Supreme Commander Wiki
Tech 2 Land Units
Heavy Bot
Heavy Tank
Amphibious Tank
Mobile AA Flak Artillery
Mobile Missile Launcher
Mobile Defense
Other
Tactical missile launchers
Tech 2 tactical missile launcher
Tech 2 mobile missile launcher
Tech 2 cruiser
Tech 3 strategic missile submarine
Other tech 3 mobile missile launcher

UEF T2 Mobile Missile Launcher: Flapjack UEF T2 Mobile Missile Launcher:  Flapjack
UEF T2 Mobile Missile Launcher: Flapjack
Heavily armored, mobile tactical missile launcher. Designed to attack at long range.[ e ]
Build costs -1500
 -200
1000
Max health 825
Speed2.8 (Land)
Veterancy 3  (+2/s)
Intel (radius) Vision: 18
Missile - Tactical Missile
Damage per second 40
Missile damage 200
Damage radius 0.5
Reload time 5 seconds
Range (min–max) 5 – 60

Cybran T2 Mobile Missile Launcher: Viper Cybran T2 Mobile Missile Launcher:  Viper
Cybran T2 Mobile Missile Launcher: Viper
Mobile missile launcher. Designed to attack at long range.[ e ]
Build costs -1500
 -200
1000
Max health 700
Speed2.9 (Land)
Veterancy 3  (+2/s)
Intel (radius) Vision: 18
Missile - Tactical Missile
Damage per second 36
Missile damage 120
Damage radius 0.5
Reload time 3.3 seconds
Range (min–max) 4 – 60

Aeon T2 Mobile Missile Launcher: Evensong Aeon T2 Mobile Missile Launcher:  Evensong
Aeon T2 Mobile Missile Launcher: Evensong
Mobile tactical missile launcher. Missile has medium range and inflicts light damage.[ e ]
Build costs -1500
 -200
1000
Max health 750
Speed2.7 (Land)
Veterancy 3  (+2/s)
Intel (radius) Vision: 18
Missile - Tactical Missile
Damage per second 40
Missile damage 400
Damage radius 1
Reload time 10 seconds
Range (min–max) 3 – 60

Seraphim T2 Mobile Missile Launcher: Ythisah Seraphim T2 Mobile Missile Launcher:  Ythisah
Seraphim T2 Mobile Missile Launcher: Ythisah
Relatively fast-moving mobile tactical missile launcher.[ e ]
Build costs -1500
 -200
1000
Max health 800
Speed2.85 (Land)
Veterancy 3  (+2/s)
Intel (radius) Vision: 18
Missile - Tactical Missile
Damage per second 40
Missile damage 270
Damage radius 0.5
Reload time 6.7 seconds
Range (min–max) 4 – 60

Mobile Missile Launchers (often abbreviated to MML) are a class of units in Supreme Commander. They serve as T2 Indirect fire units for all the factions. Typically, they can inflict heavy damage at long range, with a high degree of accuracy because the missiles home in on their targets. MMLs, like TMLs, can be rendered less effective or ineffective in the presence of units possessing TMD.

MMLs are most useful in augmenting existing T1 armies to gain a large advantage over opposing T1 armies, being able to destroy most T1 units in a single round from far away, as well as being able to out-range T1 PDs. They are also good at going against T2 PDs, as they have a greater range, however T2 PDs are often defended by either a shield or a TMD, often making it more difficult than it would first appear to be to destroy one using MMLs alone.

Factional Differences[]

The four T2 MMLs are: The Flapjack, the Viper, the Evensong, and the Ythisah.

All of the missile launchers have a low rate of fire, especially the Evensong. The Ythisah has the next lowest rate of fire, then the FlapJack, and finally the Viper has the highest rate of fire. The Viper's missile, since it is a Loa Missile, will split if intercepted by TMD [except Aeon and Loyalist TMD]. The Viper has less dps and health than its counterparts.

Out of all the MMLs, the Evensong is the most overkill-prone, and also misses frequently due to its swerving missile. However, it has a slightly higher damage radius, and a lower minimum range than its counterparts, followed by the Viper and Ythisah, then the UEF Flapjack.

Notes[]

In stats, all of the T2 mobile launchers do less damage per second than a single T1 mobile artillery unit[with the exception of the medusa, which has an EMP weapon]. In fact, a Fervor does over twice the damage per second, but has a significantly shorter range.

There is also a T3 mobile missile launcher for the UEF, named the Spearhead. It is better than its T2 counterparts as it launches three missiles.

Ironically, the Aeon Evensong is the only MML to have a significant damage radius of 1 rather 0.5, to compensate for its extremely low rate of fire compared to its counterparts, and its inaccuracy.

Snapshot 1 (4-8-2011 9-45 PM)

A stealthed group of Vipers attacks a base