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Anti-air defense
T1 anti-air turretUEB2104 build btnURB2104 build btnUAB2104 build btnXSB2104 build btn
T2 anti-air flak artilleryUEB2204 build btnURB2204 build btnUAB2204 build btnXSB2204 build btn
T3 anti-air SAM launcherUEB2304 build btnURB2304 build btnUAB2304 build btnXSB2304 build btn
Mobile anti-air units
Tech 1 Mobile Anti-Air GunUEL0104 build btnURL0104 build btnUAL0104 build btnXSL0104 build btn
Tech 2 Mobile AA Flak ArtilleryUEL0205 build btnURL0205 build btnUAL0205 build btnXSL0205 build btn
Tech 2 CruiserUES0202 build btnURS0202 build btnUAS0202 build btnXSS0202 build btn
Aircraft CarrierUES0401 build btnURS0303 build btnUAS0303 build btnXSS0303 build btn

UEF T2 Anti-Air Flak Artillery: Air Cleaner UEF T2 Anti-Air Flak Artillery:  Air Cleaner
UEF T2 Anti-Air Flak Artillery: Air Cleaner
Anti-air tower. Designed to engage mid-level aircraft.[ e ]
Build costsEnergy icon -5600
Mass icon -560
Time icon 700
Max healthHealth icon 3700
Veterancy UEF veteran icon Kills icon 8  (Health icon+2/s)
Intel (radius) Vision: 24
Anti Air - Projectile
Damage per second 153
Projectile damage 102
Damage radius 4
Rate of fire 1.5 Projectiles/s
Range 44

Cybran T2 Anti-Air Flak Artillery: Burst Master Cybran T2 Anti-Air Flak Artillery:  Burst Master
Cybran T2 Anti-Air Flak Artillery: Burst Master
Anti-air tower. Designed to engage mid-level aircraft.[ e ]
Build costsEnergy icon -5600
Mass icon -560
Time icon 700
Max healthHealth icon 3400
Veterancy Cybran veteran icon Kills icon 8  (Health icon+2/s)
Intel (radius) Vision: 24
Anti Air - Projectile
Damage per second 152
Projectile damage 38
Damage radius 4
Salvo size 2 Projectiles (in 0.1 s)
Rate of fire 2 salvos/s
Range 44

Aeon T2 Anti-Air Flak Artillery: Marr Aeon T2 Anti-Air Flak Artillery:  Marr
Aeon T2 Anti-Air Flak Artillery: Marr
Anti-air tower. Designed to engage mid-level aircraft.[ e ]
Build costsEnergy icon -5600
Mass icon -560
Time icon 700
Max healthHealth icon 3500
Veterancy Aeon veteran icon Kills icon 8  (Health icon+2/s)
Intel (radius) Vision: 24
Anti Air - Projectile
Damage per second 150
Projectile damage 150
Damage radius 4
Reload time 1 seconds
Range 44

Seraphim T2 Anti-Air Flak Artillery: Sinnatha Seraphim T2 Anti-Air Flak Artillery:  Sinnatha
Seraphim T2 Anti-Air Flak Artillery: Sinnatha
Anti-air tower. Designed to engage mid-level aircraft.[ e ]
Build costsEnergy icon -5600
Mass icon -560
Time icon 700
Max healthHealth icon 3600
Veterancy Seraphim veteran icon Kills icon 8  (Health icon+2/s)
Intel (radius) Vision: 24
Anti Air - Projectile
Damage per second 132
Projectile damage 53
Damage radius 4
Salvo size 2 Projectiles
Rate of fire 1.25 salvos/s
Range 44

The Tech 2 Anti-Air Flak Artillery are mid-level fixed-position anti-air defenses. Their Flak cannons are direct fire weapons, but the shells explode in mid-air, potentially damaging several aircraft at once. Flak artillery can be built on water or land. They are great for defending mass extractors from air raids, or really anything from air raids. They should comprise a plurality or majority of your AA defense unless you really love SAM launchers.

Strengths[]

Tech 2 Anti-Air Flak Artillery is unmatched at destroying Tech 1 aircraft, taking them out in groups before they even reach their target. They also fare quite well against Tech 2 aircraft. Against Tech 3 gunships and bombers, they are incapable individually of dealing with this threat... they are simply unable to deal enough damage quickly enough to prevent T3 aircraft from completing their mission. If you build several Tech 2 Anti-Air Flak Artillery turrets with overlapping fields of fire and protect them with a shield generator, they are a formidable force against almost any enemy aircraft. Any base with SAM launchers should keep Flak Artillery around; twice as many as there are SAM launchers is a good formula. The flak's higher rate of fire can finish off enemy aircraft and help avert the overkill that SAMs are prone to.

Weaknesses[]

The Tech 2 Anti-Air Flak Artillery has trouble damaging the fastest air units in the game such as Tech 3 air superiority fighters or T3 spy planes. Build several SAM launchers to compensate for this deficiency.

Factional Differences[]

The 4 Tech 2 Anti-Air Flak Artilleries all cost the same amount. While each has unique weaponry and inflicts a different amount of damage per second, their overall performance is very similar, however, the UEF flak has the most damage per second and health, though it is not much ahead the others. The Seraphim weapon by far has the least DPS, nearly 20 less than the others for the same cost.

See Also[]

T2 mobile AA flak artillery

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