Tech 1 Naval Units | ||||
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Attack Submarine | ![]() ![]() ![]() ![]() | |||
Frigate | ![]() ![]() ![]() ![]() | |||
Attack Boat | ![]() ![]() ![]() ![]() |
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Low-end naval unit. Armed with an auto-cannon and AA Gatling gun.[ e ] | |
Build costs | ![]() ![]() ![]() |
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Max health | ![]() |
Speed | 6 (Water) |
Veterancy ![]() |
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Intel (radius) | Vision: 32 Water vision: 16 Radar: 80 Sonar: 82 |
Weapon: Shie-eih Auto-Cannon Direct Fire Naval - Projectile |
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Damage per second | 54 |
Projectile damage | 20 |
Damage radius | 1 |
Salvo size | 3 Projectiles (in 0.5 s) |
Reload time | 1.1 seconds |
Range | 28 |
Weapon: Shleo AA AutoGun Anti Air - Projectile |
|
Damage per second | 7 |
Projectile damage | 1 |
Salvo size | 2 Projectiles |
Rate of fire | 3.5 salvos/s |
Range | 48 |
The Seraphim T1 Frigate, nicknamed the Hau-esel, is a Seraphim unit. It is a ship. Because of it's rapid rate of fire, this frigate, along with the Cybran Trident, is one of the best units for dealing with Aeon T1 hover tanks. This high rate of fire also minimizes overkill, allowing for more efficient destruction. It should also be noted that the Hau-esel's direct-fire weapon is in the rear and faces backward, this allows it to fire effectively while retreating.
When in groups, its anti air is more than enough to deal with T1 bombers and interceptors. Its weapons velocity is high enough to hit some of the slower T3 units, so mixing these in with your navy can help deal out light AA fire as well as deal with pesky hover tanks.

The Hau-esel.