Tech 3 naval units | ||||
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Missile Submarine | ![]() ![]() ![]() ![]() | |||
Battleship | ![]() ![]() ![]() ![]() | |||
Aircraft Carrier | ![]() ![]() ![]() ![]() | |||
Other | ![]() ![]() ![]() ![]() |
Tactical missile defenses | ||||
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Tech 2 Tactical Missile Defense | ![]() ![]() ![]() ![]() | |||
Tech 2 Cruiser | ![]() ![]() ![]() ![]() | |||
Tech 3 Battleship | ![]() ![]() ![]() ![]() | |||
Tech 3 Navy (Other) | ![]() ![]() ![]() ![]() | |||
Tech 3 Siege Assault Bot | ![]() ![]() ![]() ![]() |
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High-end naval vessel. Armed with three heavy Quarnon cannons, two AA cannons, two tactical missile defenses and a strategic missile launcher.[ e ] | |
Build costs | ![]() ![]() ![]() |
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Build rate |
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Max health | ![]() |
Speed | 3 (Water) |
Veterancy ![]() |
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Intel (radius) | Vision: 50 Water vision: 50 Radar: 50 Sonar: 20 |
Weapon: Heavy Quarnon Cannon x 3 Direct Fire Naval - Projectile |
|
Damage per second | 150 |
Projectile damage | 600 |
Damage radius | 2 |
Reload time | 4 seconds |
Range | 128 |
Weapon: Ele-athrun Tactical Missile Defense x 2 Defense - Anti Missile |
|
Damage per second | 1 |
Anti Missile damage | 1 |
Reload time | 2 seconds |
Range | 50 |
Weapon: Olaris AA Artillery Cannon x 2 Anti Air - Projectile |
|
Damage per second | 14 |
Projectile damage | 8 |
Damage radius | 2 |
Salvo size | 2 Projectiles |
Reload time | 1.1 seconds |
Range | 40 |
Missile - Strategic Missile |
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Range (min–max) | 128 – 1024 |
Strategic Missile cost | ![]() ![]() ![]() |
Inner damage | 25000 |
Inner radius | 30 |
Outer damage | 500 |
Outer radius | 40 |
The Seraphim T3 Battleship, nicknamed the Hauthuum, is a Seraphim naval unit. The Hauthuum is unique in that it is equipped with a strategic missile launcher, so it fills the roles of both water based strategic missile platform and naval superiority vessel. However, it does take an additional minute to build compared to the other faction strategic missile submarines. During construction, there is a 2000 energy per second less of a drain for the Hauthuum, but the same mass drain per second (resulting in more total mass required).
The Hauthuum can hold 5 strategic missiles while regular strategic missile submarines can only carry 3, though if it is to be used as a strategic missile launcher, it doesn't have the advantage of submersibility and is a high-profile unit compared to strategic missile submarines. A powerful unit, it can annihilate a T1 fleet, cause serious casualties to a T2 fleet, a base near the water, or severely damage a T3 task force. It has poor AA and no defense against submarines.
It should also be noted that the strategic missiles carried by the Hauthuum do not give off a missile warning, and their flight trajectory is so high that the target may launch up to 3 anti-missiles to shoot it down, even though it only takes one.
Overall, the Hauthuum is superior to and more flexible than the Aeon T3 Battleship since it has more range and hp, a strategic missile launcher, AA capabilities, and 1 more tactical missile defense, so in the long run, the Hauthuum will bombard the Omen class and hold it's own in against any enemies. However, the Hauthuum deals less damage per turret than the Omen, making this less possible.
If in a mostly water-covered map, it is advised to attack an enemy that has a strategic missile defense with the Hauthuum. If you can build multiple battleships, do so; they are effective at making the enemy waste his or her anti-nukes to clear the way for a real T3 nuke or an experimental T4 nuke.
Trivia[]
- The Hauthuum is the only naval unit (besides the Ithalua) to use FLAK
- The Hauthuum is the only mobile, non-submersible strategic missile launcher.

The Hauthuum.