Mass icon.png Mass is one of the two resources required to construct or upgrade units or structures.

Mass can be collected by Mass extractors, Mass fabricators, or from the internal resource systems of ACUs and SCUs. The first two usually constitute the greatest deal of total Mass income.

Mass is typically the most limited resource of the two, the other being Energy. It's limit is because energy producing structures can be built anywhere and cost nothing to operate, whereas mass producing structures can be only be built on Mass deposits, or require a high amount of energy to operate.

A greater mass income is typically the greatest advantage to be attained on the battlefield short of imminent victory.

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