Most of the Seraphim weapons are of an unconventional source. Their names prevent analysis of their origin, yet still hint at very complex mechanisms, like the Oh Spectra Cannon, the Ultrachromatic Beam Generator, the Chronotron Cannon, the Inaino Strategic Missile , or the Unstable Phason Laser.

Compared to other factions, the Seraphim have a much richer diversity in weapons. For example, they have 4 different anti-air technologies, and 3 different torpedoes.

Please make sure you understand the terms T1, T2, T3, T4, Rate of fire (ROF), Damage per second (DPS), Damage radius, and Damage before reading this article.

Direct Fire Edit

Chronotron Cannon Edit

The Chronotron Cannon cannon is equipped on all Seraphim Command Units. It comes in a either standard Chronotron Cannon on the Armored Command Unit, or Light Chronotron Cannon on the Support Armored Command Unit, although both are strictly identical. Both of these weapons can overcharge for devastating damage. What sets the two weapons apart are their potential upgrades bestowed upon them by their wielders.

Trivia: The bolt produced by this weapon appears as two spiraling tendrils of energy, which seem to coalesce into a single projectile right before they hit their target. The sound effect is also regarded by some as one of the most satisfying among Seraphim weaponry, or weapons in general.

Phasic Autogun Edit

These light energetic bolters are equipped on the Seraphim's own unique Combat Scouts. Whilst not doing much overall damage, they can be quite deadly in groups. It should also be noted that these weapons have a slightly greater range than that of all LAB's (Light Assault Bots). Used by the T1 Combat Scout: Selen

Heavy Phasic Autogun Edit

A more powerful form of the Phasic Autogun, it is equipped once on the Vishala, and 4 times on the Vulthoo.

T2 Gunship: Vulthoo, T2 Air Transport: Vishala

Shie-eih Auto-Cannon Edit

T1 Frigate: Hau-esel

Oh Spectra Cannon Edit

This cannon fires dense packets of blue-colored energy at enemy forces, inflicting moderate damage at a decent rate of fire. T1 Medium Tank: Thaam, T1 Attack Submarine: Sou-istle

Twin-barreled Oh Spectra Cannon Edit

T1 Point Defense: Uttaus

Aire-au Bolter Edit

The Aire-au Bolter is a direct-fire weapon that fires dark bolts of energy with a slightly yellowish tinge, rapidly inflicting moderate damage. T2 Assault Bot: Ilshavoh, T3 Siege Tank: Othuum

Tau Cannon Edit

The Tau Cannon is a gun mounted on the Yenzyne that has a medium ROF, but does 200 damage per shot. T2 Hover Tank: Yenzyne

Thau Cannon Edit

T3 Siege Tank: Othuum

Heavy Quarnon Cannon Edit

T3 Battleship: Hauthuum

Sih Energy Rifle Edit

T3 Sniper Bot: Usha-Ah

Ultrachromatic Beam Generator Edit

This weapon is unique in that it is a direct-fire beam as opposed to a projectile; it shares many similarities with the weapons of the Cybran Rhino and Cerberus, as it literally cannot miss. However, it can be blocked by terrain; and it often will, so ensure there are no hills or anything of the sort in the way when deploying these weapons.

Another unique aspect of this weapon is that it inflicts damage-over-time; meaning, rather than inflicting its damage all at once, the beam will stay locked onto the target for several seconds to inflict full damage. If the targeted unit dies before the beam finishes, it can lock onto and fire at another target. T2 Destroyer: Uashavoh, T2 Point Defense: Uttaushala

Experimental Phason Beam Generator Edit

Experimental Assault Bot: Ythotha

Gatling Plasma Cannon Edit

This weapon is very fast firing and very dangerous against multiple units, but is not as effective against other experimentals. Experimental Assault Bot: Ythotha

Heavy Sinn Unthe Cannon Edit

Experimental Assault Bot: Ythotha

Unstable Phason Laser Edit

An absolutely devastating weapon, it fires lightning-like energy at everything in sight until the Othuy fades away. Unidentified Residual Energy Signature: Othuy

Bombs Edit

Othe Tactical Bomb Edit

T1 Attack Bomber: Sinnve, T2 Fighter/Bomber: Notha, , Experimental Bomber: Ahwassa

The Ahwassa's Othe Tactical Bomb detonating...

