|Tech 3 Support ACU|
|Armored Command Unit|
|Cybran T3 Support Armored Command Unit|
|[ e ]|
|Build costs|| -120000|
|Max health||38000 (+25/sec)|
|Veterancy||30 ( +5/s)|
|Intel (radius)||Stealth: Self|
Water vision: 26
Weapon: Disintegrator Pulse Laser
Direct Fire - Projectile
|Damage per second||100|
|Reload time||1 seconds|
|Range (min–max)||1 – 25|
Weapon: Nanite Missile System
Anti Air - Projectile
|Damage per second||168|
|Salvo size||3 Projectiles (in 0.6 s)|
|Reload time||3.6 seconds|
Weapon: Death Nuke
The Cybran T3 Support Armored Command Unit is a Cybran unit. This is a command unit, as well as a direct fire unit and economic unit. It can be upgraded with a Resource allocation system, personal stealth, personal cloaking, AA defenses, a weapon amplifier and an accelerator.
Cybran command units are the only units in the game that can fight while cloaked. (The only other cloaked units in the game are the Selen and Mole, which are just scouts. The Selen does have a gun, but has to uncloak to use it.) A cloaked command unit is virtually invincible when not in range of omni sensors. (Manual targeting is possible, but difficult.) Unlike normal engineers, it can be set to patrol and reclaim battlefield wreckage during a fight and not become wreckage too.
A cloaked Cybran sACU can safely capture anything not flying or covered by an omni, even experimentals. With return-fire mode off, your opponent won't even realize something is wrong until it is too late.
In groups of 3 or more cybran sACU's can build a ML in a matter of a minute.
The Nano-Repair System's HP regeneration will be overridden by the (much lower) veteran HP regeneration, making it last only until the next tier of veterancy.
Upgrades[edit | edit source]
Back upgrades[edit | edit source]
|Nanite Missile System|
|Adds AA defensive system.|
Essentially making the SACU as a mobile land-based SAM launcher, (the only such units in-game) though its damage is less than static version. It deactivates when underwater
|Greatly increases the speed at which the SACU repairs itself.|
Adds an additional 400 HP/s regeneration rate to the unit.
|Personal Stealth Generator|
|Hides the SACU from radar. Requires Energy to run.|
Maintaining the upgrade costs 500 Energy per second.
|Personal Cloaking Generator|
|Cloaks the SACU from optical sensors. Can be detected by Omni Sensors. Requires Energy to run.|
Adds 15000 HP to the unit. Maintaining the upgrade costs 6000 Energy per second.
Left arm upgrades[edit | edit source]
|Speeds up all engineering-related functions.|
Gives the unit a new build rate of 90.
|EMP burst effectively disables enemy units for a few seconds.|
Right arm upgrades[edit | edit source]
|Greatly enhances the pulse laser's cohesion, almost doubling its damage output.|
Gives the unit a NewDamageMod value of 250. Exact effects unknown. In the FA campaign this adds 250 damage per shot, raising the total damage per shot to 350.
|Resource Allocation System|
|Increases SACU's resource generation.|
Gives the unit a new production rate of 900 Energy per second and 10 Mass per second.