Tech 1 Air Units | ||||
---|---|---|---|---|
Scout | ||||
Interceptor | ||||
Attack Bomber | ||||
Light Air Transport | ||||
Light Gunship |
Bombers | ||||
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Tech 1 Attack | ||||
Tech 2 Fighter/Bomber | ||||
Tech 2 Torpedo | ||||
Tech 3 Strategic | ||||
Other |
Seraphim T1 Attack Bomber: Sinnve | |
Fast-moving tactical bomber. Lightly armored.[ e ] | |
Build costs | -2250 -100 500 |
---|---|
Max health | 210 |
Speed Fuel | 10 (Air) 6:40 |
Veterancy | 3 (+1/s) |
Intel (radius) | Vision: 32 Radar: 65 |
Weapon: Othe Tactical Bomb Bomb - Bomb |
|
Damage per second | 125 |
Bomb damage | 250 |
Damage radius | 4 |
Reload time | 2 seconds |
Range | 40 |
Weapon: Air Crash Death |
|
Damage | 100 |
Damage radius | 1 |
The Seraphim T1 Attack Bomber, nicknamed the Sinnve, is a Seraphim unit. It is a bomber. The Sinnve drops a single Othe Tactical Bomb, which has extremely poor accuracy but makes up for this with high damage and wide area of effect. Because of this, it is not really suited to sniping commanders in early game, and rather ineffective against expanding engineers or mass extractors. Because of its poor accuracy, the Sinnve is not suited to defend bases or engineers, where it will often miss the attacking force dring the first couple of runs, giving the enemy more time to attack. The Sinnve should be used to harass large blobs of T1 units, or wreak havoc upon a closely packed base.