Zhanasee Strategic Bomb Edit

T3 Strategic Bomber: Sinntha

Indirect Fire Edit

Thuntho Artillery Cannon Edit

Seraphim light artillery fire is very similar to that of the UEF Lobo; a single large projectile which splits into many smaller ones just prior to impact, thus spreading its damage across a wider area of effect. T1 Mobile Light Artillery: Zthuee

Zthuthaam Artillery Cannon Edit

It fires black balls of energy, with an extreme blue glow. T2 Artillery Installation: Zthuthaam

Suthanus Heavy Artillery Cannon Edit

T3 Mobile Heavy Artillery: Suthanus, T3 Heavy Artillery Installation: Hovatham

Laanse Tactical Missile Launcher Edit

Whilst roughly equivalent in terms of damage and cost as compared to other factions' TML's, the Seraphim have an advantage that is shared only with the UEF; they can mount tactical missile launchers onto their ACU's and SaCU's. These specific launchers are different from their common static launcher counterparts, in that they possess a noticeably wider area of effect at the impact point, making it even more lethal against packs of structures and mobile units.

It should also be noted that when mounted on the back of a Command unit, tactical missile launchers can fire from underwater. This can be an incredible advantage in a protracted naval war, so use it well.

T2 Mobile Missile Launcher: Ythisah, T2 Cruiser: Ithalua, T3 Aircraft Carrier: Iavish, T2 Tactical Missile Launcher: Ythis, Support Armored Command Unit

Inaino Strategic Missile Launcher Edit

T3 Battleship: Hauthuum, T3 Strategic Missile Launcher: Hastue

Experimental Strategic Missile Launcher Edit

A nuclear missile so large and powerful it can only be shot down with two anti-nukes. It can easily destroy an entire base in one shot with its enormous damage radius. Experimental Missile Launcher: Yolona Oss

Anti-Air Edit

Shleo AA Autogun Edit

This weapon fires pulses of energy into the air with a distinctive bang sound; effective at bringing down equivalent-tier enemy air units in short order.

T1 Mobile Anti-Air Gun: Ia-istle, T1 Interceptor: Ia-atha, T2 Fighter/Bomber: Notha, T2 Air Transport: Vishala, T1 Frigate: Hau-esel, T1 Anti-Air Defense: Ialla

Cleo AA Gatling Gun Edit

T2 Cruiser: Ithalua

Olaris AA Artillery Cannon Edit

T2 Mobile Anti-Air Cannon: Iashavoh, T2 Cruiser: Ithalua, T3 Battleship: Hauthuum, T2 Anti-Air Flak Artillery: Sinnatha, Experimental Assault Bot: Ythotha

Losaare AA Autocannon Edit

T3 Air-Superiority Fighter: Iazyne, T3 Submarine Hunter: Yathsou, T3 Aircraft Carrier: Iavish, T3 Anti-Air Defense: Iathu-ioz, Experimental Bomber: Ahwassa

Naval Weaponry Edit

Uall Cavitation Torpedo Edit

T1 Attack Submarine: Sou-istle, T3 Submarine Hunter: Yathsou

Trivia: 'cavitation' means the torpedo travels in a bubble of air, greatly increasing its potential underwater speed, either through a combination of nosecone shape and sheer propulsion power, or by other technical means.

Uall Cavitation Torpedo Launcher Edit

T3 Siege Tank: Othuum, T1 Torpedo Launcher: Sou-atha

Heavy Cavitation Torpedo Cluster Edit

T2 Torpedo Launcher: Uosthu

Heavy Cavitation Cluster Torpedo Launcher Edit

T2 Torpedo Bomber: Uosioz

Ana-it Torpedo Launcher Edit

T2 Destroyer: Uashavoh

Ajellu Anti-Torpedo Defense Edit

T1 Attack Submarine: Sou-istle, T2 Destroyer: Uashavoh, T3 Submarine Hunter: Yathsou

Countermeasures Edit

Ele-athrun Tactical Missile Defense Edit

T2 Cruiser: Ithalua, T3 Battleship: Hauthuum, T2 Tactical Missile Defense: Ythisatha

Hu Strategic Missile Defense Edit

T3 Strategic Missile Defense: Ythisioz

See AlsoEdit

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