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Anti-air defense
T1 anti-air turretUEB2104 build btnURB2104 build btnUAB2104 build btnXSB2104 build btn
T2 anti-air flak artilleryUEB2204 build btnURB2204 build btnUAB2204 build btnXSB2204 build btn
T3 anti-air SAM launcherUEB2304 build btnURB2304 build btnUAB2304 build btnXSB2304 build btn
Aeon T3 Anti-Air SAM Launcher: Transcender Aeon T3 Anti-Air SAM Launcher:  Transcender
Aeon T3 Anti-Air SAM Launcher: Transcender
High-end anti-air tower. Designed to engage all levels of aircraft.[ e ]
Build costsEnergy icon -12000
Mass icon -1400
Time icon 1500
Max healthHealth icon 10500
Veterancy Aeon veteran icon Kills icon 12  (Health icon+3/s)
Intel (radius) Vision: 28
Anti Air - Projectile
Damage per second 336
Projectile damage 600
Salvo size 2 Projectiles (in 0.5 s)
Reload time 3.6 seconds
Range 60

The Aeon T3 Anti-Air SAM Launcher, nicknamed the Transcender, is an Aeon anti-air unit. This unit, because of its mass and energy cost, should be used to protect more important targets from an air assault . However, it takes an unusually long time to reload, 3.6 seconds. Due to its long cooldown and high damage, it excels at taking out small forces of aircraft, as it is more accurate than its factional counterparts. However, when under a serious aerial assault, this weapon alone will not be enough to quickly destroy an attack force before they are able to do damage. As a result, Aeon T2 Anti-Air Flak Artillery, otherwise known as the Marr, is often employed alongside it, as it fires more than three times as fast, and it has an area of effect attack.

Tips[]

  1. Transcenders have a lower rate of fire than the rest of the T3 AA, so mixing Marrs in with them is a necessity.
  2. Deploying these, especially in a long, turtlely, seton game, all over your owned area can be a great way of maintaining air supremency and can destroy T3 air scouts. This is also helpful if you can lure the enemy's Air Force into an engagment over your side.
AeonT3Sam

Two Aeon Transcenders

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