equivalent || 2.8+ Ghz Intel Core i3/5/7 or eq.
 
|-
 
|-
 
|Video Memory || 128 MB video RAM || 256 MB video RAM || 512 MB of video RAM
 
|Video Memory || 128 MB video RAM || 256 MB video RAM || 512 MB of video RAM
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|-
 
|-
 
|Networking || DSL/Cable || Broadband connection || ADSL2+
 
|Networking || DSL/Cable || Broadband connection || ADSL2+
  +
256 kbit/s upload
 
|-
 
|-
 
|Hard Disk || 8 GB || 10 GB || 12 GB
 
|Hard Disk || 8 GB || 10 GB || 12 GB
 
|}
 
|}
<small>
 
*Note: Official recommended settings are not guaranteed to let the player run the game at full hardware settings with no lag.
 
*Community settings will allow the game to run at full settings on most maps. Optimal setting will provide maximum detail gameplay in most situations.
 
*Extra large maps, during heavily congested gameplay, or after modding, the system requirements may increase.</small>
 
   
 
'''Note:''' Official recommended settings are not guaranteed to let the player run the game at full hardware settings with no lag.
==Steam Release==
 
 
Community settings will allow the game to run at full settings on most maps. Optimal setting will provide maximum detail gameplay in most situations.
Following the closure of [[GPGNet]], both ''Supreme Commander'' and [[Forged Alliance]] were released for free on Steam to anybody holding a CD key.<ref>http://forums.gaspowered.com/viewtopic.php?f=67&t=57459</ref> This was following their initial release several months earlier on the Steam Platform - a move now questioned by the fans as the herald of the end of GPG.net support for multiplayer.
 
 
Extra large maps, during heavily congested gameplay, or after modding and in multiplayer the system requirements may increase.
  +
 
==Steam release==
  +
Following the closure of [[GPGNet]]<ref>GPGnet Services Update. [https://web.archive.org/web/20120508135433/http://forums.gaspowered.com/viewtopic.php?f=2&t=57382 Archived version of forums.gaspowered.com]</ref>, both ''Supreme Commander'' and ''[[Forged Alliance]]'' were released for free on Steam to anybody holding a CD key.<ref name="GPG">GPGNet Services Update 2. [https://web.archive.org/web/20120502094006/http://forums.gaspowered.com/viewtopic.php?f=67&t=57459 Archived version of forums.gaspowered.com]</ref>
   
 
Following its closure, the Steam version has included new matchmaking support, and all other Digitally Distributed versions have been patched to the steam version.
 
Following its closure, the Steam version has included new matchmaking support, and all other Digitally Distributed versions have been patched to the steam version.
  +
  +
<div class="mw-collapsible mw-collapsed" style="border-bottom:2px solid #0002;">
  +
Below is the note from GPG at that time:
  +
<div class="mw-collapsible-content" style="background:#0002; padding:6px 24px 1px; width:calc(100% - 48px);">
  +
{{Quote
  +
| text = On March 1st, 2012 GPG was notified that support for GPGNet's backend services had been terminated. We apologize to our fans and players that we were unable to provide any advanced warning of this termination. After several weeks of inquiries, we have determined that resurrecting GPGNet will not be possible under current circumstances.
  +
  +
GPG was able to receive authorization from our publishing partners to grandfather ALL existing CD keys for both SC and FA into updated SC:Gold Editions on Steam. This means that even if you purchased only SC or FA in a boxed version, you can now redeem that key for BOTH games automatically updated to version 3603 utilizing Steam, and also take advantage of Steam's integrated matchmaking and chat services for free.
  +
  +
We understand that not all of the functionality you were accustomed to in GPGNet is present on Steam, naturally we were huge proponents of the innovations we created, but we encourage you to give Steam a try and get involved in the SC/FA community there.
  +
  +
As an alternative to Steam, there are significant community-driven initiatives for matchmaking services already operating. Among them at present, is FA:Forever (http://www.faforever.com/), which has built a strong following of fans and modders looking to extend features and matchmaking of the game.
  +
  +
These forums themselves are wholly owned and operated by GPG, and we hope players and fans will continue to use them to communicate, coordinate, and collaborate for many years to come.
  +
  +
GPG would deeply like to thank all the volunteers, admins, moderators, and tournament directors who have kept GPGNet running smoothly for so many years, and the fans who have been patient and understanding in the times when it wasn't.
  +
  +
Although this chapter is now closed, there is always the possibility that future discussions with publishers could open the door to resurrecting the platform in an updated fashion, and we will be keen on promoting the innovations that worked well for us.
  +
| author = The GPG Team. 02 Mar, 2012. <ref name="GPG"/>
  +
}}
  +
</div>
  +
</div>
   
 
==Updates and patches==
 
==Updates and patches==
 
Patches can be downloaded from various third party websites, or through different digital distribution platforms, as all past keys issued with physical copies of the game have since been made redeemable on Steam.
 
Patches can be downloaded from various third party websites, or through different digital distribution platforms, as all past keys issued with physical copies of the game have since been made redeemable on Steam.
   
