Supreme Commander Wiki
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==Uses==
 
==Uses==
The main use of producing storage is to increase the damage dealt by [[overcharge]]. It also buys the player more time during an [[energy stall]], or generally during high-energy net change situations such as [[reclaim]]ing an experimental unit or an [[ACU]] upgrade.
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The main use of producing storage is to buys the player more time during an [[energy stall]], or generally during any situation where energy is changing rapidly such as an [[ACU]] upgrade, or [[reclaim]]ing an experimental unit. It will also increase the damage dealt by [[overcharge]] up to a maximum of 40k energy, allowing it to inflict greater damage to t3 units.
   
 
===Adjacency===
 
===Adjacency===
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==Death==
 
==Death==
Energy storage structures detonate on death. This can kill any nearby T1 [[power generator]]s within range, making storages a prime target.
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Energy storage structures detonate on death.
   
An FAF patch substantially increased the amount of damage done and the AoE of the death weapon. The same patch made energy storage structures more necessary as the ACU's overcharge weapon now requires 1000 more energy than a player starts with, meaning an energy storage structure is required to enable the overcharge ability.
+
An FAF patch substantially increased the amount of damage done and the AoE of the death weapon. This can kill any nearby T1 [[power generator]]s within range, making storages a prime target. The same patch made energy storage structures more necessary as the ACU's overcharge weapon now requires 1000 more energy than a player starts with, meaning an energy storage structure is required to enable the overcharge ability.
   
 
==Gallery==
 
==Gallery==

Revision as of 08:13, 28 October 2021

T1 Energy Storage units T1 Energy Storage units
UEF T1 Energy StorageCybran T1 Energy StorageAeon T1 Energy StorageSeraphim T1 Energy Storage: Vishuyal

Stores Energy. Construct next to power generators for adjacency bonus.[ e ]
Build costsEnergy icon -2400
Mass icon -120
Time icon 200
StorageEnergy icon 2000
Max healthHealth icon 1200
Weapon: Death weapon
Damage 500
Damage radius 3

Energy storage is an economic unit. Building this grants you the ability to store more energy so that when you go in the red you have more time to sort it out before your stores are depleted. Note that engineers, factories, and command units also store some mass and energy. Building energy storage units adjacent to power plants grants an adjacency bonus in the form of an output bonus.

Uses

The main use of producing storage is to buys the player more time during an energy stall, or generally during any situation where energy is changing rapidly such as an ACU upgrade, or reclaiming an experimental unit. It will also increase the damage dealt by overcharge up to a maximum of 40k energy, allowing it to inflict greater damage to t3 units.

Adjacency

While completely surrounding a power generator by energy storage units will increase its productivity by 50%, this isn't strictly recommended for any power generator (unless you want the storage in the first place). When used on a T3 power generator, it will increase productivity by 50%, but will cost marginally more than 50% of the resources.

However if four were built on one side, productivity would increase by 12.5%. Were you then to build another T3 Generator on the other side, sharing the storage, you would have a net increase of 25% (or 625 energy extra), for only 480 mass. Considering that that's significantly cheaper than a T2 generator (which would cost 1200 mass) and provides a larger bonus to income, this might make it profitable to do. However, you must bear in mind that were one of the T3 power generators to get destroyed, it would destroy the energy storage units, whose explosions (combined with the generator's itself) would kill the other generator, making this a very, very fragile method of energy generation to use.

Death

Energy storage structures detonate on death.

An FAF patch substantially increased the amount of damage done and the AoE of the death weapon. This can kill any nearby T1 power generators within range, making storages a prime target. The same patch made energy storage structures more necessary as the ACU's overcharge weapon now requires 1000 more energy than a player starts with, meaning an energy storage structure is required to enable the overcharge ability.

Gallery