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Tech 1 Land Units
Land ScoutUEL0101 build btn.pngURL0101 build btn.pngUAL0101 build btn.pngXSL0101 build btn.png
Light Assault BotUEL0106 build btn.pngURL0106 build btn.pngUAL0106 build btn.pngXSL0101 build btn.png
Light/Medium Tank UEL0201 build btn.pngURL0107 build btn.pngUAL0201 build btn.pngXSL0201 build btn.png
Mobile Anti-Air GunUEL0104 build btn.pngURL0104 build btn.pngUAL0104 build btn.pngXSL0104 build btn.png
Mobile Light ArtilleryUEL0103 build btn.pngURL0103 build btn.pngUAL0103 build btn.pngXSL0103 build btn.png
EngineerUEL0105 build btn.pngURL0105 build btn.pngUAL0105 build btn.pngXSL0105 build btn.png
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Mobile Artillery Units
Tech 1 Mobile Light ArtilleryUEL0103 build btn.pngURL0103 build btn.pngUAL0103 build btn.pngXSL0103 build btn.png
Tech 3 Mobile Heavy ArtilleryUEL0304 build btn.pngURL0304 build btn.pngUAL0304 build btn.pngXSL0304 build btn.png
ExperimentalNo-unit.pngURL0401 build btn.pngNo-unit.pngNo-unit.png
Seraphim T1 Mobile Light Artillery: Zthuee Seraphim T1 Mobile Light Artillery:  Zthuee
Seraphim T1 Mobile Light Artillery: Zthuee
Amphibious mobile light artillery. Provides indirect fire support.[ e ]
Build costsEnergy icon.png -180
Mass icon.png -54
Time icon.png 180
Max healthHealth icon.png 170
Speed2.7 (Hover)
Veterancy Seraphim veteran icon.png Kills icon.png 3 ( Health icon.png +1/s)
Intel (radius) Vision: 18
Artillery - Projectile
Damage per second 77
Projectile damage 45
Damage radius 1.5
Salvo size 1(5) Projectiles
Reload time 2.9 seconds
Range (min–max) 6 – 30


The Seraphim T1 Mobile Light Artillery, nicknamed the Zthuee, is a Seraphim unit. It is an indirect fire unit.

The Zthuee combines the best elements of the Aeon Fervor and the UEF Lobo, causing some players to nickname it the "Fobo". It possesses the Lobo's fragmentation shell effect as well as the Fervor's high DPS, much higher than the Lobo or the Cybran Medusa. These traits, combined with the fact that it is one of the few T1 hover units, make it arguably the most powerful T1 artillery piece and one of the Seraphim's best early weapons.

Being a hovering artillery unit, rather than a hovering tank, gives it the advantage of firing over terrain and hills, such as on Haven Reef and The Dark Heart. While Aeon Auroras have difficulty reaching high points from water and cannot outrange point defense, Zthuees can easily fire safely without necessarily having to face unnecessary fire.

However, it is vulnerable to Aeon Auroras and any Frigate when on water. In addition, it is a more expensive unit.

The shell of the Zthuee can occasionally penetrate shields without having to take them down. If the point where the shell bursts into submunitions happens to be close to the surface of the shield, the submunitions materialize inside the shield and continue their trajectory unaffected by the shield (tested in version 3606).