Until the closure of the [[GPGNet]] service<ref>http://forums.gaspowered.com/viewtopic.php?f=2&t=57382</ref>, the primary way to obtain official patches was by running the ''GPGNet'' software, either from the start menu or from within the game. This would automatically update the game and the ''GPGNet'' software to the latest versions of each.
+
Until the closure of the [[GPGNet]] service, the primary way to obtain official patches was by running the ''GPGNet'' software, either from the start menu or from within the game. This would automatically update the game and the ''GPGNet'' software to the latest versions of each.
   
 
==See also==
 
==See also==
*''[[Supreme Commander: Forged Alliance]]''
+
* ''[[Supreme Commander: Forged Alliance]]''
*[[Wikipedia:Supreme Commander|Supreme Commander on Wikipedia]]
+
* [[Wikipedia:Supreme Commander|''Supreme Commander'' on Wikipedia]]
   
 
==References==
 
==References==

Revision as of 13:14, 15 July 2020

Supreme Commander is a RTS game designed by Chris Taylor, set in a far future world. Although it was designed by Chris Taylor, it is not a sequel to his previous RTS, Total Annihilation, but rather a "spiritual successor", which implements the same gameplay mechanics and physics logic which was pioneered in Total Annihilation.

Since the release of Forged Alliance, it has been referred to as Vanilla SupCom, the Old SupCom or Classic SupCom.

Trailer

Opening cinematic

System requirements

Supreme Commander has somewhat steep system requirements. The official minimum and recommended system requirements, as well as the community suggested requirements are:

Type Minimum Requirements Recommended Requirements Community Recommended
Operating System Microsoft Windows XP Service Pack 2 or Vista Microsoft Windows Vista Microsoft Windows 7
Memory 512MB of RAM 1 GB of RAM 4 GB of RAM
CPU 1.8 Ghz Processor 3 Ghz Intel or equivalent 2.8+ Ghz Intel Core i3/5/7 or eq.
Video Memory 128 MB video RAM 256 MB video RAM 512 MB of video RAM
Video Requirements DirectX 8 Vertex Shader / Pixel Shader 2.0 support
(Nvidia 6x00 or better)
DirectX 9 Vertex Shader / Pixel Shader 2.0 support
(Nvidia 6800 or better)
Nvidia 9800 or better
Networking DSL/Cable Broadband connection ADSL2+

256 kbit/s upload

Hard Disk 8 GB 10 GB 12 GB

Note: Official recommended settings are not guaranteed to let the player run the game at full hardware settings with no lag. Community settings will allow the game to run at full settings on most maps. Optimal setting will provide maximum detail gameplay in most situations. Extra large maps, during heavily congested gameplay, or after modding and in multiplayer the system requirements may increase.

Steam release

Following the closure of GPGNet[2], both Supreme Commander and Forged Alliance were released for free on Steam to anybody holding a CD key.[3]

Following its closure, the Steam version has included new matchmaking support, and all other Digitally Distributed versions have been patched to the steam version.

Below is the note from GPG at that time:

On March 1st, 2012 GPG was notified that support for GPGNet's backend services had been terminated. We apologize to our fans and players that we were unable to provide any advanced warning of this termination. After several weeks of inquiries, we have determined that resurrecting GPGNet will not be possible under current circumstances.

GPG was able to receive authorization from our publishing partners to grandfather ALL existing CD keys for both SC and FA into updated SC:Gold Editions on Steam. This means that even if you purchased only SC or FA in a boxed version, you can now redeem that key for BOTH games automatically updated to version 3603 utilizing Steam, and also take advantage of Steam's integrated matchmaking and chat services for free.

We understand that not all of the functionality you were accustomed to in GPGNet is present on Steam, naturally we were huge proponents of the innovations we created, but we encourage you to give Steam a try and get involved in the SC/FA community there.

As an alternative to Steam, there are significant community-driven initiatives for matchmaking services already operating. Among them at present, is FA:Forever (http://www.faforever.com/), which has built a strong following of fans and modders looking to extend features and matchmaking of the game.

These forums themselves are wholly owned and operated by GPG, and we hope players and fans will continue to use them to communicate, coordinate, and collaborate for many years to come.

GPG would deeply like to thank all the volunteers, admins, moderators, and tournament directors who have kept GPGNet running smoothly for so many years, and the fans who have been patient and understanding in the times when it wasn't.

Although this chapter is now closed, there is always the possibility that future discussions with publishers could open the door to resurrecting the platform in an updated fashion, and we will be keen on promoting the innovations that worked well for us.
—The GPG Team. 02 Mar, 2012. [3]

Updates and patches

Patches can be downloaded from various third party websites, or through different digital distribution platforms, as all past keys issued with physical copies of the game have since been made redeemable on Steam.

Until the closure of the GPGNet service, the primary way to obtain official patches was by running the GPGNet software, either from the start menu or from within the game. This would automatically update the game and the GPGNet software to the latest versions of each.

See also

References