Tech 3 naval units | ||||
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Missile Submarine | ![]() ![]() ![]() ![]() | |||
Battleship | ![]() ![]() ![]() ![]() | |||
Aircraft Carrier | ![]() ![]() ![]() ![]() | |||
Other | ![]() ![]() ![]() ![]() |
Submarines | ||||
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Attack Submarine | ![]() ![]() ![]() ![]() | |||
T2/T3 Submarine Hunter | ![]() ![]() ![]() ![]() | |||
Destroyer | ![]() ![]() ![]() ![]() | |||
Strategic Missile Submarine | ![]() ![]() ![]() ![]() | |||
Experimental Submarine | ![]() ![]() ![]() ![]() |
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Dedicated sub-killer. Armed with three torpedo tubes, pair of torpedo defense systems and AA auto-cannon for use when surfaced.[ e ] | |
Build costs | ![]() ![]() ![]() |
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Max health | ![]() |
Speed | 6 (SurfacingSub) |
Veterancy ![]() |
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Intel (radius) | Vision: 32 Water vision: 45 Sonar: 90 |
Weapon: Uall Cavitation Torpedo Anti Navy - Torpedo |
|
Damage per second | 335 |
Torpedo damage | 335 |
Salvo size | 4 Torpedos (in 2.7 s) |
Reload time | 4 seconds |
Range | 70 |
Weapon: Ajellu Anti-Torpedo Defense x 2 Defense - Anti Torpedo |
|
Damage per second | 0 |
Anti Torpedo damage | 2 |
Reload time | 6.7 seconds |
Range | 32 |
Weapon: Losaare AA Autocannon Anti Air - Projectile |
|
Damage per second | 240 |
Projectile damage | 60 |
Salvo size | 2 Projectiles |
Rate of fire | 2 salvos/s |
Range | 65 |
The Seraphim T3 Submarine Hunter, nicknamed the Yathsou, is a Seraphim unit. It is a submarine unit. It is a dedicated sub-killer. Armed with three torpedo tubes, a pair of torpedo defense systems and an AA auto-cannon for use when surfaced.
The Yathsou is arguably the most powerful ship-to-ship combat unit in the game, being affordable enough to mass-produce in sufficient numbers to overwhelm more powerful vessels like the experimental Atlantis, Tempest or Megalith and powerful enough to dominate cheaper T2 submarine hunters such as the Vesper or Barracuda...it is even a perfect counter for experimentals trying to cross water. All in all, the Yathsou is probably the reason the Seraphim lack an experimental naval unit.
Being submersible gives it all the advantages over the UEF Neptune Class, which has most of its power concentrated in its surface-only Plasma Cannons, but when the Yathsou surfaces its Losaare AA Autocannon is devastating against air units, including Torpedo Bombers. Enough Yathsous can effectively guarantee naval superiority. Its only weaknesses are its inability to bombard units on land or hovering above the water surface, and its long build time (despite its low cost). Yathsous are perfect escorts to the Fatboy or Monkeylord crossing water. Also, a counter intel boat will prevent these from revealing the Monkey's position.
Yathsou excels in large naval maps, where being submersible means that it is able to evade powerful surface fire and most of air attacks (except torpedo/depth charge attack). However, being unable to bombard coastal target means that land-based artillery units can hit it while surfacing to engage air units, or by force-fire to adjacent terrain. Always escort Yathsou with other units when passing through enemy coastal areas, preferably with Uashavoh as it can also submerge underwater (the ratio depends on situation, but 2 Uashavoh for each Yathsou are common).

The "Yathsou"