Point Defenses | ||||
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Tech 1 Point Defense | ![]() ![]() ![]() ![]() | |||
Tech 2 Point Defense | ![]() ![]() ![]() ![]() | |||
Tech 3 Heavy Point Defense | ![]() ![]() ![]() ![]() |
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Heavily armored, defensive tower that attacks land- and sea-based units. Does not engage aircraft or submerged units.[ e ] | |
Build costs | ![]() ![]() ![]() |
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Max health | ![]() |
Veterancy ![]() |
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Intel (radius) | Vision: 28 |
Weapon: Ultrachromatic Beam Generator Direct Fire - Beam |
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Damage per second | 100 |
Beam damage | 400 (0.8s DoT) |
Reload time | 4 seconds |
Range | 50 |
The Seraphim T2 Point Defense, nicknamed the Uttaushala, is a Seraphim unit. It is a defense unit.
This unit has a fairly low DPS, but it fires a beam weapon that is an intermediate between the Cerberus and the Oblivion. These beam weapons have all the advantages/disadvantages of the Cybran point defense, but is more like the Aeon one in damage output (high damage, low rate of fire).
With its 0.8 seconds damage over time, it can immediately move to fire at another target when its first one is destroyed, until its beam has been discharged. Unlike the Aeon point defense, it is not easy for units to kite this point defense.
Make sure to mix in some T1 point defense due to this unit's low rate of fire.

Idle Uttaushala