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Seton's Clutch
Supreme Commander official skirmish map
Max Players 8
Size 20x20 km
     Dozens of battles have been fought over the years across Seton's Clutch. A patient searcher could find the remains of thousands of units resting beneath the earth and under the waves.

Seton's Clutch is an official map. It is the setting of the Supreme Commander trailer and the movie in the background of the main menu.

Seton's Clutch is the most popular 4v4 map in the game, although it is also regularly used for 3v3 matches with both teams' front or back position locked out.

Although there are a number of alternate strategies, the pivotal factor in deciding battles on Seton's Clutch is the clash on the land bridge in the center. A large number of high-mass hulks are scattered there at the start of the battle and access to them gives the controlling player a large advantage. T1 spam is the most common and effective strategy here, but the commander is usually sent forward to reclaim the mass personally and often to build point defence, resulting in an early confrontation between opposing commanders. The front position is the most important and subsequently the most stressful position on the team, and players have been know to leave a game before it begins when no other positions are available.

The 2 players on either flank are free to choose any strategy they like. Because of their positions, naval forces can be developed or disregarded as they please; however keep in mind that on this map naval forces are highly effective at attacking the center and bombarding the bases of the flank players. The large expanses of open ground behind each player's starting position need to be monitored carefully as they're prime positions for an unexpected air drop assault. A regular point of opposition between these players on either side are the 2 small, elevated islands on the sides of the map; with 5 mass points on each, these are extremely valuable. Because of their elevation, you must either fly an engineer in with a transport (and preferably some defence units) or send an engineer right up to the edge of the island and build a factory onto it from the water. Although their position definitely favours the left flank players, their opposite number on the enemy's right flank can still capture it and use it as a staging ground to assault the enemy.

The players at the rear of either team are generally tasked with air support, although the flank players also regularly provide this. They can either produce air units as they tech up, or rush to T3 and begin spamming ASFs. However, by building a number of forward land factories, the rear player can also provide highly effective land support to the front player.

Because of the unique starting locations of each team, teamwork is paramount to achieve victory on Seton's Clutch.

Official Description

Dozens of battles have been fought over the years across Seton's Clutch. A patient searcher could find the remains of thousands of units resting beneath the earth and under the waves.

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