Supreme Commander Wiki
Register
No edit summary
No edit summary
Line 1: Line 1:
{{Infobox Game|image1 = Supreme Commander Box Art.jpg
+
{{Infobox Game
  +
|image1 = Supreme Commander Box Art.jpg
 
|developer/s = [[Wikipedia:Wargaming Seattle|Gas Powered Games]]
 
|developer/s = [[Wikipedia:Wargaming Seattle|Gas Powered Games]]
 
|publisher/s = '''Microsoft Windows'''<br>[[Wikipedia:THQ|THQ]]<br>'''Xbox 360'''<br>NA: [[Wikipedia:Aspyr|Aspyr]]<br>PAL: [[Wikipedia:505 Games|505 Games]]
 
|publisher/s = '''Microsoft Windows'''<br>[[Wikipedia:THQ|THQ]]<br>'''Xbox 360'''<br>NA: [[Wikipedia:Aspyr|Aspyr]]<br>PAL: [[Wikipedia:505 Games|505 Games]]

Revision as of 14:55, 7 November 2018

Supreme Commander is a real-time strategy RTS game designed by Chris Taylor, set in a far future world. Although it was designed by Chris Taylor, it is not a sequel to his previous RTS, Total Annihilation, but rather a "spiritual successor", which implements the same gameplay mechanics and physics logic which was pioneered in Total Annihilation.

Since the release of Forged Alliance, it has been referred to as Vanilla SupCom, the Old SupCom or Classic SupCom.

Official Websites

There is currently no Official Website, nor Official fansite, following the closure of http://www.supremecommander.com/

Previously, http://www.supremecommander.com/ contained general game information, news, technical support and a community forum. Following the creation of Supreme Commander 2, it was briefly re-purposed for advertisement of the new product, before becoming devoid of all information at an unknown date.

System Requirements

Supreme Commander has somewhat steep system requirements. The official minimum and recommended system requirements, as well as the community suggested requirements are:

Type Minimum Requirements Recommended Requirements Community Recommended
Operating System Microsoft Windows XP Service Pack 2 or Vista Microsoft Windows Vista Microsoft Windows 7
Memory 512MB of RAM 1 GB of RAM 4 GB of RAM
CPU 1.8 Ghz Processor 3 Ghz Intel or equivalent 2.8+ Ghz Intel Core i3/5/7 or eq.
Video Memory 128 MB video RAM 256 MB video RAM 512 MB of video RAM
Video Requirements DirectX 8 Vertex Shader / Pixel Shader 2.0 support
(Nvidia 6x00 or better)
DirectX 9 Vertex Shader / Pixel Shader 2.0 support
(Nvidia 6800 or better)
Nvidia 9800 or better
Networking DSL/Cable Broadband connection ADSL2+

256 kbit/s upload

Hard Disk 8 GB 10 GB 12 GB

  • Note: Official recommended settings are not guaranteed to let the player run the game at full hardware settings with no lag.
  • Community settings will allow the game to run at full settings on most maps. Optimal setting will provide maximum detail gameplay in most situations.
  • Extra large maps, during heavily congested gameplay, or after modding and in multiplayer the system requirements may increase.

Steam Release

Following the closure of GPGNet, both Supreme Commander and Forged Alliance were released for free on Steam to anybody holding a CD key.[1] This was following their initial release several months earlier on the Steam Platform - a move now questioned by the fans as the herald of the end of GPG.net support for multiplayer.

Following its closure, the Steam version has included new matchmaking support, and all other Digitally Distributed versions have been patched to the steam version.

Updates and patches

Patches can be downloaded from various third party websites, or through different digital distribution platforms, as all past keys issued with physical copies of the game have since been made redeemable on Steam.

Until the closure of the GPGNet service[2], the primary way to obtain official patches was by running the GPGNet software, either from the start menu or from within the game. This would automatically update the game and the GPGNet software to the latest versions of each.

See also

References