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==Society==
 
==Society==
 
Normally, the Seraphim aren't aggressive in any way, because of their close connection to The Way. They are, in fact, incapable of harming other sentient beings
 
Normally, the Seraphim aren't aggressive in any way, because of their close connection to The Way. They are, in fact, incapable of harming other sentient beings
. For warring, the Seraphim use special warriors which have agreed to permanently sever their connection to The Way. This transforms the warriors to emotionless killing machines. Because the Seraphim society is build around "feeling" each other empathetically, the warriors are no longer able to assiocate with the rest of Seraphim society.
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. For warring, the Seraphim use special warriors which have agreed to permanently sever their connection to The Way. This transforms the warriors into emotionless killing machines. Because the Seraphim society is built around "feeling" each other empathetically, the warriors are no longer able to associate with the rest of Seraphim society and are, therefore, treated as outcasts.
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The Seraphim warriors are lead by [[Seth-Iavow|Seth-Iavow]], the War Leader.
   
 
==Units==
 
==Units==
The Seraphim units are high-technology and sleek-designed, somewhat resembling the Aeon. They are very much multi-purpose units. For example the [[Seraphim T1 Combat Scout|Combat scout]] is a scout with stealth and cloaking fields when stationary, but also a light assault bot. The Seraphim experimental units are [[Ythotha]]/[[Othuy]] assault bot, [[Yolona Oss]] strategic missile launcher and [[Ahwassa]] strategic bomber.
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The Seraphim units are composed of superior technologies and sleek designs, somewhat resembling the Aeon. They are very much multi-purpose units. For example the [[Seraphim T1 Combat Scout|Combat scout]] is a scout with stealth and cloaking fields when stationary, but also a light assault bot. The Seraphim experimental units are [[Ythotha]]/[[Othuy]] assault bot, [[Yolona Oss]] strategic missile launcher and [[Ahwassa]] strategic bomber.
   
 
[[Category:Factions]]
 
[[Category:Factions]]

Revision as of 14:41, 10 August 2008

The Seraphim is an alien species introduced in Supreme Commander: Forged Alliance as a playable faction. It is the species that the Aeon found on Seraphim II, and who taught them about The Way. Humanity thought it destroyed the race, but actually the colony on Seraphim II was comprised of exiles.

When the Black Sun was deployed by any of the factions, it created a rift between the Seraphim realm and humanity's realm. An army of the Seraphim came through the rift to cleanse the galaxy.

Society

Normally, the Seraphim aren't aggressive in any way, because of their close connection to The Way. They are, in fact, incapable of harming other sentient beings . For warring, the Seraphim use special warriors which have agreed to permanently sever their connection to The Way. This transforms the warriors into emotionless killing machines. Because the Seraphim society is built around "feeling" each other empathetically, the warriors are no longer able to associate with the rest of Seraphim society and are, therefore, treated as outcasts.

The Seraphim warriors are lead by Seth-Iavow, the War Leader.

Units

The Seraphim units are composed of superior technologies and sleek designs, somewhat resembling the Aeon. They are very much multi-purpose units. For example the Combat scout is a scout with stealth and cloaking fields when stationary, but also a light assault bot. The Seraphim experimental units are Ythotha/Othuy assault bot, Yolona Oss strategic missile launcher and Ahwassa strategic bomber.