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{{Unitnav Experimental}}
 
{{Unitnav Experimental}}
 
[[File:Monkeylord_marching_in.jpg|thumb|272px|Experimental units are a force to be reckoned with. Here, an army of ''[[Monkeylord]]s'' marching through an enemy base.]]
 
[[File:Monkeylord_marching_in.jpg|thumb|272px|Experimental units are a force to be reckoned with. Here, an army of ''[[Monkeylord]]s'' marching through an enemy base.]]
'''Experimental units''' are large, powerful units in ''[[Supreme Commander]]''. Acting as the signature weapons for each faction.
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'''Experimental units''' are the biggest, strongest and most effective units in ''[[Supreme Commander]]''. They play a very large part in the appeal to the game, giving players the possibility of creating weapons to crush opposing armies, on a scale they had never before seen.
   
== Gameplay ==
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They are incredibly powerful, and most have a mix of abilities that make them even more effective on the battlefield. Each faction has three experimental units, and they constitute some of the major [[faction differences]]. The ''[[Supreme Commander: Forged Alliance|Forged Alliance]]'' expansion adds one experimental unit to each faction, plus the three [[Seraphim]] ones.
Experimentals are usually armed with powerful weaponry and have various abilities to give them an edge in battle. Each faction has three experimental units (Four in Forged Alliance, including the Seraphim) and constitute some of the major [[faction differences]].
 
   
Often considered "Tech 4" as they are constructed by construction units at Tech 3, much like structures. However, due to the high-powered nature of these mobile ''superweapons,'' a commander should have a robust supply of resources to deploy these units. Their construction times are also very high, often requring scores of Engineers or ACUs to get them into the field as quickly as possible.
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Experimental units are often considered "Tech 4". They are constructed not by factories but by tech 3 engineers, [[SCU]]s, and upgraded [[ACU]]s. The resource requirements for experimental units are extreme, so there must be a robust economy available to support the construction. They also take so much time to construct that a single engineer should never be used to construct them. Instead, as large a group as possible should be used to accelerate the construction.
   
=== Forged Alliance ===
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With the release of [[Forged Alliance]], their cost and construction time have been greatly reduced, allowing for easier deployment. As a counter part to this, their power was reduced, not making them the all mighty they used to be. While they can still wreak havoc and destruction, a well defended base, or a large amount of tech 3 units can stop them.
In the expansion, construction costs and times have been halved, allowing them to be brought out quicker and sooner. Their firepower have been reduced as a result. Therefore Commanders are encouraged to build them in greater numbers, exhibiting numbers over strength.
 
   
As the Seraphim were introduced, one additional experimental was added to each faction.
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The UEF had a experimental Weapon on the great void which was once a continent but was destroyed by the weapon accidentally.
   
 
[[File:T4_CZAR_wreck2.png|thumb|300px|Wrecks of experimental units are extremely valuable]]
 
[[File:T4_CZAR_wreck2.png|thumb|300px|Wrecks of experimental units are extremely valuable]]
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