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Drake's Ravine
Supreme Commander official skirmish map
Drake's Ravine preview
Max Players 4
Size 20x20 km
     Named after a long-dead Imperial officer, Drake was sent in to quell a secessionist movement and found himself facing an organized army. He was forced to retreat to the opposite ridge of the ravine, and it was at that position he was able to get enough units online to fight back. Drake defeated the secessionists and the ravine has since borne his name.

Drake's Ravine is an official skirmish map from Supreme Commander.

This is an enormous map with very wide open space separating two pairs of player positions. Gaining and eradicating your enemy at the top of each side can be exceptionally difficult. Wide open spaces in between are an ideal position to place strong points, but are also subject to sweeping air and land offensives from your enemy. T3 artillery places at the top of each plateau can easily sweep away many structures in the valley below.

Notes[]

This map experiences very heavy CPU loads even on 1v1 player. For some reason, the AI, including the newer modded AIs, consume many CPU cycles to conduct play.

Trivia[]

  • In SC1, the farthest north civilian outpost possessed a UEF T2 power plant which could be captured, giving players who spawned there a slight advantage. This was rectified in Forged Alliance by having the southernmost civilian outpost also possess a UEF T2 power plant.
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